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Show posts MenuQuote from: Mandle on Tue 10/07/2018 23:27:58
Django-San-Kyodai?
Quote from: Crimson Wizard on Fri 29/06/2018 16:57:27
No, there is no way to do this in AGS script, unless your speech is made as regular audio clips (which I guess would be very inconvenient?).
Quote from: Crimson Wizard on Fri 29/06/2018 16:57:27
We know that Audio Channel #0 is reserved for the voice speech. This probably means that you could test if System.AudioChannels[0] is currently playing to know if a voice-over is playing.
Perhaps this may be utilized somehow?
Quote from: Khris on Fri 29/06/2018 22:48:19
Wouldn't it be possible to fake the eSpeechTextOnly setting and set the volume of Channel #0 to the lowest value, i.e. mute it?
Quote from: bx83 on Wed 27/06/2018 08:13:17
Snarky, can you give us an ETA on 'ThinkBubble' function?
Quote from: bx83 on Wed 27/06/2018 08:13:17
I would guess you just run speechbubble, but with 1 parameter change: to display the 3 bubbles going to the rounded corner box, instead of the angled-line going from the round corner box.
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