Melon Head looks like he might have relatives in Shape Village.
This looks suitably strange and cool. Looking forward to seeing how this shapes up!
This looks suitably strange and cool. Looking forward to seeing how this shapes up!
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Show posts MenuQuote from: Snarky on Sat 04/11/2023 05:34:29I 100% agree with Snarky. Your contribution means something, Crimson Wizard, and it is nice to see you posting outside the tech threads once in a while. Besides, something you wrote gave me an idea for a puzzle I think would be rather good. (Which I currently don't have the chops to implement, but perhaps some time when I cooperate with someone.)Quote from: Crimson Wizard on Fri 03/11/2023 22:32:01In retrospect, I should not have posted here.
This kind of thinking makes me sad. We had an interesting discussion, didn't we?
Quote from: Stupot on Thu 02/11/2023 17:36:26So Wagyū Oganbō (和牛御願望) could be taken to mean 'desire for Japanese beef'.
Quote from: Crimson Wizard on Thu 02/11/2023 05:38:20Suppose in point-n-click game there's scene A in which you have to get an item stuck high above you. You should use something throwable to knock it over. Then later in the game there's scene B in which you have to get another item stuck high above. Given the similar conditions I'd expect same trick to work, because it worked another time, but game does not let me, and gives some random "won't work" reply. In standard "adventure games" this seems to be considered a valid thing. In my opinion, that's not a fair thing.Agreed, the "won't work" reply needs to be integrated into the game and give a plausible explanation why this won't work. To use your example, a good adventure would introduce new difficulties for each high-hanging item. Perhaps the second one is too high for you to throw your rock -> get a catapult. The third one has a flying creature guarding it -> distract creature. The fourth has a force field -> find a way to turn it off. In this way, the player can build on the original solution to the problem, finding a way to make it work in each instance.
Quote from: Stupot on Wed 25/10/2023 13:49:36Yeah it looks like a mistake. The rules state that you have to post about your entry in this thread anyway, so I'm willing to wait until the deadline, on the off chance he does actually post it here. And then uncheck the 'mags' box if he doesn't.I have been in contact with the author, and it was indeed a mistake. The game has been in development longer than a month anyway.
10 minigames seems quite an accomplishment for a MAGS entry, but it would fit this month's theme.
Quote from: eri0o on Thu 09/02/2023 22:21:49Found this game in Global Game Jam, haven't played: https://globalgamejam.org/2023/games/whose-turn-it-anyway-8This is a funny little game where the turnip leads the other vegetables to escape the goat eating them. Funny jokes, very easy.
Quote from: TheTMD on Wed 25/10/2023 18:20:19SpiaI think this game isn't finished. I could move around, but I couldn't find anything else to do.
Quote from: TheTMD on Thu 05/10/2023 20:05:28SmasherThis one is highly recommended! Digital Mosaic has made a shortie for a game jam, but there's great voice acting, graphics, music and writing. True, there is little room for puzzles, but there is a memory puzzle, so I'll check that box too.
Quote from: eri0o on Wed 08/02/2023 19:55:50I don't remember seeing this game in the DB, it was made for ludumdare: https://ldjam.com/events/ludum-dare/52/homunculusAnother good short game from the same people. This one is a sort of Frankenstein story.
Quote from: eri0o on Fri 27/08/2021 17:54:50MemochiThis one took a while until I realized that there was a game element to it.
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