The Jag has 64 bits !
(on paper ... err.. DO TEH MATH! )
but no, neither on the Jaguar nor on the 3DO
(on paper ... err.. DO TEH MATH! )
but no, neither on the Jaguar nor on the 3DO
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Show posts MenuQuoteMaybe i have an older version?That could be it. In the recent versions of this template, this function is called from the GlobalScript at line 41 inside game_start().
Quoteit gives me unresolved import initguilanguage.remember, ags script it is case sensitive: InitGuiLanguage
Quotethe gui change always after fade in even in room load (using adjust language command)Could you please provide some more details on the first problem - I somehow can't make sense of that statement.
Quotewhen we change gui we change also character but the inventory items of the previous character stay visible during fade in and then changeBoth characters are in different rooms I suppose? I'll create a test case and see if I can replicate this. In the meantime, have you tried to force an update via invMain.CharacterToUse = cCthulhu; ?
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