I liked this approach to making a game. The story and the characters stay in the centre of the gameplay, and the small hindrances along the way really only reflects how we would handle our inventories in real life. You wouldn't normally walk around with a bunch of random items, hoping they become useful.
The game looks good, sounds right, and the voice acting is well done, too. The lack of real puzzles seems like a design choice and shouldn't turn people away from giving this a go.
The game looks good, sounds right, and the voice acting is well done, too. The lack of real puzzles seems like a design choice and shouldn't turn people away from giving this a go.