Quote from: Crimson Wizard on Mon 21/11/2022 15:17:30I also do not quite understand the question. You are supposed to supply fonts to your game yourself, the ones that come with the template are basic placeholders. If they don't match your needs, then replace them with the better ones.
AGS can use WFN and TTF fonts. WFN fonts support up to 256 characters, TTF may have thousands (they are unicode-compatible). As of AGS 3.6.0 the game can also work in ASCII or UTF-8 text formats (this may be selected in the General Settings). Depending on the chosen format your fonts must match either Unicode or ASCII/ANSI codepage.
In regards to the Radiant's Fontedit, that's a very old program. There's a newer WFN editor here:
http://www.adventuregamestudio.co.uk/forums/index.php?topic=48527.0
I use AGS 5.1.22
Accents are included in Normal font.
Speech font has no accents.
Thanks for the link.
Now I can make new fonts.