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Messages - abstauber

#561
Hmm...
I think, the game I'm talking(hallucinating?) about was 3rd person. I'm also quite sure that it was disc based... but I'll take a look at it. Thanks!

Just tried the first bits: no, it's not Labyrinth of time..  :'(
#562
Hey,
I'm also looking for a non-AGS game. It has to be from the 80s or early 90s and I'm not sure if it even was an adventure game.
Here's what I remember:
- It had quite neat graphics
- it started with a fortune teller machine (or at least I think so)
- it's possible to travel in time (!)
- you start in the victorian times (or was it a save game that brought me there) at a train station
- i think you could somehow use the train, it brought you to the future and turned into a subway
- In the future it turned into a cheesy, unfair platformer, once you leave the subway station
- it was the game where I first heard of the word "token" :D I think you needed a token for the train and/or for the fortune teller.

Does that ring a bell?
I can't get that game out of my head... even after decades ;)

@Crimson Wizard
I'm pretty sure you're talking about "Last Half of Darkness"
http://www.mobygames.com/game/dos/last-half-of-darkness

I liked that one too although I could never finish it.

#563
I start to believe that there must be a connection between Iron Maiden and AGS :P

*looks at ShiverMeSideways, Jon_swe and possibly more*
#564
The Rumpus Room / Re: Happy Birthday Thread!
Tue 08/12/2009 08:12:02
Happy Birthday Jeroen (Dekker). Your moose avatar will not be forgotten ;D (if you're that guy from 2001, if not - still Happy Bday!)
#565
Great! Thank you guys!
#566
Hey,

does anyone have Jonas Tapfer - Our finest Hour on their HDD?

I've stumbled upon it on the MAGS homepage, but download link is broken.

Screeny:
#567
The Rumpus Room / Re: Happy Birthday Thread!
Fri 20/11/2009 10:55:32
Happy Birthday, Chris! :)
#568
The Rumpus Room / Re: Happy Birthday Thread!
Sun 15/11/2009 10:42:01
Argh! Ben, sorry I've missed your BDay too.

Apologies and HAPPY BIRTHDAY! :)
#569
The Rumpus Room / Re: Happy Birthday Thread!
Thu 29/10/2009 15:48:05
Happy BDay Ponch and Dervish.
#570
The Rumpus Room / Re: Happy Birthday Thread!
Sat 03/10/2009 10:06:02
Happy Birthday, Helme!
#571
The Rumpus Room / Re: Happy Birthday Thread!
Tue 21/07/2009 10:12:01
Happy Birthday, Kastchey!!  :D
#572
Deluxe Paint 2e:  Borders and Patterns







#573
If you work with layers and lock your transparent pixels before shading, it's not too hard.
His rim light is pretty neat though :)
#574
Nevermind, I've found it here:
http://kafkaskoffee.com/tutorials/gradients2.shtml

Thanks anyway and also thanks for that Screenshot, Ghost. :)
#575
Cool, thanks a lot! As of today I've only used custom patterns and filled them - lets see, how this brush thing works :)

As for the tutorial, I was looking for. It was something cobble stone related with seamless tiles. I think the author was filling the road in front of the scumm bar with it, but I'm not sure.
#576
Another art related thing...

how do you conveniently texture big structures like a cobblestone road. I think there was a tutorial around, but I can't find it anymore.

Oh and yes, pixel art hints are preffered ;)
#577
The Rumpus Room / Re: Happy Birthday Thread!
Mon 23/03/2009 15:09:31
Herzlichen Glückwunsch, Ghost!  :)
#578
Hey, awsome find. I think the basic version would do it in the most situations.

And that guy sells the pro version for only 199 $ ... coding protactors is a money-spinner ;D

#579
Quote from: InCreator on Fri 23/01/2009 08:31:55
This tool is clearly overpriced. You can make your own protractor using something vector-based, thus accurate, such as Illustrator or CAD software or... hell, even drawing angled lines in PS and keeping it as template on separate layer.

Sure, but it's so much faster with the protractor :)

Quote from: InCreator on Fri 23/01/2009 08:31:55
Actually, it gave me an idea. I'm using ArtiosCAD for my work, how would it benefit in making a room outlines, and then exporting vectors to Photoshop?

You mean, like creating a wireframe room in your CAD proggie and then exporting it to PS?
For people knowing how to use CAD programs, it might work. But those stuff you've posted earlier already looks very nice so I don't really see the need.

Also:
Maybe recoding that app for free is a call for the Scottish Super Hero :)
#580
Oh, sorry about the link. But yes, that tool is incredibly expensive. There's still a trial, but I don't know, how feature limited it is...

Too bad, I'm just a php/javascript guy, so I can't recode that tool for free. Though it can't really be that hard to write such an application...
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