Quote from: Arj0n on Mon 26/05/2014 11:16:18Thanks! Having a good day here.
Happy BD to Sslaxx & Wyz
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Show posts MenuQuote from: Arj0n on Mon 26/05/2014 11:16:18Thanks! Having a good day here.
Happy BD to Sslaxx & Wyz
Quote from: Grundislav on Sun 13/04/2014 19:15:47Do a podcast with BT.
Do one of what? GDC wrap-ups? Listen to Episode 40
Quote from: Blackthorne on Mon 24/03/2014 02:53:54You need to do one of these, if you haven't already.
Hey! Awesome Podcast! I had a blast meeting you, and yeah - heh - it was a fun way to meet. And playing "Backdoor Man" with you and Edmundo was seriously a highlight of the whole shindig. I am really stoked for A Golden Wake, and I can't wait to throw thousands of bitcoins your way for it! Heh.
You did a really great wrap up for GDC, and listening to it, I got filled in on the stuff I missed. Anyway, I'm still recovering from my week, but I can definitely say it was great to meet and share AGS war-stories with you.
Bt
Quote from: Sslaxx on Sat 26/01/2013 13:56:45Bump. Still getting this issue. Is anybody else?
Found an issue with characters that the forum has trouble with making the post not show up in the forums (although if you click "Modify" the post is still there). http://www.adventuregamestudio.co.uk/forums/index.php?topic=44664.msg619650#msg619650 has more details (and take a look at WHAM's response directly underneath, and try quoting it).
Tried under Firefox 18.0.1, Windows XP, UK settings. This affects all browsers, though.
Quote from: JanetC on Fri 08/02/2013 22:01:53On a practical note, maybe not many coders here have access to Mac OS X and/or XCode? Maybe you should try to advertise this on a freelancer site, maybe one orientated towards Mac programming.
Not much interest here... is it worth pointing out that Wadjet Eye would be willing to pay someone to do this port?
Quote from: Crimson Wizard on Fri 04/01/2013 16:07:53It wouldn't work for plugins like AGSteam (because of Valve's licensing arrangements).
As many of you should know, we have a number of AGS ports now that let run AGS games on other platforms (linux, etc). Plugins remain a problem, because they were written as Windows dynamic libraries. JJS already rewrote couple of plugins, and Calin disclosed his AGSBlend and SpriteFont plugins, so that their code could be used to compile plugins for other systems too.
Are there anyone else who would like to disclose his/her plugin source to let the games, which used them, become fully portable? Perhaps someone may contact plugin authors that did not visit forums for a while?
Could there be a reason to not to disclose plugin source?
Additionally, I want to mention, that maybe it could be a good idea to state a rule, that AGS plugin should be made open source from the start (NOTE: "open-source" does not mean "free to use")? Aside from portability, this would also ensure that no one will put something unexpected, like malicious code in there.
Quote from: Grundislav on Thu 19/01/2012 14:54:02Have a good day!
Hooray! Thanks everyone. Your birthday wishes warm up the icy grip of death. [/emo]
Quote from: Alan v.Drake on Wed 11/01/2012 11:06:12Have a good one!
thank you
- Alan
Quote from: Matti on Thu 26/05/2011 16:49:46Tad belated here, but cheers!
All the best, Sslaxx & Wyz!
Quote from: Mods on Thu 06/01/2011 19:37:16Two mentions inside of two months, that's pretty good going!
Technobabylon II features as one of "December 2010 best free games" at PC Gamer.com
http://www.pcgamer.com/2011/01/06/decembers-best-free-pc-games/
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