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Messages - mkennedy

#41
Quote from: Nowhere Girl on Wed 19/05/2021 23:17:53
...QfG4 is less buggy...
When running in ScummVM is it possible for the character to max out his skills? When I tried with the old dos version my save games all got corrupted.
#42
Quote from: DrSlash on Mon 17/05/2021 11:58:41
Quote from: mkennedy on Sun 16/05/2021 17:13:19
Good job on the remake, one slight comment about getting a perfect score -
Spoiler
apparently Rosella does not need to return Cupid's bow to him? Seems he would be a lot more deserving than giving the eye back to the withes.
[close]
Yeah, as sthomannch said, there is no way of returning the bow in any version of the game. I included a text mentioning it in Retold so as to at least make it clear that Rosella does not intend to steal the bow, even if she never gets an opportunity to give it back. While it would be interesting to have an option to return the bow, I didn't want to make any changes or additions that would make the game incompatible with walkthroughs written for the original game. Besides, there are dozens of other things that I would love to alter or implement, but it would just delay the release a couple of years more.
Spoiler
Maybe just add an extra line of dialog at the end where Rosella gives the bow to Genesta and ask her to give it to Cupid next time she sees him?
[close]
#43
Quote from: sthomannch on Sun 16/05/2021 19:23:47
About a perfect score:
Spoiler

Cupid does not come back, no chance to return the bow, also not in the original game
[close]
Yeah, It's just that if I remember correctly
Spoiler
she made a comment about giving it back which was kind of why I wondered about it.
[close]
#44
Good job on the remake, one slight comment about getting a perfect score -
Spoiler
apparently Rosella does not need to return Cupid's bow to him? Seems he would be a lot more deserving than giving the eye back to the withes.
[close]
#45
How does the day/night cycle work when you disable the time limit and dead ends?
#46
Thanks for the option to avoid dead ends!
Is the text parser present at all or is it strictly point and click?
#47
Earlier today I listened to the Megadeth album "Peace Sells" and on Saturday I listened to the Metallica album "Master of Puppets"
#48
Quote from: Mandle on Sun 25/10/2020 10:57:21
Quote from: Stupot on Sun 25/10/2020 10:34:30
@Re: Mandle’s riddle. I think I’ve got it.
Spoiler
Glen is hiding behind you.
[close]
BINGO!!!
That's simpler than my idea of Glen was out the window hanging on the windowsill by his fingers.
#49
AGS Games in Production / Re: The Witch House
Wed 14/10/2020 18:54:34
Quote from: rongel on Wed 14/10/2020 07:25:58
Quote from: Mandle on Tue 13/10/2020 11:41:45
Yeah, don't put the textbox in the middle of it. That's too much of a shame. Maybe put the text along the top or bottom of the screen?
Luckily some of the events and actions, like going to the coffee shop don't take so much space. Also, I might use the picture somewhere else too, now that I have it. It's a positive problem, much worse would be if I had to hide an ugly background with a big text box!  :-D
Quote from: Matti on Tue 13/10/2020 12:08:05
Beautiful background!
If the screen will be covered by a textbox, at least make it a beautiful textbox, not an ugly one  ;)
Thanks, I try!
Maybe an option to have a bit of a pause before the text box pops up?
#50
Did she try to eat the seagull because she was hungry and there wasn't anything else?
Was she crying because of the taste?
#51
Did the seagull taste bad?
Was it edible?
#52
Was the seagull actually an albatross?
Was the woman an ancient mariner?
#53
Quote from: Click'd on Sun 19/07/2020 03:30:47
That reminds me, I don't know what the point of the saloon-style doors (if they even deserve that name) is. Gotta go look it up.

Maybe it's so they are easier to open when your drunk? You just have to walk (or stumble) through them?
#54
AGS Games in Production / Re: The Witch House
Fri 13/09/2019 20:46:37
Quote from: rongel on Fri 13/09/2019 19:49:03
Right now the robbery can happen when travelling at night around Arkham. There is a fancy random room that is generated when the encounter happens. It's quite simple at the moment, they robber might leave you some money by mistake. And if you're broke, there is nothing to lose. Walter isn't a fighter, so that's a bad option unless you have somekind of advantage.

That makes sense about the fighting, even if Walter did have a knife or even a gun I imagine that he'd have to explain things to the police if he had to use it on some thug. But a fake gun might be enough to scare the thug off, (unless he can tell it's a fake).

#55
AGS Games in Production / Re: The Witch House
Fri 13/09/2019 16:36:10
Can the robbery happen anywhere or is it more likely if Walter is in certain areas? For the fight and escape options is there a random number generated to determine success? The easiest option I would assume would be to hand over all your money, but would it be possible for Walter to store his money and other valuables in his room or Elwood's place and how would the  robber react?
#56
Quote from: Mandle on Fri 26/07/2019 16:01:25

Spinning my blades,
I head into the duel.
I fight the foe made,
Some time after June.


Spoiler
A lawn mower?
[close]
#57
Quote from: Mandle on Tue 14/05/2019 16:46:03
I trace an arced line,
While the spiral below me provides the sublime.

What am I?

Spoiler
A pocket watch?
[close]
#58
Quote from: Mandle on Sun 12/05/2019 16:04:24
A maze you run through every day,
But never see the walls,
You often use it to pay,
Without it civilization falls.


Spoiler
Work or your job?
[close]
#59
AGS Games in Production / Re: The Witch House
Sat 06/04/2019 15:03:29
Quote from: rongel on Fri 05/04/2019 15:47:53
Non-spoilery screenshot:



Walter can have a decent lunch or a refresing coffee at the local coffee house. Both options raise Sanity points, but as a poor student, Walter can't afford to go there all the time. The new location is probably more important if you choose the straight, non-occultistic (is that a word?) route.

Quote from: TheFrighter on Sat 23/02/2019 13:39:00

They looks fine, Rongel!  ;)

Usually HPL's tales are short of female characters...


Thanks! Anastasia Wolejko was written very well in my opinion in The Dreams in the Witch House. Lovecraft mentions her only couple of times, but her fate feels very real. But you're right, luckily the game is an adaptation and not all things are exactly the same in it  :-D

Very much looking forward to this game when it comes out! The sign advertising tuna from Innsmouth is a nice touch. Anything nifty planned if Walter orders it?
#60
The Rumpus Room / Re: Happy Birthday Thread!
Sat 30/03/2019 12:06:46
Quote from: AnasAbdin on Sat 30/03/2019 10:09:31
Happy birthday mkennedy!
Happy birthday Lt. Smash!


Thanks!
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