You got my vote on Steam. Good Luck!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Cassiebsg on Fri 09/09/2016 23:59:37
In case you haven't seen the movie... the first few minutes, involves a battle with swords... and lot's of arms, legs, heads and other body parts being sliced and flying through the air... including the blood. Am pretty sure if they had seen it, they would have realized that kids needed to be a bit older for this.
Quote from: selmiak on Thu 11/07/2013 16:25:55That's awesome. I hadn't seen that, but it's another great idea.
there once was something similar and it produced 7 contributions and iirc I still have one of the hidden pieces on my hdd...
Quote from: Stupot+ on Tue 14/05/2013 12:19:43I like this idea. I think it would work really well. I've seen many similar works on PixelJoint, and they really turned out well. Here's an example, their current isometric collaboration:
I had an idea for a little art game where we start with a blank jigsaw template and take it in turns to draw a new piece of the jigsaw and eventually ending up with a somewhat seamless (hopefully) image.
Maybe I would start the first one and to avoid two or more people clashing over the same puzzle piece, we could get 12 people to claim which parts they are doing before we actually start drawing. Each person has to try to make their piece work well with the pieces around it, while also trying to set up interesting challenges for the people who have yet to take their turn on the blank pieces adjacent to it.
How does this sound? I would probably wait until after the Workshop is over before starting this, in case anyone taking part in that wants to join this too, but is worried about time. But just thought I'd throw this idea to out there and see if anyone's interested.
I'd start with this small 12-piecer, but if it goes well we could do it again with an even larger puzzle.
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.109 seconds with 19 queries.