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Messages - morganw

#22
I've seen that programs supplied within a dmg image don't get restricted in the same way that programs distributed in a zip file do, although I imagine it may get stricter in the future. But if the app is copied into a dmg image within the CI environment I think that would likely prevent any issues relating to extended atributes flagging the files as high risk. The only thing that has tripped me up in the past is that the utility to progamatically create a dmg image now defaults to using APFS as the filesystem but not all macOS versions can open that.
#23
You need to 'unblock' (right-click, properties) the file because there is metadata stored with it that indicates it has been downloaded from the Internet.

If you've copied the file somewhere that isn't writeable from an unelevated process (e.g. you've dragged it into C:\Program Files) then you wont be able to use the unblock button, so you'll need to do the unblocking before copying the files into place.
#24
What the AGS installer provides was based on the minimum version that AGS itself required to run. There is a specific check for that version or later that skips installation, so potentially there is a gap in the middle where AGS is happy but something related to a plug-in would not be , depending on what the plug-ins requirements are.

https://github.com/adventuregamestudio/ags/blob/faf6ab299d1767391a2aa0cde05d848dc5294c3f/Windows/Installer/ags.iss#L186-L189
Code: pascal
  // Visual C++ runtime
  // https://download.microsoft.com/download/6/A/A/6AA4EDFF-645B-48C5-81CC-ED5963AEAD48/vc_redist.x86.exe
  VCPP_REDIST_MAJOR_VERSION = 14.0;
  VCPP_REDIST_BUILD_VERSION = 24215;


If that is the issue then potentially the installer could provide newer runtime files to be more compatible with plug-in requirements. It is probably easier that way than saying that all plug-ins supply their own VC++ runtime as that means users without admin rights can't use install plug-ins (and I think there is a scheme afoot to try and get something resembling an AGS plug-in repository working). Possibly statically linking a plug-in with the runtime version might work too, I don't know enough about that to say for sure.
#25
I have some time off work next week, so perhaps I can take a look then and try to work out what is going on.
Thanks for uploading the scripts and images.
#26
I've never made translation, so I found it a little difficult to follow. Are you adding Swedish to the template or fixing Swedish that was already there?
#27
Quote from: Olleh19 on Tue 20/10/2020 22:40:04
I've fixed the Swedish Verbs and they are just waiting to be added to the template.
Which files need to be modified to fix it?
#28
The Rumpus Room / Re: *Guess the Movie Title*
Mon 19/10/2020 20:11:54
Quote from: Galen on Sun 18/10/2020 06:06:20
The Man from U.N.C.L.E!
Correct!
#29
The Rumpus Room / Re: *Guess the Movie Title*
Fri 16/10/2020 19:44:58
#30
The Rumpus Room / Re: *Guess the Movie Title*
Thu 15/10/2020 21:25:44
Step Brothers
(I'm almost sure)
#31
The Rumpus Room / Re: Name the Game
Thu 15/10/2020 16:23:10
Quote from: CrashPL on Thu 15/10/2020 10:23:03
It's Robocop 3 for DOS, Amiga and Atari ST!
It is indeed.
#32
The Rumpus Room / Re: Name the Game
Wed 14/10/2020 18:50:05
#33
The Rumpus Room / Re: Name the Game
Sat 10/10/2020 16:33:39
Nocturne?
#34
Just to note, I thought it looked pretty good with the extra animation (as shown in the YouTube video).
#35
Do you just mean this part plays the animation twice?
Code: ags
// Staman Tumbles
cStarman.LockView(21);
 
cStarman.Animate(0, 3, eOnce, eNoBlock);

cStarman.Move(350, 300, eBlock, eAnywhere);
#37
The Rumpus Room / Re: Name the Game
Fri 18/09/2020 19:44:31
#38
The Rumpus Room / Re: Name the Game
Thu 17/09/2020 21:40:29
Pushover
#39
The Rumpus Room / Re: Guess the TV show
Tue 08/09/2020 22:48:29
It is Columbo.
#40
The Rumpus Room / Re: Guess the TV show
Tue 08/09/2020 21:00:37
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