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Topics - Vincent

#51
One thing I've always liked to have is a feature to know whether the debug window (for teleporting) is being used or not 🙄 what I'd like to do is teleporting to a room and then check inside the script if the player is inside the room by teleport or not something like:

Code: ags
function room_Load()
{
   if (game.debug_mode)
   {
      if (game.debug_teleported) ... 
   }
}

or is there a workaround to do this already without having a custom debug window?
#52
Beginners' Technical Questions / Android Build
Tue 10/01/2023 13:30:59
Hello I am trying for the first time to build a game for Android. I am stuck at the "key store path" and I dont know what I should do exactly.

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