Alright thanks, you are welcome.
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Show posts MenuQuote from: Cassiebsg on Fri 14/06/2019 00:03:50
You just need the part that is Bold on the example... G1vr6_F8CEQ
Quote from: morganw on Thu 13/06/2019 23:13:40
Did you try it without the '&t=21s' ?
Quote from: adios on Tue 06/06/2017 01:15:00
Happy birthday, Vincent!
Quote from: Mandle on Tue 06/06/2017 05:17:25Quote from: Adeel on Tue 06/06/2017 01:15:00
Happy birthday, Vincent!
+1
Quote from: AnasAbdin on Tue 06/06/2017 15:49:05
Happy birthday Vincent!
Happy belated everyone in the last 364 days!
Quote from: Khris on Fri 17/03/2017 10:59:16
Hi Vincent,
I've already thought about adding emoticons; right now the text is created using DrawStringWrapped() but I wanted to implement links, so I'd have to pick apart and reassemble the bubble text anyway.
Quote from: Khris on Fri 17/03/2017 10:59:16
Dragging and dropping the button however is pretty easy and unrelated to the module. Just look up code for dragging GUI buttons or objects and implement it in your game.
Quote from: Khris on Fri 17/03/2017 10:59:16
As for opening a file selection window, not possible. You can populate a listbox with filtered content of your game folder, but you cannot browse the hard drive. You can select and load an image file in the same folder as the game though.
Quote from: Vincent on Fri 17/03/2017 12:02:28
if I remember correctly there's a module made by Wyz
Quote from: Crimson Wizard on Sat 04/03/2017 20:48:18
We also need a counter-list of properties that are valid to be set in the Editor (as default values), but do not exist on property pane:
Object.Solid.
Hotspot, Region, Walkable area.Enabled ?
Quote from: Crimson Wizard on Thu 19/01/2017 11:05:23
From now on I will intentionally ignore anything that does not match the thread's topic.
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