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Messages - ThreeOhFour

#81
That's why we are both members of the same secret base, Ponch. :cheesy:
#82
After lol, Oceanspirit Dennis, I think I'm actually somewhat underdue, to be perfectly frank. :grin:
#83
* ThreeOhFour imagines the same game remade with Ray and Dennis...
#84
You already did that christmas cooking game, Ponch. Although that was a bath....

Not saying you shouldn't do more, just that there's already a precedent, so you can hardly start doing something when you've already done it. :=
#85
Quote from: Vince Twelve on Wed 22/01/2014 15:55:47
Inherit the Earth, which Ben mentioned, is one of my favorite games with the one glaring exception of that damn maze.

I wouldn't say I disliked this maze, just that it took me a long, long time with pen and paper to solve. If you can handle that, it's more rewarding to me than, say, grinding bland RPG monsters over and over and over again to level up. (I like RPGS!)

But yeah, the biggest issue is totally the perspective change. I think the fireberries section in Kyrandia is great, though, so clearly I hate fun.
#86
Thanks for the clarification Stu! :)
#87
Bravo Vince! Interesting to get insight here!
#88
It's not a true DeliveRANT without the "Squeal like a pig, boy!" accent.
#89
Chicky: Oh yes, such a great soundtrack. Fits the game's tone perfectly.

Ponch: It's been called CamelCase for as long as I've been coding. Worth it for the mad cow pic :D

Armageddon: It really depends what your goals are. For me, game development takes all forms, because I do it as a hobby, but also as a job. I never hate a game, but there's always a point where you go "Man, I could do so much better than this" and you reach a crisis where you have to give up and persevere. Game design certainly isn't for everyone. Doing it as a job means it takes some of the sheen away from doing it as a hobby - you have to make sure you get x amount of work done each day, etc, and that can take the fun away from it. There'll always be stuff you like less in game development, and the way to overcome this is to either find someone who will do this aspect for you and focus on the stuff you prefer, or to get better at that thing and learn more about it. Knowing more and more about a subject is the best way to get more passionate about it, in my experience.

Daniel: Nice! Street cred unlocked!

Selmiak: The BlueCupTools Podcast officially endorses the act of drawing genitals.
#90
Haha, oh, the LP generation. Meanwhile I'll spend all Friday night after work reading the manual for some DOS game just so I know how to play it come Saturday morning. :cheesy:
#91
PLAY THE INNER WORLD

(it's not ags but it's far from AAA)
#92
Quote from: Stupot+ on Mon 09/12/2013 01:10:57
The insights into your game making methods are really interesting.  Well I'm interested in anyone's methods.
But if anything 'what's your game making process?' is a really broad question.  If you broke it down and had a different focus each week, such as Vince's ideas, that's hours of discussion fodder  right there.

Aye, but we've covered a ton of stuff and it's been nearly 30 podcasts. Hard to remember exactly what we've spoken about and what not, so hard to know exactly what you want to hear about. We're happy to break things down and talk about specific things; but if there's something specific you're interested in, let us know what you'd like to see it broken down into.

That being said, lots of good topics we can cover. Bravo!
#93
Photoshop is fine for real world high res animations, obviously. I was referring to pixelart, for which there are far better tools, sorry for not clarifying! :cheesy:

(most of the things I say are picking on Grundislav :D)
#94
Yes. I guess we'll keep doing more podcasts, in that case.

(hint: if you want us to discuss something specific about a subject, be specific in your request.)
#98
Thanks Daniel!

Andail: Noooo, I was laughing at Grundislav!
#99
The Rumpus Room / Re: Happy Birthday Thread!
Mon 04/11/2013 09:45:43
Thanks everyone! :cheesy:
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