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Messages - eri0o

#661
AGS Games in Production / Re: Future Flashback
Sat 13/07/2019 18:10:44
During April we updated the blog theme and did some fixes on the website.

We posted about here: A Small update of themes. Below I am adding links to two music videos for people who didn't saw those before.





I am currently writing a new post with some more updates.  8-)
#662
Those are sexy docs! XD

Wuhu, amazing work! I still need to remove headphones jack -> be courageous enough to fully move from 3.4.3 to 3.5.0   (roll)

Thank you for the work you put into this module. It's really great and it makes using AGS a much more joyful experience.  :)
#663
The graphics are amazing  :shocked: ! I liked the graphics of posters and diplomas on the wall being almost readable, I want to click on them to zoom and have a good idea what they are already.

This is awesome.  :)
#664
Solved it beautifully! Thank you! :]

Also you are right! Clicking on Location first does order by line number after! I think I clicked on something else after! Sorry for giving extra trouble.  8-)
#665
I noticed I get an error in the refresh part of the plugin ("Files not fully parsed: somefile.asc..." ) when I am initializing an array of managed structs like:

Code: ags

managed struct StarStruct{
  int x;
  int y;
  int speed;
};

StarStruct * starfield[]; //background stars

void initializeStarfield(){
  starfield = new StarStruct[5];
  starfield[0] = new StarStruct;
  starfield[1] = new StarStruct;
  starfield[2] = new StarStruct;
  starfield[3] = new StarStruct;
  starfield[4] = new StarStruct;
}


The error points to the last column of the line `starfield[0] = new StarStruct;` and similar lines.



Plugin version: 2.1.0.0
AGS editor version: 3.4.3.1
Game Settings:
Debug: True
Left to right precedence: True
Enforce object based script: True
Enforce new audio: True
Enforce new strings: True

Is it possible to order the texts by location and line? This would allow reading the dialogs like... Dialogs! :]
#666
Modules, Plugins & Tools / Re: AGS ThemeEditor
Tue 21/05/2019 03:00:01
Hey, shouldn't this editor offer some sort of preview? Maybe capture a print screen of ags with many panels loaded at same time (for preview image), and have it's colors be filled dynamically per the settings.
#667
Modules, Plugins & Tools / Re: AGS ThemeEditor
Tue 26/03/2019 20:41:13
I linked the file on the previous comment  ;)
#668
Modules, Plugins & Tools / Re: AGS ThemeEditor
Sun 24/03/2019 13:41:40
I get an error when trying to read VisualStudioDark.json:

Newtonsoft.Json.JsonReaderException: Error parsing comment. Expected: *. Line 732, position 31.

It appears it doesn't support comments. AGS itself uses the same json parser, so maybe it's just a missing option.
#669
The Rumpus Room / Re: *Guess the Movie Title*
Wed 13/03/2019 18:20:21
Darkman ?
#670
The Rumpus Room / Re: *Guess the Movie Title*
Tue 12/03/2019 17:08:56
The Invisible Man?
#671
Object.Scaling
#672
AGS Games in Production / Re: Future Flashback
Wed 13/02/2019 22:15:48
Poll link | Original Twitter Post



Hey, we are trying to figure out which image to use for Steam Capsule. Any feedback is appreciated!

You can refer to the image using column numbers, from left to right, 1 to 4.  8-)

We also have a poll here , if you just want to vote.

Thank you!
#673
Site & Forum Reports / Re: Bug reports
Sun 06/01/2019 13:43:06
https://www.adventuregamestudio.co.uk/wiki/AGS_Engine_Coding_Conventions

I get the error below

Code: ags

 /wiki/AGS_Engine_Coding_Conventions InvalidArgumentException from line 203 of /home/ags/html/w/includes/session/SessionManager.php: Invalid session ID

Backtrace:

