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Messages - Sslaxx

#21
The Rumpus Room / Re: Happy Birthday Thread!
Mon 26/05/2014 11:30:24
Quote from: Arj0n on Mon 26/05/2014 11:16:18
Happy BD to Sslaxx & Wyz
Thanks! Having a good day here.
#22
Gotta be careful doing that, because I noticed you substituted one problem - being quiet - for another - clipping.
#23
Quote from: Grundislav on Sun 13/04/2014 19:15:47
Do one of what? GDC wrap-ups? Listen to Episode 40 :)
Do a podcast with BT.
#24
Quote from: Blackthorne on Mon 24/03/2014 02:53:54
Hey! Awesome Podcast! I had a blast meeting you, and yeah - heh - it was a fun way to meet.  And playing "Backdoor Man" with you and Edmundo was seriously a highlight of the whole shindig.  I am really stoked for A Golden Wake, and I can't wait to throw thousands of bitcoins your way for it! Heh.

You did a really great wrap up for GDC, and listening to it, I got filled in on the stuff I missed.  Anyway, I'm still recovering from my week, but I can definitely say it was great to meet and share AGS war-stories with you.


Bt
You need to do one of these, if you haven't already.
#25
The Rumpus Room / Re: Happy Birthday Thread!
Sun 26/05/2013 13:34:56
Happy birthday to you, Wyz!
#26
Engine Development / Re: AGS engine iOS port
Fri 17/05/2013 22:03:57
Considering the main coder for the port has had a baby, not really.
#27
Site & Forum Reports / Re: Bug reports
Fri 17/05/2013 00:44:15
Quote from: Sslaxx on Sat 26/01/2013 13:56:45
Found an issue with characters that the forum has trouble with making the post not show up in the forums (although if you click "Modify" the post is still there). http://www.adventuregamestudio.co.uk/forums/index.php?topic=44664.msg619650#msg619650 has more details (and take a look at WHAM's response directly underneath, and try quoting it).

Tried under Firefox 18.0.1, Windows XP, UK settings. This affects all browsers, though.
Bump. Still getting this issue. Is anybody else?
#28
SDL isn't perfect there either. Had plenty of crashes involving SDL-using games that did not restore the prior resolution - if it ain't coded properly in the first place it isn't going to happen.

If we're going to consider SDL, then SFML - http://www.sfml-dev.org/ - should also be considered. In any case, the abstraction layer idea is a sound one.
#29
Quote from: JanetC on Fri 08/02/2013 22:01:53
Not much interest here... is it worth pointing out that Wadjet Eye would be willing to pay someone to do this port?
On a practical note, maybe not many coders here have access to Mac OS X and/or XCode? Maybe you should try to advertise this on a freelancer site, maybe one orientated towards Mac programming.
#30
Site & Forum Reports / Re: Bug reports
Sat 26/01/2013 13:56:45
Found an issue with characters that the forum has trouble with making the post not show up in the forums (although if you click "Modify" the post is still there). http://www.adventuregamestudio.co.uk/forums/index.php?topic=44664.msg619650#msg619650 has more details (and take a look at WHAM's response directly underneath, and try quoting it).

Tried under Firefox 18.0.1, Windows XP, UK settings. This affects all browsers, though.
#31
Quote from: Crimson Wizard on Fri 04/01/2013 16:07:53
As many of you should know, we have a number of AGS ports now that let run AGS games on other platforms (linux, etc). Plugins remain a problem, because they were written as Windows dynamic libraries. JJS already rewrote couple of plugins, and Calin disclosed his AGSBlend and SpriteFont plugins, so that their code could be used to compile plugins for other systems too.

Are there anyone else who would like to disclose his/her plugin source to let the games, which used them, become fully portable? Perhaps someone may contact plugin authors that did not visit forums for a while?
Could there be a reason to not to disclose plugin source?

Additionally, I want to mention, that maybe it could be a good idea to state a rule, that AGS plugin should be made open source from the start (NOTE: "open-source" does not mean "free to use")? Aside from portability, this would also ensure that no one will put something unexpected, like malicious code in there.
It wouldn't work for plugins like AGSteam (because of Valve's licensing arrangements).
#32
The Rumpus Room / Re: Happy Birthday Thread!
Sat 26/05/2012 11:08:21
Happy birthday to you, Wyz! Hope you have a great one.
#33
The Rumpus Room / Re: Happy Birthday Thread!
Sat 21/01/2012 16:00:38
Have yourself a great day, Snake!
#34
The Rumpus Room / Re: Happy Birthday Thread!
Thu 19/01/2012 15:03:56
Quote from: Grundislav on Thu 19/01/2012 14:54:02
Hooray! Thanks everyone.  Your birthday wishes warm up the icy grip of death. [/emo]
Have a good day!
#35
The Rumpus Room / Re: Happy Birthday Thread!
Wed 11/01/2012 12:17:08
Quote from: Alan v.Drake on Wed 11/01/2012 11:06:12
thank you ;)

- Alan
Have a good one!
#36
The Rumpus Room / Re: Happy Birthday Thread!
Fri 10/06/2011 16:36:41
Quote from: Matti on Thu 26/05/2011 16:49:46
All the best, Sslaxx & Wyz!
Tad belated here, but cheers!

#37
Quote from: Mods on Thu 06/01/2011 19:37:16
Technobabylon II features as one of "December 2010 best free games" at PC Gamer.com

http://www.pcgamer.com/2011/01/06/decembers-best-free-pc-games/
Two mentions inside of two months, that's pretty good going!
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