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Messages - monkey0506

#141
Thank you for stating the obvious...

Yeah, I knew what he meant, I just couldn't believe the sheer laziness of that method. Now I have to figure out how to set the view of any character in a room that's a map...
#142
You did what??? Sheesh. Lasy ... person... How am I supposed to get an idea to figure out what I'm trying to figure out how to do if you didn't previously figure it out? I'm actually using this GUI for a game I'm making, and I looked at "your" method. It wouldn't work. Oh well, I guess this is something I'll have to do for myself. (Not that I've been able to copy a lot from you, but you did help me out, without knowing it, a lot with the SAVE and LOAD GUIs). But don't worry, you'll be in the credits. One of those "And additional thanks to:" guys... =P
#143
Proskrito, as I've probably already mentioned 1 or 2 (thousand) times, I'm in the process of making a similar GUI for my game. But I'm having some trouble with the maps. How did you change the view while the character was on a map. I've looked at your script, but I can't find it. It doesn't say anything about it in your StartMapRoomEx function, your StartMapFunction, the room "Set Player View" option, or repeatedly execute (or from what I can see, anywhere else???). Please, enlighten me.
#144
I'm using the template, but I didn't add any script telling EGO to go to the cursor. I'll try doing what you said later, but right now it's 2 am and I'm on my mom's laptop, not my computer with my stuff on it. So, I'll get back to you on that one. Thanks! :!
#145
When the player moves to an object (ie a door) in order to interact with it (ie open/close it), the player moves to the object, then to the cursor, then interacts. I.E. I tell Guybrush to open the door, and then pull the cursor away before he opens it, he walks to the door, to the cursor, and then the door opens. Well, that's about my only problem right now.
#146
yes, well. i'm not sure why, but like I said, i tried creating an invisble object in its place, moving it, and recreating the object on a different object number but it didn't work... I feel so confused...............          ...       ..............                ...........               ................. ....
#147
yes. all it says is to remove the object and add the inventory when you pick it up. I CAN right-click on this object, I just can't left-click. I tried adding an invisible, non-interactable object and creating that object again, with a different number, but it still didn't work.
#148
okay, I loaded this new room right? well when I test the game, and I click a function such as "pick up" and then I click on my object, it won't work. it works in every other room still, just not this room. I click but it reacts like it's just a walk to, instead of a pick up. I found out, in reading the documents how to set the default function (the right clickable function), and that works, but left clicking buttons doesn't work right in that room. I simply don't understand it!!! but thanks for your concern.

EDIT: I think this might have to do with the location of my object cause I've put other objects in there and I've noticed that they work fine. Help? n00b... :-[
#149
I know I've complained about this more times than everyone else combined, but for  some reason, I can't get the buttons to work right. I said I got it working, and well I did, but now, I've loaded a new room, and it doesn't work in that room. it works everywhere else. just not that room. I've tried everything I can think of but I can't figure it out. the only difference is that that's the only room of mine that has any "objects" I read up on objects, but couldn't find anything regarding this. yeah. n00b. I'm a n00b. I do hope to one day get this all sorted out, but from the looks of things, we'll be taking 5 minute flights to Pluto before I get this figured out...
#150
If you get in the coffin, you can sail around the entire island. I'm not sure what to do cause I don't want to mess anything up (see ALL previous posts) but I will eventually need to use the coffin. thanks
#151
okay. I stand corrected. I just typed a very lengthy step-by-step walkthru of what I was doing, except for one difference. this time it worked. I think I may have added more sprites and added more frames to some of the views, and I don't know if that would mess it up, but know it's working! I still have to add my first room to re-test it, but it appears that it's working!!!!!!! THANK YOU! even though in the end I figured this one out on my own... THANK YOU. THANK YOU FOR THIS WONDERFUL GUI!!!!!
#152
well, I'm pretty sure that I did just paste the new sprites over the old ones and it used the same view or whatever, but I'm not 100% sure. I'm on my mom's laptop right now, so I'll get back to you later. also, as for the first problem, I've scanned through the help documents, and I didn't see it, but I'll look a little more carefully... thanks ahead of time for at least acknowledging my problem though!
#153
well, seeing as I've been ignored, I'm supposing no one has any clue as to what the crap I'm doing wrong. if anyone does have even any ideas, it would be greatly appreciated. else, could I possibly send someone the pictures I want to use for the character and they could try to figure it out???? I'm sorry if I sound angry, I'm not, I'm just frustrated that no one, especially not me, knows what the crap is going on here...... thanks for ANY help...!
#154
Well, I got it figured out, but I have two problems:

