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Messages - abstauber

#221
The Rumpus Room / Re: Happy Birthday Thread!
Sat 28/03/2015 19:56:00
Dange schoin and thanks a lot guys :-D


Happy BDay to Daniel and Haddas! It's always great to have birthday company :)
#222
The Rumpus Room / Re: Happy Birthday Thread!
Mon 23/03/2015 12:45:12
40 Lenze, Alter :-D
Happy BDay Bjørn!
#223
The Rumpus Room / Re: Name the Game
Fri 20/03/2015 09:18:09
Death Tank Zwei
But close enough :)

If you can gather some friends (coworkers, bums) around your TV - try it! It's dirt fun! If I can ever attend to a Mittens again (and it's reachable by car), I'll bring this along.
#224
The Rumpus Room / Re: Name the Game
Fri 20/03/2015 07:21:14
Hint 2: There's been a remake of this for Xbox 360. The screenshot shows the Sega Saturn version.
#225
The Rumpus Room / Re: Name the Game
Wed 18/03/2015 21:09:52
This is 7-player real-time worms with tanks 8-)

Hint 1: It's a console game and needs more than 16 bit processing.
#226
The Rumpus Room / Re: Name the Game
Wed 18/03/2015 13:05:44
Quote from: Atavismus on Wed 18/03/2015 12:58:10
It seems to be a "Scorched Earth" like but which one...
The best of them all :D
#227
The Rumpus Room / Re: Name the Game
Wed 18/03/2015 12:13:05

the last time I've played a game, it was this one ... back in January ;(
#228
The Rumpus Room / Re: Name the Game
Wed 18/03/2015 09:57:55
Relics of Deldroneye ?
#229
Sorry for the late reply and thanks for the bug report.

In the globalscript, look for this line
Code: ags

function SaveTextBox_Click(GUIControl *control) {


and change it to
Code: ags

function SaveTextBox_Click(GUI *theGui, MouseButton button) {


This fixes it.
#230
The Rumpus Room / Re: Happy Birthday Thread!
Mon 19/01/2015 07:50:44
Happy Birthday, Mr. Grundislav
#232
But you have to admit that now all topics are being shown ;)

This module can provide scrolling dialogs, but it takes some time to get used to it.
http://www.adventuregamestudio.co.uk/forums/index.php?topic=36313.0

I'm also using a scumm style scrolling dialog GUI in AeroNuts, which has been open-sourced.
#233
Yes there's is way but it involves somewhat advanced custom dialog scripting.

For starters you can do remove the current GUI to get AGS' default behavior.
In "General Settings" under "Dialog" set "Use GUI for dialog options" to 0. That way the dialog box scales up to show all the topics.
#234
The Rumpus Room / Re: Name the Game
Sat 06/12/2014 16:30:38
4 Minutes :shocked:
Snake Logan salutes you.

Your turn :)
#235
The Rumpus Room / Re: Name the Game
Sat 06/12/2014 16:17:11
now who is this ega action hero?
[imgzoom]http://i.imgur.com/F8Ys6Zb.png[/imgzoom]
#236
The Rumpus Room / Re: Name the Game
Fri 05/12/2014 14:35:44
duh.. Jack the Nipper?

:)
#237
Sorry, I still don't have the rights to access the Suggestion Tracker, so I post it here:

How about adding native joystick support to AGS?
Currently we only have Wyz' closed source windows-only plugin. I googled a bit and found out that Allegro4 has at least joystick support for Linux and Windows. So that would be an improvement :)
#238
Well, set_door_strings is meant to set things global for all doors. But you can adjust it for each hotspot of course. At least this doesn't crash for me:
Code: ags

function hDoor_AnyClick()
{
  set_door_strings("Hello door","It is locked.","I can't unlock it with that.","I have to close it first.","Now it's unlocked.","The door is locked again.");
  if (any_click_on_door_special(20, oDoor.ID, 61, 104, eDir_Left, 2, 180, 88, eDir_Left, null, null, 4, 0)==0) Unhandled();

}


#239
hehe - also a valid workaround. The initial problem with the translated GUI is actually a bug, which I've just fixed. I'll upload a new template soon in the according thread.
#240
Yeah, that's correct. Could you solve that other translation issue in the meantime?
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