Uhm, I talked a bit with CW yesterday, I think the easiest way right now would be to run the game under the VS debugger. With it we can see how AGS is allocating ram across things to see what's going on - why we get this Out of Memory, maybe something else is using the RAM.
About adding more information when things like this happen, I don't know if CW had any additional thoughts.
About adding more information when things like this happen, I don't know if CW had any additional thoughts.