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Messages - abstauber

#101
The Rumpus Room / Re: Name the Game
Wed 23/10/2019 14:13:35
erm... Arctic Christmas?
#102
The Rumpus Room / Re: Name the Game
Mon 21/10/2019 12:43:24
Quote from: Ben X on Mon 21/10/2019 10:30:10
That's Super Cauldron, by Titus Software who also made the Blues Brothers platformer, Titus The Fox and Lamborghini American Challenge which was the Fast & Furious of Amiga racing games!
Yeah, you got it! Although Lorenzo was pretty close by accident ;)

Quote from: Ben X on Mon 21/10/2019 10:30:10
Such gorgeous pixel art - look at the shadows on the rabbits as they enter the house!
Absolutely!  (nod)
#103
The Rumpus Room / Re: Name the Game
Sun 20/10/2019 20:41:19
Quote from: Atavismus on Sun 20/10/2019 12:21:51
Amiga game...  ;)
I simply cannot hide those from you  (laugh)

Yeah, it's indeed an amiga game from 1993 by a french developer.

[imgzoom]https://i.imgur.com/0S5jKJs.gif[/imgzoom]

[imgzoom]https://i.imgur.com/LeDde82.png[/imgzoom]
#104
The Rumpus Room / Re: Name the Game
Fri 18/10/2019 14:42:22
While we are waiting for a new entry, let's admire this piece of artwork (and yes, it's from a game - you may guess it :) )

#105
I think nobody has a problem with keeping or maintaining forks of the template.
Yet I can't imagine that 320x200 puts anybody off because of it's aspect ratio. Changing the resolution of a gameproject should be matter of minutes and art assets have to be created anyway.

Do you intend to maintain templates for 200p, 720p and 1080p? I could image that all this work wouldn't be worth it..
#106
Thanks a lot, I hope you'll have fun with AGS and the template.
I'm afraid I'm still a sucker for the old resolutions, besides there are a lot of devices out there with a non 16:9 aspect ratio out there (Macbooks, Surface devices, Phones etc). So I'd like to keep the retro standard for now :)

As for the translations:
(bottom of the page)
https://github.com/dkrey/ags_tumbleweed/blob/master/doc/9verb_intro.rst

https://github.com/dkrey/ags_tumbleweed/blob/master/doc/9verb_translation.rst
#107
The Rumpus Room / Re: Name the Game
Thu 23/05/2019 11:40:39
Chris Jones?  :=
#109
Hi and thanks for the bugreport.

I think, that this is because I check the running in repexec and not repexec always. An easy thing to mitigate this for room changes would be to stop running, everytime you change a room. Also by using CTRL-X you're cheating a bit, as I'm checking for 'regular' room changes at line VerbGui.asc:2519 ;)

Running is also cancelled by every new mouseclick, so for this to happen you need to trigger a cutscene while the player is running without any other interaction or event. And the game designer would not stop the player from moving. The question is: how to detect such a cutscene.
I could use Game.InSkippableCutscene, but this would leave out unskipable cutscenes. Maybe a solution would be simply to add a StopRunning command which you would call in a cutscene

I'd love to get some more input on this.

Anyway to stop running also via CTRL-X room changes, this should do the trick
VerbGui.asc:2181
Code: ags

function on_event(EventType event, int data)
{
  if (event == eEventEnterRoomBeforeFadein) {
    Verbs.CheckDefaultAction();
    Verbs.UpdateActionBar();
    
    verbsData.player_is_running = false;
    player.StopMoving();
    player.SetWalkSpeed(verbsData.player_walk_x_speed,  verbsData.player_walk_y_speed);
    player.AnimationSpeed = verbsData.player_ani_speed; 
  }
  
  else if (event==eEventRestoreGame) {
    //Verbs.AdjustLanguage();
    Verbs.InitGuiLanguage();
  }
}
#110
The Rumpus Room / Re: Name the Game
Tue 09/04/2019 12:56:42
Wow, that was fast. Indeed it is :)
#111
The Rumpus Room / Re: Name the Game
Tue 09/04/2019 12:17:52
And what a great game it was. I still prefer it over 5 and 6... maybe only because of the friendly tree backgrounds :D

Anyway, here's the next:
[imgzoom]https://i.imgur.com/Lecf1kG.png[/imgzoom]
#112
The Rumpus Room / Re: Name the Game
Tue 09/04/2019 09:39:22
Commander Keen..err.. 4?
#113
Maybe it's time to finally declare 1.2 to be stable.  (nod)

This is mainly a refactoring release, no new functions have been added so far. But internally the template has changed a lot.

- cleaned up the global script (moved the remaining GUI actions to the options menu module)
- Localisation of the GUI elements is handled a bit different internally
- It's possible to change the GUIs being used by the template
- Some more refactoring, the template throws errors if a module is missing.
- Bugfix: Option GUI wasn't translated if English is not set as default language

#114
Yes, out of the box, you are stuck with nine games. But you can of course extend the save/load gui to your liking: you just need to add more save/load buttons and tell the optiongui script about it.
#115
The Rumpus Room / Re: Name the Game
Wed 03/04/2019 08:51:10
[imgzoom]https://i.imgur.com/BnVZYHn.gif[/imgzoom]

This one is also available in english - and it's pretty new
#116
I follow this one too from time to time, but I'm afraid I forgot to reply  :-[
#117
The Rumpus Room / Re: Happy Birthday Thread!
Tue 02/04/2019 21:07:51
Hey, thank a lot, guys!

And belated happy birthday you too. Especially Anas, since he remembers me each year while I tend to pretty inactive in march and always overlook his birthday  :-[
#118
The Rumpus Room / Re: Name the Game
Tue 02/04/2019 21:04:16
This should be Brataccas from Psygnosis
#119
The template that comes with AGS already has this build in. The scroll arrows appear automatically as soon as they are needed.
#120
Wow, those graphics look really nice!

Well the button font is quite close to the one of Thimbleweed Park - I'd say if you go commercial, you might want to go for a more independet route.

But if it's freeware I don't see any issues at all - the font (also the color) fits your game perfectly (as far as I can tell from your background)
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