Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - ThreeOhFour

#97
Click here to listen and enjoy to your favourite podcast about blue cups:

Episode 1: Animation, The Dig, Metal Dead.

Episode 2: Backgrounds, Project Nomads, Ico.

Episode 3: Remakes, E3, Journey, Botanicula.

Episode 4: Vince Twelve, Sherlock Holmes: The Awakened, inFAMOUS 2.

Episode 5: Designing & Writing, The Walking Dead Episode 1, Br�tal Legend.

Episode 6: Boss Battles, Killzone 2, Rayman Origins.

Episode 7: Introductions, Gabriel Knight: Sins of the Fathers, Tiny Bang Story.

Case 8: Releasing Your Game!

Episode? NEIN!: Starting a New Project

Episode 10: 2013! The Morales Paradox! PETER GABRIEL!

Episode 11: Art direction! Full Throttle is good!

Episode 12: Deadlines! OROW! Magic Potions! Friendship!

Episode 13: Top Scores! Game music!

Episode 14: OROW Games! Dialogue! Silliness!

Episode 15: Consequence! Multiple endings! *SPOILERS*!

Episode 16: Companion characters! Friendship and shit like that.

Episode 17: Atmosphere and other environmental concerns.

Episode 18: Grundislav is a cat.

Episode 19: Is this even a podcast?

Episode 19.5: Top Scores 2!

Episode 20: Podcats.

Episode 21: Objectives in games etc

Episode 22: Assorted remakes, hello Joel

Episode 23: Interface discussions, etc

Episode 24: Halloween! Spooooky!

Episode 25: Schedules! Other rambly crap!

Episode 26: Robert A Williams!!! :angry:

Top Scores #3!

Epissode 27: Anatoly.

Epissode 28: Development workflow!

Epissode 29: On game types

THIRTY: BALLS (teamwork)

Episode 31: Dave Gilbert!

Episode 32: Testing & Feedback

Episode 33: ??????????????????

Episode 34: DANE KRAMS

Episode 35: Censorship, privacy, taboos etc

Episode 36: Vegemite and paint flavoured tea

Episode 37: Vince Twelve again!

Episode 38: Work environment.

Episode 39: Cutting the fat.

Episode 40: GDC

Episode 41: Animation #2

Episode 42: Music

Episode 43: Backgrounds again

Episode 44: Andail

Episode 45: Sex Tapes Voice Acting

Episode 46: Beta testing/feedback

Episode 47: I honestly don't even remember it was so long ago D:

Episode 48: Designing a story specifically for a game.

Episode 49: Coding!

Episode 50: Talking Adventure with Richard Cobbett.

Episode 51: It's the fifty first episode, yes it is!

Episode 52: Learning!

Episode 53: Hello again, Dave Gilbert!

Episode 54: The mailbag

Episode 55: Development pitfalls

Episode 56: Regrets & Things we'd do differently

Episode 57: Making games - as a set of skills.

Episode 58: Crisis in games as a plot motivator.

Episode 59: Dave Gilbert returns!

Episode 60: Context.

Episode 61: Pacing in design & writing.

Episode 62: AdventureX

Episode 63: THE YEAR IT FLOODED

Episode 64: Imposter Syndrome

Episode 65: Remakes

Episode 66: Design without words

Episode 67: Narration and Minigames

Episode 68: GDC 2015

Episode 69: Thinking about other genres

Episode 70: Promoting your game

Episode 71: Changes midway through production

Episode 72: NOW YOU HAVE RUINED IT :angry::angry::angry:

Episode 73: Stepping out

Episode 74: Length and pacing

Episode 75: Endings

Episode 76: Look, are you going to give me a choice here?

Episode 77: Being "Fun" vs being "Interesting"

Episode 78: I wonder when Francisco will realize the first post has had Comic Sans as the font for months now

Episode 79: DIE

Episode 80: Trappings of the genre

Episode 81: A T 1

Episode 82: A T M O S F E A R
#98


When the meteor hit, huge chunks of the earth were launched into the Earth's atmosphere. Now, high above the ground, where the air is thin and gravity weaker, there are whole cities, shattered and orbiting the planet.

Some see opportunity here and fly up in pairs - as one waits for the other in their aircraft, the partner searches through these broken midair wastelands for treasures that can be flown back down to people below, where the world is still recovering from the catastrophe, for a fair profit.

But these airborne cities are desolate and empty, devoid of life, for the air up here is too thin to support mammals without respiration equipment.

...right?

Falling Skywards

Also! For those of you who want to watch someone else play the game and hear me discussing various things in the game, you may now find a video of this right here: http://www.youtube.com/watch?v=xXMXJjBi2Ww. I sound sleepy and Australian but had a lot of fun doing this with WHAM, so hopefully some others will enjoy it too!
SMF spam blocked by CleanTalk