I know this thread has not been active for a while, but I wanted to thank DrSlash for the excellent work in producing this enhanced version of my favorite childhood PC game.
Some years back I followed some instructions on the Vogons forum on how to 'hack' the sounds from the Amiga release into the PC version. It did work, but this version goes far and beyond and essentially perfects the original release, as long as one is not so traditional that you prefer the old text parser.
If DrSlash is still monitoring this thread, I just have one quick question. When I play the original PC release, the MT-32 tracks tend to blend seamlessly when looped, but in some places in this enhanced version (i.e. the dwarfs' cottage) there is a brief gap of 1-2 seconds between the looped tracks. It is a very minor issue, but I was wondering if this occurs because of a technical limitation in the AGS engine (i.e. as the MT-32 is being emulated) or whether it is something that could potentially be addressed in a later bug fix release?
Some years back I followed some instructions on the Vogons forum on how to 'hack' the sounds from the Amiga release into the PC version. It did work, but this version goes far and beyond and essentially perfects the original release, as long as one is not so traditional that you prefer the old text parser.
If DrSlash is still monitoring this thread, I just have one quick question. When I play the original PC release, the MT-32 tracks tend to blend seamlessly when looped, but in some places in this enhanced version (i.e. the dwarfs' cottage) there is a brief gap of 1-2 seconds between the looped tracks. It is a very minor issue, but I was wondering if this occurs because of a technical limitation in the AGS engine (i.e. as the MT-32 is being emulated) or whether it is something that could potentially be addressed in a later bug fix release?