Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - croquetasesina

#21
A little Christmas promo!

On behalf of the entire team at The Adventures of The Black Hawk, Merry Christmas!

#24
Thank you very much for your words and explanation, Monsieur OUXX. It is just as Monsieur OUXX has said, who I know knows very well the movie and the book.
#26
Could you give me a hand? I would like to load the default GUI into the classic style, but I can’t find a way. I would appreciate your help!
#27
Updated social networks! We continue with great advances
#28
We appreciate your input, but the way he walks is something we had already changed ;) We just haven’t uploaded any video with the new animation
#29
The French composer Jessca Fichot, trained at the Berklee College of Music, has composed a version of the main theme of our adventure for the music of the final credits of The Adventures of The Black Hawk. Both the original lyrics and the arrangement of the main theme are his, with a style close to that of the traditional songs of France of the eighteenth century. ¡ We hope you like it!

Vídeo in instagram
https://www.instagram.com/tv/CCMZvD0ovyO/?utm_source=ig_web_copy_link

Video in facebook
https://www.facebook.com/theblackhawkadventures/posts/157838112482999

Video in twitter
https://twitter.com/blackhawkadvent/status/1279328278894055424?s=20
#30
We have a new video on our social networks where you can see one of the adventure background.
#31
Quote from: Monsieur OUXX on Wed 27/05/2020 09:50:38
You go get them tiger! I predict this game will be super fun.

Thank you very much, with your collaboration it could not be otherwise!! We hope it will end up being a great game to remember many years ahead. You’ve done a BRILLIANT job!
#32
Wow!! What a surprise, I didn’t know if such a retro game would have such a good reception. I’m really glad! I will keep you informed of new developments ;) Thank you for being attentive and comment.
#33
Thank you very much!! I am sure that if you like these images you will love the game. Both the graphics and the gameplay will remind you of Lucasarts in many ways. And there will be easter eggs ...;)
#34


Hi adventurers,

I wanted to present you a new project of a point & click graphic adventure that is currently being developed in Spain. The adventure is called The Adventures of The Black Hawk. The story takes place in the south of France, during the French Revolution, where our protagonist, an unfortunate aristocrat who leads a double life, tries to help behind his mask the lower class with the help of his privileged social position.



The project started in April of last year and soon we will launch the web, in classic style too. We are trying to recall the graphic adventures of the 80s and early 90s that amused us so much trying to be true to his style in every way. This is a third person point & click adventure with a resolution of 320x200px using its famous 9-verb interface.

What do we offer you?
We assure you, a graphic style based on LucasArts with totally original backgrounds and characters, own soundtrack appropriate to the style, fun, humor with a lot of irony, bizarre situations and sword fights in the style of Indiana Jones games.







Here our website where you can find more information about our adventure! We hope you like it!





Enjoy it!!  :)
#35
Thank you so much Snarky, Scavenger help me too with this:

Code: AGS

bool IsCollided = false;

function room_RepExec()
{
if (IsCollided == false) {
if (PPColliding.CWithC(cPeter, cJuan))
{
  Display ("CROQUETA");
  cPeter.Walk (86. 119, eBlock);
IsCollided = true;
}
} 
else IsCollided = false;
}
#36
I'm trying that when two characters come together, the protagonist moves away.

I script thist:

bool IsCollided = false;


function room_RepExec()
{
if (PPColliding.CWithC(cJuan, cPeter) && IsCollided == false) {
  IsCollided = true;
  Display ("CROQUETA");
  cSofi.Walk (86. 119, eBlock);
  IsCollided = false;
}
}
Code: AGS




But it does not stop constantly repeating "CROQUETA" and the character does not move away.
I would like that when two characters come together, they repel each other.

Could anyone help me, please?
#37
I've been trying and trying to see what's wrong, but I do not find much sense. When the game starts in English, everything is completely in English. When you click on Spanish, everything is activated in Spanish, the nine verbs change, the action text changes, and even the entire save and load game menu. Up to here everything perfect. However, when I press the button to return to English, the 9 verbs and the action text change perfectly to English again, but the entire GUI of F5 continues in Spanish.
I'm sorry to continue on this subject despite your recommendation Khris, but I thought maybe it was better to finish it here and take into account your guidance for other future questions and definitely ask there.
#38
Wuooops! I have been checking that only the verbs change, however, the screen to load the game, pause, exit the game and the rest is still untranslated. Is this normal?
#39
I had to delete "import lang" from GlobalScript.ash, but now all run perfect with your directions. That's perfect!! Thank you very much Khris :)
#40
I was trying with this, but nothing happens

Code: ags

function english_AnyClick()
{
 //switch the GUI to English
  int lang = eLangEN;
  AdjustLanguage();
  AdjustGUIText();
  
  if (Game.ChangeTranslation("English") == true) {
    Display("English loaded");
}
}


Can anyone help me please?
SMF spam blocked by CleanTalk