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Messages - edmundito

#21
I had some free time, so I tried merging and resolving a few conflicts from the official v3.3.5.1 tag to JanetC's branch. Note that I am no expert in the AGS Engine source.

The result looked promising at a first glance. I was able to run a game. I think some of the more advanced animations seemed slow compared to the windows version.

There were a couple of major issues that I disabled in the meantime:

- The entire mouse handler has been rewritten; the way to get the mouse position is very different. This definitely causes some major cursor problem in full screen, and the mouse does not move correctly at all. In windowed mode, I saw the mouse reset to 0,0 when moving the cursor to the top outside the window.
https://github.com/JanetGilbert/ags/blob/humble-ports/Engine/device/mousew32.cpp#L99
https://github.com/adventuregamestudio/ags/blob/v.3.3.5.1/Engine/device/mousew32.cpp#L103

The window mode issue can be fixed by switching this variable to 1, but the full screen problems still prevail.
https://github.com/adventuregamestudio/ags/blob/v.3.3.5.1/Engine/device/mousew32.cpp#L62

- There's some hack involving reading the config file in the AGSMac. The way the INI file is loaded has changed as well, but may not be too much of a hard fix. I am not sure why was added:
https://github.com/JanetGilbert/ags/blob/humble-ports/Engine/platform/osx/acplmac.cpp#L132

- One issue I also foresee is that the graphics settings have changed from 3.2 to 3.3 and may affect the OS X migration more than expected and may cause more issues than anticipated.
#22
Engine Development / Re: AGS engine iOS port
Sat 22/03/2014 00:18:00
I've been having issues building the iOS engine for a device with the latest code from github. It seems that some things have changed in OSX 10.9 (Mavericks) where the build shell scripts are no longer building unless some modifications are made (the paths have changed).

Has anyone else run into this issue? Are there a workaround steps I could follow?
#23
AGS is mentioned (and screenshoted!) in this article comparing making games with tool such as AGS to taking home made pictures with your digital camera:

http://www.gamasutra.com/view/feature/3784/persuasive_games_video_game_.php

It makes a pretty interesting argument:

"A focus on formal constraints like character statistics or genre distinctions like moving from screen to screen makes sense from a tool developer's perspective: different sorts of games require different kinds of programmatic infrastructures.

But from the lay creator's perspective, genre is a less useful starting point than topic. "I want to make a game about my cat" is a different sentiment than "I want to make a graphical adventure game." Photography doesn't make such a distinction; a camera can just as easily take a landscape as a portrait."

He kind of mentions that there should be more game tools for creating game "snapshots" of any kind, kind of what most people use their photo cameras at home. Though, I can recall that SSH made the Princess Marian Games as gifts; this is exactly what he's talking about. :)

#24
Two AGS games (Gesundheit and Trilby: The Art of Theft) mentioned in this article:

The Best Indie Games You (n)Ever played:
http://www.thinkdigit.com/details.php?article_id=2499
#25
Nah, I also had him sign my old copy of the Star Wars trilogy. :-P
#26
Last week:



That's Mark Hammill's signature. In Full Throttle, he played Adrian Ripburger (the villain), Todd (the guy who owned the junk yard), and Emmet (the truck driver).

Yes, Luke Skywalker/The (Batman Animated Series) Joker.
#27
THAT WAS PHOTOSHOPPED?  :o
#28
Yesterday, in my real life...
#29
I should probably need to explain where I've been all along, so I'll explain with a picture:


Yeah, I'm the guy on the left! (uh...)
#30
I look different:

#31
D'oh!

He could have been more clear, I guess. ¬¬
#32
Yes, rob blanc and larry vales were made in 1987. This is actually the 8th generation of AGSers. Some time travel is involved.
#33
Greetings from "snowy" Arkansas, USA.



Yeah, I know, it's no Finland.
#34
Quote from: rodekill on Sat 28/01/2006 15:52:27
Well, that's pretty cool, even though they spelled my name wrong.
Guess I should finish starting Earwig 2.
:=

edit: Damn, it's not in the North American version, which I expected, but am sad about anyways.

You can buy the imported UK version ;)
#35
The Rumpus Room / Re: Happy Birthday Thread!
Fri 30/12/2005 16:59:01
To all chicks (and maybe guys) on this forum:

LGM is teh legal now!
#36

"You wouldn't like me when I'm agangry."
#37
The Rumpus Room / Re: Happy Birthday Thread!
Mon 21/11/2005 00:29:36
Quote from: veryweirdguy on Sun 20/11/2005 20:56:53
Happy birthday CJ! You know ALL the awesome guys have a birthday on 20th November.

...

*cough*

And happy birthday to veryweirdguy! I hope that no one ever puts that running fire out.

---Edit---

Two days later:

Well, happy birthday to Andail, too! He's turning like a million years old today.
#38
The Rumpus Room / Re: Happy Birthday Thread!
Sun 20/11/2005 18:12:46

HAPPY BIRTHDAY, CJ!
#39
The Rumpus Room / Re: Happy Birthday Thread!
Sun 18/09/2005 18:47:16
I think AGS is 6 years old. He's old enough to go to school! Man, our little boy is growing up so fast.  :'(

Also, it's my sister's birthday today, and although she has no clue about AGS, I dedicate this post to her, too!
#40
Good news, everyone! I'm a computer science guy now!
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