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Messages - cipberbloom

#1
General Discussion / Re: RIP Slasher
Mon 09/10/2023 13:08:09
Was just checking to see what the MAGS theme was this month... what a shock. Les can't be gone! ??? His output and creativity always blew me away--MAGS nearly every month! My activity on the AGS forum and gamedev in general has been pretty sporadic to say the least but he was one of the first people I connected with on here. He encouraged me to just finish something, no matter how small, and though that hasn't happened yet his kindness has continued to prevent me giving up altogether (not to mention his amazing catalogue). We had a fun conversation about Scotch one night, too! Whatever dimension you're in now, Slasher, may it be full of the music you love, wonder, and of course adventure!
#2
Hints & Tips / Re: Nine Hours To Dawn
Mon 05/12/2022 08:38:38
That's exactly what I needed (nudge with the inventory object)! After having finished it, I come away very satisfied and yet... at the same time sort of the way I felt halfway in. 8-)  Which is longing for a sequel, really. Again, thank you, everyone!  ;-D
#3
Hints & Tips / Re: Nine Hours To Dawn
Mon 05/12/2022 03:26:17
Thank you very much Wiggy and Ian! I think I know what that thing is and can't wait to try it out.

All the best, everyone!  :-D
#4
Hints & Tips / Re: Nine Hours To Dawn
Thu 01/12/2022 11:30:05
Hullo there, everyone...  ;-D

I'm really enjoying this game, am in the later hours, in the cave. I've vanquished
Spoiler
the blue ghost of Belucci, and am at the gate with the tumbler lock. Does the code have something to do with the Harmonic Convergence?
[close]
Whether the answer is yes or no, could someone give me a little nudge in the right direction?

Many thanks in advance!  :-D
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