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Messages - Snarky

#941
The Rumpus Room / Re: What's on TV?
Sun 24/06/2018 19:00:07
Hmm, I said the show was underappreciated, and it's starting to look like I was right...

#942
The Rumpus Room / Re: What's on TV?
Sat 23/06/2018 07:58:58
No, I don't think Brett's beard was ever that big. ;)

#943
The Rumpus Room / Re: What's on TV?
Fri 22/06/2018 20:27:15
It's not.
#944
The Rumpus Room / Re: What's on TV?
Fri 22/06/2018 19:36:03
Nope.



I've edited out a bunch of credits from this shot to avoid giving up anything directly.
#945
The Rumpus Room / Re: What's on TV?
Fri 22/06/2018 06:59:53
No. And Curb is HBO, The League is FX or FXX.
#946
The Rumpus Room / Re: What's on TV?
Fri 22/06/2018 04:43:46
Well, take heart; it's not in fact Curb. You're on the right network, though.
#947
The Rumpus Room / Re: What's on TV?
Thu 21/06/2018 20:39:25
It's been 24 hours without any guesses, so here's another clue:

#948
The Rumpus Room / Re: What's on TV?
Wed 20/06/2018 18:26:25
Finally found the time to take some screenshots. This is an underappreciated gem:



(Don't cheat by Googling the phrase, OK?)
#949
Two more things...

Quote from: bx83 on Wed 20/06/2018 05:02:44
ATM I'm using 120fps ('GameSpeed'), so I can use a AnimationDelay=1, and not -7 as it was before (on 40fps). I was told using negatives for AnimationSpeed, WalkSpeed, etc. was bad and 'unknowns'.

Code: ags

cJulius.ChangeView(1);		//julius
cJulius.SpeechView=2;		//julius speech
cJulius.AnimationSpeed=1;	//normal animation speed
cJulius.SetWalkSpeed(7, 6);	//normal walk speed


...though I still use some negatives - for an old man:
Code: ags

cJulius.AnimationSpeed=0;		//old animation speed
cJulius.SetWalkSpeed(1, 1);	//old walk speed

A. 0 is not a negative number.
B. At 120 fps, a 30-frame walkcycle will run 4 times a second. Since a cycle includes two footsteps, that's 8 footsteps/second. That seems faster than necessary. (Edit: By comparison, the world's fastest runners sprint at a max pace of about 4.4 â€" 4.8 steps/second.)
#950
Quote from: bx83 on Wed 20/06/2018 05:02:44
Hi Snarky,

The speech animation delay seems to be too slow for TotalLipSync - no matter what I set a characrs to (1, 5, -25, 30), it doesn't make a difference.
What Speech Animation Delay does TLS use?

TotalLipSync doesn't use animation delay: it reads the timing data from the sync files and displays the corresponding frame.

Problems could potentially occur if the computer can't run the game at the game speed you've set. The animation might then fall behind the speech. So...

QuoteATM I'm using 120fps ('GameSpeed')

Don't.
Film runs at 24 fps. A lot of cheaper animation runs at 12 fps, literally one tenth of the framerate you have set: you're showing ten frames for each one of theirs! AGS by default runs at 40 fps, which is plenty for a point-and-click game, and twitch-based games like FPSs aim for 60 fps, which is also how fast most monitors refresh. Which is all to say that 120 fps is an insane framerate for an adventure game.

More significantly: with a high-res game like yours, many (most) computers won't be able to keep up, and this could affect lip sync (and other sync situations).

Quoteso I can use a AnimationDelay=1, and not -7 as it was before (on 40fps). I was told using negatives for AnimationSpeed, WalkSpeed, etc. was bad and 'unknowns'.

No negatives have caused problems, but still.
I have 30frames walking for all characters.

Well, the "cure" is worse than the disease in this case. A better question might be, do you really need 30-frame walkcycles? If you cut it to 15 (every second frame) or even 10 (every third), do you lose noticeable quality?

QuoteHow does Rhubarb do it's timing,[/b] considering it's file is in tenths of a second:

Code: ags

0.00	A
0.50	F
0.83	C
0.90	G
0.97	A
1.05	B
1.53	A
1.61	C
1.80	B
1.87	X
2.38	X


Those are hundredths.
#951
The Rumpus Room / Re: Happy Birthday Thread!
Sun 17/06/2018 18:22:21
Happy b-day Disco!
#952
The Rumpus Room / Re: What's on TV?
Sun 17/06/2018 06:23:48
I think that's  Michael Ontkean (from Twin Peaks), and if so it's got to be The Rookies.
#953
The Rumpus Room / Re: *Guess the Movie Title*
Sun 10/06/2018 14:57:03
Quote from: VampireWombat on Sun 10/06/2018 13:27:40
Oh. Oh. Is it Emily Browning in the new image? I know it's not from a movie I've seen...
Oh right! Recognize her from American Gods...
#954
The Rumpus Room / Re: What's on TV?
Tue 05/06/2018 15:31:49
Yeah, me too... Family Guy?
#955
The Rumpus Room / Re: *Guess the Movie Title*
Mon 04/06/2018 11:50:54
The style looks quite interesting, even if I'm not really a huge fan of rotoscoping in film, and I'm skeptical of the claim that every frame was individually painted by hand. Have you seen it?

I was planning on watching and screencapping something this weekend, but didn't get time, so I'll cede my turn.
#956
The Rumpus Room / Re: *Guess the Movie Title*
Sun 03/06/2018 06:37:21
Loving Vincent?
#957
The Rumpus Room / Re: What's on TV?
Thu 31/05/2018 21:35:03
Oui, bien sûr !



The episode is "Double Sin".
#958
The Rumpus Room / Re: What's on TV?
Thu 31/05/2018 20:42:57
No. Right genre, wrong time period. (Look at the cars: Bergerac doesn't take place pre-war!)

I expect this will be it:

#959
The Rumpus Room / Re: What's on TV?
Wed 30/05/2018 21:50:51
Not bad guesses, but...

Quote from: Frodo on Wed 30/05/2018 21:05:46
Eliot Ness?

You have the wrong continent.

Quote from: Sinitrena on Wed 30/05/2018 21:33:18
Endeavour?

And you have the wrong era.

#960
The Rumpus Room / Re: What's on TV?
Wed 30/05/2018 20:54:43
Nay.



I picked this show basically just to show off the lovely period-looking location shots (here possibly enhanced by some matte painting?).
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