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Topics - fever44

#1
I am trying to write a function in the global script that I can call from any of my rooms that will display "use INVENTORY ITEM on HOTSPOT", eg: "USE BLUE MUG ON ROCK". However, when I use player.ActiveInventory.Name from the global script, the value is always 0. If i make the same call from my room script, the value is correct - the actual name of the inventory object.

I was having this same issue with hotspots as well. What am I missing here?

Thank you!
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