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Messages - newwaveburritos

#81
I have the bones of it done I just need to, uh, add a quick and simple and appropriately stupid story.  Two days should be plenty.  Thanks!
#82
I have something that's almost ready but I'm not sure if i can get it finished by midnight.  I guess we'll see!
#83
One thing I have learned that I've found useful is that the player doesn't have to be the "player" the player just has to look like the player.  If it's easier for you to use something else  like maybe like maybe an object or even a GUI that can't move and keep the player as the player then you could do that rather than try scripting very specific behavior.
#84
I played it a few years ago and loved the graphics but I did not love the gameplay so I never finished it.  Not much to add here I'm afraid lol.
#85
I appreciate your taking the time to post these as I've gotten a number of free games I would have otherwise missed.
#86
Oh, wow, I didn't know that either and I coded it myself the hard way.  Well, live and learn!
#87
That was the problem exactly.  Thanks for your help!
#88
This is maybe a dumb question but I'm having trouble getting this to work.  I can run the demo just fine in AGS4 but when I move the scripts over into another project it doesn't seem to like it.  I just made a new script and copied the body of the DistFX script and header over then added the other part of the code to the Room 1 script but when I try to compile I get:

Failed to save room room1.crm; details below
DistortionFX.ash(16): The struct 'DistFX' extends 'DistFX', and 'DistFX::get_DrawingTransparency' is already defined. See line 5

Line 5 is the header:

Code: ags
struct DistFX{

Is this an AGS4 thing or am I missing something (probably) obvious?
#89
Oh, well, this is awesome.
#90
It would be pretty hilarious if you kept your mock-up as finished art.  This sounds like the kind of game that would benefit from some ample play-testing so lemme know if you need a hand with it. 

(By the way, I sent you a DM about this but I think if you're new to the forum they're pretty easy to overlook.  But maybe you're just not interested and that's fine, too!)
#91
Oh, nice!  This is the kind of thing that I like!!
#92
Oh, very cool.  I was hoping we'd get an update but I sure wasn't expecting a whole ass demo!  Great wor; I look forward to playing it.
#93
Oh yeah love this theme!  And I think I'm not alone in that so I hope there's a lot of entries this time around!
#94
Having a puzzle where you can only fit three of the six ideas into your game project would be amusing.
#95
Yeah, thanks for putting that in here because I agree.  I think it's a great idea to do both.  Is there anyway to determine which template is the most popular?  That is, it seems like using the most popular template might be the best one to use for an example game.  Anecdotally, just from being around the forums and Discord though I don't think that I could actually pick out one that people talk about or ask about over another one.  They honestly seem pretty even to me.
#96
There was some chatter on the Discord and since I think there's some people on the forum who aren't there I thought I would make a post to discuss it.  I think it's a really good idea since I think a lot of people here and probably people we don't even know about could really benefit from something like that.  I think making a list of features we would want to include would be a good place to start.  That is, what do we think needs a working example game to showcase?  Some of the discussion on the Discord inlcuded custom dialog options are a custom .Say function.  What else comes to mind?
#97
Welcome to AGS!  This looks great!!  Excited to follow the production.  And, yeah, don't hesitate to ask a question.  Lord knows I've asked plenty of dumb ones.
#98
Engine Development / Re: AGS engine Web port
Sun 18/09/2022 05:10:41
When I use the link from your website (https://ericoporto.github.io/agsjs/) it doesn't work and the console tells me this:

Failed to load resource: the server responded with a status of 404 ()
(index):1 00:03:49:504: Adventure Game Studio v3.6 Interpreter
(index):1 00:03:49:509: Copyright (c) 1999-2011 Chris Jones and 2011-2022 others
(index):1 00:03:49:509: ACI version 3.6.0.24
(index):1 00:03:49:510:
(index):1 00:03:49:510: Initializing backend libs
(index):1 00:03:49:511: Initializing game data
(index):1 00:03:49:513: Opened game data file: game28.dta
(index):1 00:03:49:513: Game data version: 3060021
(index):1 00:03:49:513: Compiled with: 3.6.0.35
(index):1 00:03:49:513: Startup directory: /
(index):1 00:03:49:513: Data directory: /
(index):1 00:03:49:513: Setting up game configuration
(index):1 00:03:49:516: Logging to warnings.log
(index):1 00:03:49:518: Unable to init voice pack 'speech.vox', file not found or of unknown format.
(index):1 00:03:49:519: Initializing TTF renderer
(index):1 00:03:49:519: Initializing mouse: number of buttons reported is 3
(index):1 00:03:49:519: Install timer
(index):1 00:03:49:519: Audio driver: emscripten
(index):1 00:03:49:533: AudioCore: opened device "Emscripten OpenAL"
(index):1 00:03:49:533:
(index):1 00:03:49:537: Install exit handler
(index):1 00:03:49:537: Initialize path finder library
(index):1 00:03:49:539: Game title: 'Saturday Night Jam'
(index):1 00:03:49:551: Game GUI version: 119
(index):1 00:03:49:555: Requested script API: unknown (3060026), compat level: unknown (3060026)
(index):1 00:03:49:555: Warning: this game requests a higher version of AGS script API, it may not run correctly or run at all.
(index):1 00:03:49:594: unresolved import 'Overlay::CreateGraphical^5' in 'SpeechBubble_0.8.0.asc'
(index):1 00:03:49:594: unresolved import 'Character::Animate^7' in 'SpeechBubble_0.8.0.asc'
(index):1 00:03:49:595: Loading game failed with error:
(index):1 00:03:49:595: Script link failed.
(index):1 00:03:49:595: Error (line unknown): in SpeechBubble_0.8.0.asc: 2 unresolved imports (last: Character::Animate^7).
(index):1 00:03:49:595:
(index):1 00:03:49:595: The game files may be incomplete, corrupt or from unsupported version of AGS.
(index):1 00:03:49:599: ***** ENGINE HAS SHUTDOWN

It does work when I upload to itch.io so it's sort of immaterial really but I thought you might want to know about it.  I commented out some other code that also wasn't working that was telling me I had some unresolved imports of GUI buttons which is what led me here.  It's weird though because I had both of those pieces of code in it before and I did manage to make it work.  I was so excited I took a screenshot so I know I wasn't dreaming!!
#99
This is great excellent job getting it up there and out there!  I just love the EGA graphics.  They're tops!!
#100
Oh wow I didn't even know this was a thing until just now.  Well, I guess I have all the old episodes to listen to!  Great work.
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