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Messages - abritinthebay

#1
Quote from: Crimson Wizard on Fri 01/11/2013 07:28:01
The only information I found on this was one guy's suggestion to use shaders. I have no idea how difficult/effective that would be.

This is probably the most forward thinking - and the fastest solution. A shader based solution would be GPU accelerated and very fast. It would however be more initial work.

Quote from: Crimson Wizard on Fri 01/11/2013 07:28:01dunno what that means in time terms. I asked for a bit more information.
I'd assume "not going to happen" as those sort of projects get no time usually.

Question - would not the best start to be to just move all the Allegro 4 calls into an abstracted class/lib so that they are centralized for porting to 5 at a later date?

That would probably allow the community to help too.
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