#0 /home/ags/html/w/includes/session/PHPSessionHandler.php(242): MediaWiki\Session\SessionManager->getSessionById(string, boolean)
#1 [internal function]: MediaWiki\Session\PHPSessionHandler->read(string)
#2 /home/ags/html/w/extensions/Auth_SMF.php(406): session_start()
#3 /home/ags/html/w/extensions/Auth_SMF.php(346): smf_sessionSetup()
#4 /home/ags/html/w/includes/Hooks.php(177): UserLogoutSMF(User)
#5 /home/ags/html/w/includes/Hooks.php(205): Hooks::callHook(string, array, array, NULL)
#6 /home/ags/html/w/includes/user/User.php(4065): Hooks::run(string, array)
#7 /home/ags/html/w/extensions/Auth_SMF.php(275): User->logout()
#8 /home/ags/html/w/includes/Hooks.php(177): AutoAuthenticateSMF(User, User)
#9 /home/ags/html/w/includes/Hooks.php(205): Hooks::callHook(string, array, array, string)
#10 /home/ags/html/w/includes/user/User.php(1343): Hooks::run(string, array, string)
#11 /home/ags/html/w/includes/user/User.php(449): User->loadFromSession()
#12 /home/ags/html/w/includes/user/User.php(2400): User->load()
#13 /home/ags/html/w/includes/MediaWiki.php(563): User->getName()
#14 /home/ags/html/w/includes/MediaWiki.php(522): MediaWiki->setDBProfilingAgent()
#15 /home/ags/html/w/index.php(42): MediaWiki->run()
#16 {main}
#674
Site & Forum Reports / Re: Bug reports
Tue 01/01/2019 20:41:15
I have the error

00c4c6b7e2e1c777371d79d7] 2019-01-01 20:38:53: Fatal exception of type "InvalidArgumentException" .

When trying to load

https://www.adventuregamestudio.co.uk/wiki/Module_IndexCategory
#675
Happy New Year Eric! You built quite a big library!  ;-D Have a really good 2019!  :-D
#676
AGS Games in Production / Re: Future Flashback
Mon 31/12/2018 10:53:40
Thank you so much @CaptainD ! Because you liked it, I added this screenshot to the blog post body linked below...  :-D



2018 Recap

Hey everyone! 2018 was an amazing year!

The coolest thing for me was that I finally met many wonderful people from this community in person!

I also was able to play many great games developed by the community here and on the Discord AGS Channel.

I hope 2019 is a good year for narrative games! I wrote a recap of what happened in 2018 and added some bonus content that you guys may or may not find interesting!  8-)

Read more on the blog...
#677
AGS Games in Production / Re: Future Flashback
Sat 15/12/2018 21:48:34


Just a screenshot saturday update. Making a small library here.  8-)
#678
AGS Games in Production / Re: Future Flashback
Sun 18/11/2018 21:57:29
Thanks sawyer! Hopefully you will be able to play it on next year! :-D



New Blog post on taking Future Flashback to AdventureX 2018...

Now I wrote there just a little bit of the experience and the games and all that. One of the most amazing parts was actually being able to meet in person many of the people here in the forum, for which I am very grateful. Some people I didn't get who was when I was there, and only figure out once I came back home. I like very much this forum, but been able to meet in person is very much incredible.

I now need to keep working on my game so that everyone is able to play it on full one day.

Thanks everyone for being awesome people! 8-)
#679
AGS Games in Production / Re: Future Flashback
Mon 17/09/2018 00:23:25
Hey maybe you guys already read in the blog post...



but in case you didn't... Just passing to say we are going to AdventureX! I am both excited and terrified!

If you happen to be around please go to our table meet us and play our game. (nod)
#680
AGS Games in Production / Re: Future Flashback
Tue 21/08/2018 21:41:47


Hey guys!

We went to an event here in Rio de Janeiro, called Geek & Game Rio Festival and we had a stand to present Future Flashback, where people were able to play it! It was a great - although exhausting - experience, and we wrote about it on our blog. For the game itself, it was like a marathon of playtesting where we could observe players interacting with the game, and listen to what they had to say. We saw many father-daughter, mother-son, couples, and other pair thoroughly excited by the game and it was really cool seeing they play, people lining up, asking things! Really rich experience!

You can read more on our blog... Share our post on Twitter or Facebook !
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