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Messages - Vincent

#41
Alright thanks, you are welcome.
#42
There's something wrong with the database today:



#43
I am really so much happy to see that two of the projects which I worked on has been chosen for the "Pick of the Month"!  :-D
Thank you very much KyriakosCH and lorenzo for your support and your kind words, I deeply appreciate it.
#44
This is certainly the most useful module ever created for this engine. Congratulations and happy anniversary, thank you so much for this new release!  :)
#46
I am sorry to necroposting this thread. Actually I noticed that all the text which are processed into the static bool Chat::Prepare are not translated into the .trs file.
I edited the static bool Chat::Prepare to look in this way now:

Code: ags

message[messages].text = GetTranslation(text);


Actually this is working well and it get the translation just properly fine.
#47
Quote from: Cassiebsg on Fri 14/06/2019 00:03:50
You just need the part that is Bold on the example... G1vr6_F8CEQ

Right, it's working fine now, thanks Cassiebsg!
#48
Quote from: morganw on Thu 13/06/2019 23:13:40
Did you try it without the '&t=21s' ?

Thanks morganw for the suggestion, I have try it right now to remove "&t=21s" but I always get the same error message... "Data too long for column 'youtube' at row 1"
#49
I am trying to add an Youtube ID to one of my game information:



But always got this error message:

#50
The Rumpus Room / Re: Happy Birthday Thread!
Thu 07/06/2018 15:55:46
Thank you AnasAbdin! :)
#51
The Rumpus Room / Re: Happy Birthday Thread!
Wed 06/06/2018 08:39:42
Thank you Mandle I appreciated! :)
#52
The Rumpus Room / Re: Happy Birthday Thread!
Wed 23/08/2017 02:21:05
Quote from: adios on Tue 06/06/2017 01:15:00
Happy birthday, Vincent! :)
Quote from: Mandle on Tue 06/06/2017 05:17:25
Quote from: Adeel on Tue 06/06/2017 01:15:00
Happy birthday, Vincent! :)

+1
Quote from: AnasAbdin on Tue 06/06/2017 15:49:05
Happy birthday Vincent! :-D
Happy belated everyone in the last 364 days!

Ciao amico mio come stai? 
Thank you very much for the happy wishes! :-D
#53
Quote from: Khris on Fri 17/03/2017 10:59:16
Hi Vincent,

I've already thought about adding emoticons; right now the text is created using DrawStringWrapped() but I wanted to implement links, so I'd have to pick apart and reassemble the bubble text anyway.

Hi Khris.
I have try to reassemble so far the bubble text and adding an emoticon graphic in it but it didn't work at all.
I was just able to show the emoticon graphic outside the bubble text which it's not looking very well..


Quote from: Khris on Fri 17/03/2017 10:59:16
Dragging and dropping the button however is pretty easy and unrelated to the module. Just look up code for dragging GUI buttons or objects and implement it in your game.

I apologize if I misspoke about the dragging and dropping question.
I meant to say to use the dragging and dropping method (to the btnFirstChat) to make scroll the messages history (as it's working for the mouse wheel) but without dragging and dropping the button itself just to use the dragging and dropping method to scroll the messages if possible..
I hope you understand what I mean.

Quote from: Khris on Fri 17/03/2017 10:59:16
As for opening a file selection window, not possible. You can populate a listbox with filtered content of your game folder, but you cannot browse the hard drive. You can select and load an image file in the same folder as the game though.

I'm not sure what I'm about to say but if I remember correctly there's a module made by Wyz "TilemapConv1.0.0" which does exactly a browse to our hard drive to find a folder containing a TMX files..
Anytime we select '..' inside the listbox then it move to the parent directory.


Ps: Everything you're going to implement it sounds fantastic !!! :)


:EDIT:
Quote from: Vincent on Fri 17/03/2017 12:02:28
if I remember correctly there's a module made by Wyz

It's actually an executable.

#54
Hi Khris.
I would like to say that, in my opinion, it's truely amazing the work you have done with this module, really.
Later I have done a quickly basic test to try it out :
http://www.fileconvoy.com/dfl.php?id=gbb02b56387dd286a999940942fd5c255f26ad0a41

Suddenly, I would like to ask you if there is a way to do those extra stuff inside your module so far...

- Add emoticon 'graphic' at the end of the text message lenght if a "needle emoticon" was found inside a string.
- Mouse click at the scrolling bar to make it scroll and visible like how it is working for (mouse wheel support)
- "Drag and drop" the btnFirstChat to make it scroll like how it is working for (mouse wheel support)
- A way to open our computer folders and to select an image to send in the text message (eventually it get resize to a default value to fill well into the text message)

Let me know, if you want, what do you think about those ideas.
Thank you in advance again for reading this message.
#55
Quote from: Crimson Wizard on Sat 04/03/2017 20:48:18
We also need a counter-list of properties that are valid to be set in the Editor (as default values), but do not exist on property pane:

Object.Solid.
Hotspot, Region, Walkable area.Enabled ?

Crimson Wizard, I think this would be a fantastic idea to add indeed.
So you can set a certain Walkable area to be disable as its default property as well as for Hotspot and Region too.
I think that since Objects can make use of the property 'View' maybe there could be something similar as for the character pane as you can set the 'NormalView' property. But that would mean to add a default property for the 'View' also for the button pane. (Since it has only the 'Image' property)


@Off topic:
Last night I was trying to change via script the SelectedBackground color, SelectedText color and TextColor from a List Box and I could not do it. (Also to check in case if the "TextAlignment" was set to the 'Left' side so maybe you can place it further as well as on the 'Right' or 'Centre' side... Although this would mean creating a new behavior on the source code)
Later I think I could add this to the 'Bug & Suggestion tracker' in case...
 
#56
I just get a little confuse Crimson Wizard, I am sorry.
But your new method however would avoid to do such a thing..
Code: ags

bool IsModeEnabled(this Mouse*, CursorMode mode)


In a more elegant way how you have just proposed.
#57
@Crimson wizard@

I like the idea that you have got, although using arrays do not have a "quick easy" access to enumerations.
But it does not matter much because this idea would solve some issues actually.
#58
Thank you very much Crimson Wizard, I have just add a new topic in the "Bug & Suggestion tracker" as well.

:EDIT: I am sorry if I break the rules, my mistake.

Quote from: Crimson Wizard on Thu 19/01/2017 11:05:23
From now on I will intentionally ignore anything that does not match the thread's topic.

You will do just the right thing.
#59
I know that this is against the rule of this topic, however, I am going to say that the same...
It would be very nice if we could have buttons to be able to have their own transparency as well.
Most of the time I need to implement another gui with a single button to do that and play with ZOrder property anytime...

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Via script we can't get anymore those property so far from the editor.

readonly String Button.Name
readonly String Label.Name
readonly String ListBox.Name
readonly String TextBox.Name
readonly String Slider.Name
readonly String InventoryWindow.Name

bool TextBox.HideBorder


// And it would be very nice to have those property so far :)

int Button.Transparency
int Label.Transparency
int ListBox.Transparency
int TextBox.Transparency
int Slider.Transparency
int InventoryWindow.Transparency
#60
This is another report to do so far.
I suppose that if the object's property is available in the editor, it should be available in script too.

Actually, you can change the border color of a list box only inside the editor.
You can change the background color of a GUI only inside the editor.
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