1. the character doesn't walk to the hotspot before exiting the room

2. I still can't get the buttons to work with my imported character. If I download a fresh copy of the template, and use the provided character, it works, however, if I import my own character it stops working. I will try to just re-import the sprites to a new copy of the template, but I don't know if it will work...

EDIT: Just importing over the previous sprites didn't help. perhaps it's not the character's fault, and I'm doing something else wrong, however, I have no idea what...
#155
I re-downloaded it, and upon testing your rooms, it worked. I also added a room of my own, and it still worked. however, I have a question now. I connected the rooms, but when I go from one room to the other, Guybrush always starts at the same co-ordinates in EVERY room. how can I change it so I can set up the co-ordinates depending on where he came from?

EDIT: I imported a character of my own, and set him as the player character. I tested the game, and it stopped working. the lookat button not the game. I set the original character back to the player, but now it still won't work. I did this before, imported the character. Is there something wrong with my new character?
#156
well, although it's not exactly complete, Proskrito's template is excellent:


http://galeon.com/golfa/otros/nuevos/MI2_template_v13.rar


That's the most recent release. there's a few errors here and there, see previous posts, but as I too am a newbie, that's the best advice I can give.  ;D
#157
I did export the gui...  :-[


EDIT: Where can I download the Beta version so I can do anything? I started a new game with the template, and now when I go to test the game, it loads, but I can't walk around or anything like that because I don't have the beta version or whatever, and the Downloads page doesn't have a link for that...  >:(


EDIT: Well, I finally got a program that can open "rar" files, so I now have a copy of the template that works with my version of AGS. However, I have a problem. in my game, if I left click on "Look At" and then on a hotspot, then nothing happens, but if I right click the hotspot it completes the sequence of events. Did I mess something up, or is it the template?


EDIT: Maybe I should go back and look at the old posts. according to some of the previous posts, this is a new problem, however I'm pretty sure I have the newest version of the MI2 template, and it doesn't see to have corrected the problem...
#158
I'm new to AGS and I downloaded a Monkey Island 2 gui @ http://www.juncmodule.com/juncSource.html, and now, when I try to test my game, or save it, I get an error saying that:

There was an error compiling your script the problem was in 'Main script':

Error (line 65): Undefined token 'SetMode'


I'm new to this type of scripting, and as I didn't write any of it, I have no idea what to do.

here's lines 64 - 74, like I said, I have no clue what I'm doing, but I hope this is enough for some help...
Code: ags
/**/  if (interface == MAINGUI) {
    if (button == 0)  SetMode("give");
    if (button == 1)  SetMode("pick up");
    if (button == 2)  SetMode("use");
    if (button == 3)  SetMode("open");
    if (button == 4)  SetMode("look at");
    if (button == 5)  SetMode("push");
    if (button == 6)  SetMode("close");
    if (button == 7)  SetMode("talk to");
    if (button == 8)  SetMode("pull");
/**/    if ((button == 10) && (game.top_inv_item < game.num_inv_items - (game.num_inv_displayed-1)))





EDIT: I checked the site, and according to that site, the gui I'm using IS Proskrito's, however, I still have NO idea what's causing the error. I'm going through the tutorial, and playing around with AGS itself, but unless I can find a scripting tutorial, I don't think I'm going to get anywhere anytime soon...
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