The ceremony will happen tomorrow! I hope everyone will be there.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Stupot on Sun 21/05/2023 01:17:46Similar to what cat suggested above, why not have it as a regular demo, but every time you perform an action, a dialog appears asking "Would you like to learn more about [implementing doors]?" The player can click 'yes' if they want to see some tutorial tips (that maybe pops up in a large GUI). Otherwise, they can click 'no' if they think they can already handle it.This will become annoying quite soon. What about a big question mark button in the corner where you can click to get more information?
Quote from: Crimson Wizard on Sat 20/05/2023 01:28:47The tutorial game could have a "chapter" menu which teleports you to the wanted room, with description of what that room does.I like that idea!
Quote from: Crimson Wizard on Wed 17/05/2023 22:43:22My intent was to suggest a checklist of things that should be featured in the game. How they are featured is an open question.Fair point.
QuoteIn regards to the rest, I see that the idea here is more of a "technical" kind of a game, where features are artificially divided in scenes, as opposed to having a "regular" game demonstrating the selection of features.True, this should be decided first. Do we want to create a game that is basically a regular adventure game but open source and includes the most common features? Or should it be some kind of tutorial game?
Quote from: cat on Sun 14/05/2023 19:25:58The ceremony will happen on
27 May at 20:00 BST
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.268 seconds with 25 queries.