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Messages - abstauber

#181
@Calin & Snarky:
It is a tad more than just a label following the mouse cursor, although it is true that it isn't actually visible on the screenshot.
The "action label" also show the default action for the location and switches to the chosen action upon mouse click.
It stays that way until:
- you cancel the action
- the action is executed and done
- you move the mouse away from the location

The SCUMM mode always displays the chosen action until you click something or the action is done. It is a bit hard to explain - just try it and you will see ;)

@Selmiak: Do you have a particular feature in mind?
As long as the "normal" template is being used, I will maintain it. But the purpose of this template is to replace the older one.
I might integrate the running stuff in the 9Verbs MI-Style template at some point. Done

@CaptainD & Mehrdad: Thanks :)
#182
This is the long overdue overhaul of the classic 9 Verbs template:
Tumbleweed Verbs!

Here are a few highlights:

Thimbleweed(tm) mode


A new save&load system


...while offering the classic SCUMM experience


And it still speaks your local language... sort of ;)


A more complete feature list:
  • cancelable interactions, no need to wait until the character reaches the object/hotspot etc
  • doubleclick to exit locations
  • all new template graphics
  • contains a scrollable dialog gui
  • running with a double click
  • contains a nice door script in case you have lots of those
  • customizable: invent your own verbs, remove a few or add even more
  • helps with unhandled events
  • player follows the cursor while running (if the mouse button is pressed)
  • complete code cleanup: all functions are in structs
  • all settings can be reached and modified anytime
  • all settings are conveniently grouped in a separate script file
  • translations available for Spanish, German, French, Portuguese, Italian and Dutch
  • includes two demo rooms to get you started
  • it comes with a manual :)


Code
https://github.com/dkrey/ags_tumbleweed

Download
https://github.com/dkrey/ags_tumbleweed/releases

Documentation
https://github.com/adventuregamestudio/ags-manual/wiki/Tumbleweed

For historic reasons, here's an outdated version of the manual ;)
http://shatten.sonores.de/wp-content/uploads/2017/05/tumbeweed_doc.zip
#183
The Rumpus Room / Re: Name the Game
Thu 20/04/2017 12:41:43
No pixels, no clue ;)
err.. Total Anihilation?
#184
The Rumpus Room / Re: Name the Game
Wed 19/04/2017 12:25:08
Alright, it's displayed on the phone - still nothing on this browser
I second "Into the eagles nest" :)
#185
The Rumpus Room / Re: Name the Game
Wed 19/04/2017 11:56:03
I don't get the joke :-\ There is no picture displayed on my screen.
But I guess anyway: Commando?
#186
The Rumpus Room / Re: Name the Game
Wed 19/04/2017 10:29:54
Which one? Void Quest? :P
#187
The Rumpus Room / Re: Name the Game
Wed 19/04/2017 09:30:39
Indeed
* abstauber passes the ball back to CaptainD
#188
The Rumpus Room / Re: Name the Game
Wed 19/04/2017 09:16:30
I also played this like there was no tomorrow. And I think this game is highly dependend on a CRT screen with no lag at all.
Try it with a real amiga and an optical mouse, it helps a lot :)

Next:
[imgzoom]http://i.imgur.com/xDVsX1b.png[/imgzoom]
#189
The Rumpus Room / Re: Name the Game
Wed 19/04/2017 06:59:24
Shuffle Puck Café ?
#190
The Rumpus Room / Re: Name the Game
Sun 16/04/2017 15:51:46
Yup
#191
The Rumpus Room / Re: Name the Game
Sun 16/04/2017 15:22:22
@Anas: And I can't even lift a single eyebrow (laugh)

But if nobody wants to continue, let's admire some more pixelart

#192
The Rumpus Room / Re: Name the Game
Thu 13/04/2017 13:12:10
That's much too kind :)

Actually I still own my Amigas 8-)
#193
The Rumpus Room / Re: Name the Game
Thu 13/04/2017 13:00:37
Perfect! That's it!
#194
The Rumpus Room / Re: Name the Game
Thu 13/04/2017 12:54:02
Well, technically the game contains humans ;)

Here's the last screenshot
#195
The Rumpus Room / Re: Name the Game
Thu 13/04/2017 12:32:42
Sorry, it's not related to Monty Python.

It's a puzzle game btw. I could also provide an ingame screenshot, but that would be quite disappointing (although it is not a Qwix clone)
#196
The Rumpus Room / Re: Name the Game
Thu 13/04/2017 12:12:42
Nope
#197
The Rumpus Room / Re: Name the Game
Thu 13/04/2017 09:45:01
The gameplay of this one is much much better than Weird Dreams.
It's a puzzle game btw. In the meantime, let's enjoy more of its art 8-)

#198
The Rumpus Room / Re: Name the Game
Thu 13/04/2017 07:51:54
(laugh)

It is not from Core, but the publisher is well known.

Here's an ingame shot (at least the backdrop)



Have I mentioned that this is all in 16 colors? Crazy people, those mid-early devs :)
#199
The Rumpus Room / Re: Name the Game
Wed 12/04/2017 21:19:13
Can do :)

#200
The Rumpus Room / Re: Name the Game
Wed 12/04/2017 10:37:25
Correct! I just love Amiga artwork (which also includes your Yersinia assets (nod) )

Let's give dayowlron this one since he almost got it. Was Fears even released in the US?
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