Hey @LostTrainDude
1) Great suggestion, I will ask the question when clicking New Game! Oh, the tutorial is a module, and each click type is disabled before their respective text is shown (there's and if before processClick that goes like if(TutorialModule.isRightClickDisabled()) return ). The idea was that the tutorial can be enabled in any level - the why will be explained in the Future.
2) Ok, ditched actionPopups, tried something different now, I thinks it breakes the immersion less:
3) Thanks, will reduce info dumps. And nice website! Bookmarked!
4) The mouse icons are context based. They surely will be needed for joystick support in the future (with different graphics) but I am not sure too on they being available for mouse. I guess I will ditch them for mouse later on.
Thanks for the feedback!
1) Great suggestion, I will ask the question when clicking New Game! Oh, the tutorial is a module, and each click type is disabled before their respective text is shown (there's and if before processClick that goes like if(TutorialModule.isRightClickDisabled()) return ). The idea was that the tutorial can be enabled in any level - the why will be explained in the Future.
2) Ok, ditched actionPopups, tried something different now, I thinks it breakes the immersion less:
3) Thanks, will reduce info dumps. And nice website! Bookmarked!
4) The mouse icons are context based. They surely will be needed for joystick support in the future (with different graphics) but I am not sure too on they being available for mouse. I guess I will ditch them for mouse later on.
Thanks for the feedback!