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Messages - newwaveburritos

#61


This is kind of cheating since it's just an urban decay version of an existing background I already had and I'm also going to exclude myself from the voting since I'm the one who came up with the theme.
#62
I need to do one for my own dang theme anyway!!
#63
I think so especially since the forums were down for a couple of days anyway.
#64
Oh, nice!  We're off to a strong start!!  Excellent work @RootBound
#65
Always excited to see what you're up to and this looks amazing!
#66
This go-round let's all take a look at the reach of time and its effects on our cities.

Take this to mean whatever you like.  It could be a Rust Belt bar on a street where nobody lives or it could be the seedy underbelly of a dystopian cyberpunk city.  It could be the streets of Whitechapel where Jack the Ripper stalked his prey.  Or just Detroit.  From Wadjet Eye's New York City of the past, present, and future to the steel sky of Union City there's a long history of adventure games taking place in such an environment.






Take three weeks to come up with something then we'll have a week of voting.  Is that the normal period of time?



Entries will be judged on the following and will close on Tuesday February 21th.


Concept: What is the background about? What sort of mood does it spark? What is, as it were, the big idea?

Playability: What is its opportunity for gameplay like? Walkable areas, hot-spots, and so forth?

Artistic Execution: How well does the picture convey an atmosphere? How well is it executed?
#67
Oh, I didn't realize this existed.  Excellent resource.  Thank you!!
#68
Oh excellent!  Thanks everybody!  And Creamy that's the basis of my handle, yes.  It's really strange to see it here lol.  That's the name of my restaurant.  Come on by next time you're in town!!  I'll work up a theme and make a new post soon!!
#69
I think formatting the code so that it's easier to read the if/else statements.  I personally am having trouble following where these begin and end.  I'm also not sure what these variables are but I can say that this:

Code: AGS
  int trans2 = gAnn1000.Transparency;

  while (trans2 > 0){
     trans2--;
     gAnn1000.Transparency = trans2;}
     Wait(1);

won't work because the Wait(1) is outside the while statement.  I think cleaning up the brackets with help you read it and figure out where it's going wrong.

Code: AGS
  int trans2 = gAnn1000.Transparency;

  while (trans2 > 0){
    trans2--;
    gAnn1000.Transparency = trans2;
    Wait(1);
  }
#70
It can certainly be done.  Where and how do you start the music playing?  How do you have the audio/music in your project?
#71
Gotta keep 'em somewhere!

#72
Quote from: Bulbapuck on Mon 26/12/2022 21:07:22It's called Alien Prison Escape and I sincerely hope I fixed all the bugs   :-D


Oh, busting out of space jail, eh?  You love to see it!  It's an idea I've held dear for a long time lol.  Although I should note that I think I did actually find a bug.

Spoiler
When you're trying to play Rock, Paper, Scissor with Baxter I managed to get stuck in the Rock/Paper/Scissors/You Go First dialog menu.  I don't really remember how I had gotten there because I had been clicking around the dialog trees a lot trying to figure out exactly what I was supposed to be doing so I had been probably clicked on a choice or another at least fifty times.
[close]

Fun so far though!  Good job getting one done!  This jives well with my sense of humor, too, which is nice.
#73
Congrats!  It's nice to have one with a lot of entries!  Great job everybody!!
#74
Okay, guess I'll go first!

#75
Quote from: lapsking on Wed 21/12/2022 12:45:41...my next idea is when player uses an item on another item in a specific room, specific things happen and if he does the same in the rest of the rooms another thing happens. But I don't know how to do that either.

The way to do this is with an if statement.  Something like:

Code: AGS

//from the global script.  The function is created when you click on the "..." in the events pane on the inventory item on "use inventory on this item."

function iDagger_UseInv()
{
  if (player.ActiveInventory==iFlint){
    if (player.Room!=3){  //or whatever room this needs to happen in
      player.Say("It's too dangerous to try that right here."); //message which indicates this is possible just not right here.
    }
    else{
      //creating spark code goes here
    }
  }
}
#76
If I understand what you're saying you want the player to make a peanut butter and jelly sandwich.  The bread has to stay on the counter and you don't want the player to make a mixture of peanut butter and jelly because that's not how you make a peanut butter and jelly sandwich.  You want the player to use the peanut butter on the bread and then next the jelly?  The analogy breaks down here, I think.  Is it like a situation in which the player must hold peanut butter in one hand while holding jelly in the other and then they click the bread?  The order of operations is important?

Another work around you could try if you didn't want to update the actual "action text" you could just make some variables and use a GUI that imitates the action text when the correct conditions are met.  Not sure how well that would work with Tumbleweed, though.
#77
I can help out, I think, since I wrote the thing!  It does actually only run in browser right now.  I didn't have time to upload the downloadable version before I ran out of time. Certainly I can add it to the page since it doesn't actually change the game but I wanted to err on the side of caution.  Alt+Enter will get you to fullscreen but I was having problems with the fullscreen popup on itch in that I couldn't always get the keyboard to work and it's actually  keyboard only control.

As to goals there's a magical map you need to find in the second "room" of the maze.  If you get stuck though you can actually just press "M" to bring up the map at any time since I didn't bother to add a check in the game to make sure you actually had the map before using it.  There really isn't a ton to do in the game but hunt down the ghost.  You'll get a bit more direction when you find the map but essentially you're just traversing the length on the maze which is relatively linear in that it's four "rooms" on top of one another.
#78
Dracula has been annoyed by a rude ghost for the last time.  He takes the affront so personally he chases the ghost into his maze of a dungeon where he aims to dispatch that pesky shade from this mortal coil.  Wander a new maze every game while you find ghost-busting tools in this short EGA dungeon crawler.

MAGS November 2022 entry:

https://springstreetonline.itch.io/ghost-hunter-dracula



#79
@eri0o "Don't Give up the Cat" would have also fit this theme lol.
#80
I can't imagine there's not a few bugs in here but you can finish the game if you play it exactly like I did!!

A different maze every time you start a new game!!  EriOo inspired me to do a ghost hunt dungeon crawl and I barely made it in time but it's all there.

Ghost Hunter: Dracula

If you like dungeons this is really the bones of a larger project so stay tuned.

EDITED TO ADD SCREENSHOTS:





Tough to pick just three since the whole game looks so different screen to screen lol...
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