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Messages - ThreeOhFour

#61
It's a bit of an odd name to remember, I think. Seems very cool in this early stage, though.
#62
Quote from: Weston_Kaunk on Mon 02/03/2015 05:50:07
"Listeners, I know your a bunch of filthy perverts, but it's not all about sex."

ten minutes later

"they should have done a pair of shorts, so when you turn around they're kinda translucent so they can see your chasm." 

That's how we know you're a bunch of filthy perverts: you listen to our podcast. :cheesy:

Quote from: selmiak on Mon 02/03/2015 13:54:00
@ben: what's that game you played? With that interesting dithering filter...

Return of the Obra Dinn!
#63
No podcast from the two of us this week, but I did join the guys over on Square Waves FM to talk about the first games we played, child labor and the quivering power-squat! :=
#64
Answers from a reliable source! Just what we like around here! :cheesy:
#65
Mati: GOOD WORK. Drawing with a pencil is lovely, and you can do it almost anywhere (not underwater). My suggestion is to not get too carried away/ambitious at first, just let yourself draw a little thing every day, and you'll soon get into the habit of it.

Jay: Great topic suggestion, we'll definitely take this one on-board!

Armageddon: DO IT.

Fitz: Haha, every single game you play seems to have "Special thanks: Our wives and girlfriends". There's no doubt that it's hard to make time for personal stuff when you're busy busy busy on a game, and hard to make time for games when you're busy busy busy with loved ones. As for talking about the Williams family: tee hee :wink:
#66
Valid points! Francisco is clearly the high one! :D

Good luck with the surgery!
#67
Fitz: Yeah, this is something terrifying, too - when you draw something great and suddenly you have to try and replicate it and you're not sure how to get it looking that good again. That's terrifying to me, but sometimes I hate that I managed to draw something that I like simply because I can't repeat it. Also, if you're worried that I'm high while podcasting, let me assure than I'm not. I just do lots of walkcycles and don't get much sleep, which has a very similar effect on a person. :=

Calypso Starlight: Make sure you disregard all of the advice I've ever given, then. :cheesy:
#68
I agree about the music, I thought it was perhaps the strongest element. Graphics are very low res, but functional enough, the writing was quite immersive, I thought, but the music really shone for me.
#69
Quote from: yamipanda on Sun 09/11/2014 12:22:43
https://www.youtube.com/watch?v=5K1RcKJVbHA
Gilbert Gottfried reads 50 Shades is the most unsexy thing on the internet.

Oh gosh.

Quote from: Fitz on Mon 10/11/2014 06:45:51
Also, Inspector Wadjet sounds like an idea for a Blackwell spin-off! Go go Wadjet Eye!

I've suggested this to Dave before. He always thinks I'm joking, for some reason.
#70
Quote from: Ponch on Sun 02/11/2014 23:50:17
That's because he looks like he's a smelly homeless person asking if you have any change.

Ridiculous; I am entirely aware that Grundislav is a Luddite and, as such, cannot tolerate even the notion of change. :=
#71
Quote from: Amy on Sat 01/11/2014 03:30:12
I enjoyed listening to your last BlueCupTools Podcast 58 about 'A Golden Wake'!   :)



          Ben                   Francisco

You drew me to be more beautiful than I'll ever be in real life. :cheesy:
#72
Quote from: Armageddon on Sat 04/10/2014 23:56:42
Good podcast for me. I just finished my first game recently and I'm having trouble starting something new. Now that I know the time commitment and how unhappy I am with my skills and the finished product. I'm just not sure if it's worth it, I have game ideas but they are more ambitious and I'm haaving a hard time developing my skills and becoming more confident. So I just sit around and do nothing. And then I feel bad for not doing anything so I get anxious and I can't think of what to do when I get anxious and it's just digging a hole. :(
I think my problem is I don't want to do something small/inconsequential. I want something that has a point to it/a vision.

I would say this is the hard part of being a new developer, when your ambition outweighs your ability, but in my experience that really doesn't go away. I still have more ambition than I do skill, and I have to keep that in check all the time, and tell myself to work within acceptable limits, even if it's just a game I'm being paid to do art for. Finding the balance is both hard and necessary, but working within those self-imposed limits can often be a good thing, and force you to make things good in more creative ways than just pure skill. Or something.

Quote from: Fitz on Fri 10/10/2014 20:48:55
So I'm sitting and waiting for an e-ink typewriter.

I want this. :cheesy:
#73
Start from the first playable scene, get the skeleton of the game done and playable, then polish up stuff while people test the playable, rough bits and tell you which bits suck before you waste time polishing bits that suck.

DONE!
#74
Hopefully it's so contagious that I get to hear Vince trying to replicate it at some point. :cheesy::cheesy:
#75
It's so nice to feel loved. ^__^
#76
With Blackwell, that's very rarely an issue. Dave usually leaves the specific layout of a scene to me; and he very rarely will give any direction about light, unless a specific element needs a dark corner because of a design. Therefore, Dave will show me where the exits need to be, where the objects need to go, and the rest is completely up to me.

Because Photoshopt is magical, I usually lay out the basic foundations of a scene because I start painting any light or shadow in at all. So, for an interior, I'll put up the walls, doors floors and ceilings, all in the sort of colour I want the room to be, and then from this basis work in the lighting and the shadows, keeping in mind where I then think everything will be, and defining a clear set of lightsources, so I can use these as a reference for lighting any objects. With basic lighting done, I start painting in the meat of the scene; the various furnishings, embellishments, lighting them according to the light sources I've already established. With that done, I do a final pass, touching everything up and doing any final colour adjustments needed.
#77
Yeah, OpenOffice has never loaded fast for me. I switched to LibreOffice solely because I was frustrated at the OO load times. Interesting to hear that you experience the opposite, Selmiak, but I can only speak from personal experience in saying I find LibreOffice much faster and "lighter" to use.
#78
Quote from: Armageddon on Sat 08/03/2014 16:31:39
Neither of you have played Thirty Flights of Loving? I don't think I can listen to your podcasts anymore...

Have you played Planescape: Torment? Well!? Have you!?
#79
This is an interesting concern, and yeah, I've never looked at a work about a certain topic and assumed that the work is explicitly representative of the author. I've read countless stories involving serial killings and not once thought "Wow, this person knows a lot about killing someone, I bet they've committed plenty of murders."

Unless you make it super obvious (look at the romantic interest in Driftmoon and compare her to Anne Mönkkönen :grin::grin::grin:) then I really doubt anybody will make some connection between relationship issues in the work and those in real life - unless they were directly involved in something with a high number of corresponding elements or, you know, you tell them.
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