Hi there,
My name's Daniel, born way back in 1977, and I'm currently living on the shores of southern New Jersey. I used to be an Army Brat, though, spending most of my childhood in the Rheinland-Pfalz area of Germany and my Deutsch has managed to stay passable enough to help out with any translation work needed. I'm currently on extended medical leave from school, but still work as an editor, so I've got plenty of time (and even a tiny bit of ability) to help people out with just about anything... though having me do your game's artwork is a pretty bad idea. In any case, everyone should feel free to bounce ideas off me, solicit help or just plain chat anytime they want - I'm an insomniac, so most any distraction is a welcome one! Heh.
As far as adventure gaming goes, I've started typing up some mighty ugly code way back in the 2nd grade on cassette tapes for the Commodore 64. Since then, computer languages and graphics have become infinitely more subtle and powerful... but my code and drawings are just as ugly as ever. le Sigh.
Right now I'm working on a couple test games to show off my strengths/weaknesses in AGS coding and (hopefully) inspire some artists to help me out with my overly-ambitious free-form adventure game projects. [The one I'm coding and developing now has three protagonists in a dystopian near-future, each with an alternate visual mode and oodles of emotional development. I'm hoping to have the bare bones coded out over the next month and then try recruiting people to replace my pastel rectangles with character/background art that won't make the poor players' eyes bleed.] My true strengths in game creation are story and innovation - my role-playing adventures have won EuroGenCon awards and my campaigns are rather infamous for their settings, plotlines and characterization. So, again, anytime you need a bucketful of plot twists, just drop me a line. {grin}
-Daniel
My name's Daniel, born way back in 1977, and I'm currently living on the shores of southern New Jersey. I used to be an Army Brat, though, spending most of my childhood in the Rheinland-Pfalz area of Germany and my Deutsch has managed to stay passable enough to help out with any translation work needed. I'm currently on extended medical leave from school, but still work as an editor, so I've got plenty of time (and even a tiny bit of ability) to help people out with just about anything... though having me do your game's artwork is a pretty bad idea. In any case, everyone should feel free to bounce ideas off me, solicit help or just plain chat anytime they want - I'm an insomniac, so most any distraction is a welcome one! Heh.
As far as adventure gaming goes, I've started typing up some mighty ugly code way back in the 2nd grade on cassette tapes for the Commodore 64. Since then, computer languages and graphics have become infinitely more subtle and powerful... but my code and drawings are just as ugly as ever. le Sigh.
Right now I'm working on a couple test games to show off my strengths/weaknesses in AGS coding and (hopefully) inspire some artists to help me out with my overly-ambitious free-form adventure game projects. [The one I'm coding and developing now has three protagonists in a dystopian near-future, each with an alternate visual mode and oodles of emotional development. I'm hoping to have the bare bones coded out over the next month and then try recruiting people to replace my pastel rectangles with character/background art that won't make the poor players' eyes bleed.] My true strengths in game creation are story and innovation - my role-playing adventures have won EuroGenCon awards and my campaigns are rather infamous for their settings, plotlines and characterization. So, again, anytime you need a bucketful of plot twists, just drop me a line. {grin}
-Daniel