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Messages - dactylopus

#121
You got my vote on Steam.  Good Luck!
#122
The Rumpus Room / Re: What grinds my gears!
Wed 21/09/2016 09:59:25
What grinds my gears is when people don't use the Oxford comma, also known as the serial comma.
#123
The Rumpus Room / Re: What grinds my gears!
Sat 10/09/2016 02:32:54
Quote from: Cassiebsg on Fri 09/09/2016 23:59:37
In case you haven't seen the movie... the first few minutes, involves a battle with swords... and lot's of arms, legs, heads and other body parts being sliced and flying through the air... including the blood. :-\ Am pretty sure if they had seen it, they would have realized that kids needed to be a bit older for this.

Love that sequence.  Wish I had seen that in cartoons as a child.
#124
The Rumpus Room / Re: Name the Game
Mon 19/08/2013 07:30:58
I should have known, from the "Haunted by Elvis' Ghost" line.   :-D
#125
The Rumpus Room / Re: Name the Game
Mon 19/08/2013 03:38:39
I want to say "Where in the World is Carmen Sandiego?"
#126
Quote from: selmiak on Thu 11/07/2013 16:25:55
there once was something similar and it produced 7 contributions and iirc I still have one of the hidden pieces on my hdd...
That's awesome.  I hadn't seen that, but it's another great idea.

I think both of these would make for fun activities, but maybe only one of them should run at a time.  Unless the idea is to keep the Exquisite Corpse going indefinitely, in which case we could either continue that old one or start anew at any time.

I wouldn't think the collaborative background would be fit for a Blitz, but it is similar.  Not sure how that one should be organized.  To solve issues of choosing the puzzle pieces, PixelJoint's collaborative project had rules like this:

"The first 5 tiles may be anywhere at all and require no neighboring tiles."
"From the 6th tile on your tile MUST have at least one neighboring tile already posted that your tile blends into."

Of course, they had 72 tiles in that image.  There are also rules about palettes, scale, and light sources to keep things consistent.

I'm just posting this for reference in case it would help anyone who decides to run one of these activities.  I'd love to see it, even if only as an observer, but it might be a good challenge for me as an artist as well.
#127
Quote from: Stupot+ on Tue 14/05/2013 12:19:43
I had an idea for a little art game where we start with a blank jigsaw template and take it in turns to draw a new piece of the jigsaw and eventually ending up with a somewhat seamless (hopefully) image.


Maybe I would start the first one and to avoid two or more people clashing over the same puzzle piece, we could get 12 people to claim which parts they are doing before we actually start drawing.  Each person has to try to make their piece work well with the pieces around it, while also trying to set up interesting challenges for the people who have yet to take their turn on the blank pieces adjacent to it.

How does this sound?  I would probably wait until after the Workshop is over before starting this, in case anyone taking part in that wants to join this too, but is worried about time. But just thought I'd throw this idea to out there and see if anyone's interested.

I'd start with this small 12-piecer, but if it goes well we could do it again with an even larger puzzle.
I like this idea.  I think it would work really well.  I've seen many similar works on PixelJoint, and they really turned out well.  Here's an example, their current isometric collaboration:
[imgzoom]http://i.imgur.com/P7L2rBd.gif[/imgzoom]
Of course, that's specific to pixel art on a forum dedicated to the form.

Music group Bent has used similar art by artist Rob White as album covers.  Here's an example:
[imgzoom]http://www.thearthole.co.uk/clients/ministryofsoundrecordings/ministryofsoundrecordings_bent_always_front_cover.jpg[/imgzoom]

I think AGSers would be able to do something similar if the idea was to make a 'background' type image.  Kind of like a collaborative Background Blitz.

You've got my support.
#128
Well hello there!

I'm a long-time lurker here at the AGS forums.  I've been following a lot of great projects over the years, and have been inspired to work on a few of my own.

I've been a fan of Adventure Games virtually forever.  I used to make my own adventures using QBASIC and Hypercard in the old days, but I was just a kid and never thought I could ever make real games.  Now, it's something I plan to pursue.  I am also an independent musician, and have written the soundtrack to a game in production by a friend.  I look forward to sharing that with you, and more.
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