It's GenericMan!
Here's a PNG file of a roughly 50-pixel tall skeleton walkcycle I made for use in my game Arden's Vale.
I was planning on having a lot of characters and figured that remaking a walkcycle for each character
would be incredibly tedious.
It's incredibly easy to use with GIMP or Photoshop, since you can just paint over it and adjust individual
layers as you go. It's even easier to use in AGS since it's set up for group imports. Here's the file as
well as an example of the final product in action. The animation is perfect if you set your character's x-
movement to 4 and y-movement to 2. Enjoy!
Here's a PNG file of a roughly 50-pixel tall skeleton walkcycle I made for use in my game Arden's Vale.
I was planning on having a lot of characters and figured that remaking a walkcycle for each character
would be incredibly tedious.
It's incredibly easy to use with GIMP or Photoshop, since you can just paint over it and adjust individual
layers as you go. It's even easier to use in AGS since it's set up for group imports. Here's the file as
well as an example of the final product in action. The animation is perfect if you set your character's x-
movement to 4 and y-movement to 2. Enjoy!