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Messages - darkwolfe

#1
It seems most of the info concerns turn-based rpgs, but can a Legend of Zelda-style game be made--basically, something with real-time combat?

RPGMaker also seems to be intended for turn-based combat. If AGS isn't suited for a game of this type, I'd appreciate if someone can point me to a suitable engine that can be used commercially (thus, I'm not interested in the Zelda Classic/ZQuest engine).

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