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Topics - nightmarer

#42
Hello, I have in my game SierraWithBackgorund as Speech style in my general settings.
But there are sometimes which I prefer not showing the mugshots.
So I'm using
Speech.Style = eSpeechLucasarts;
in my script.
The first problem is that whenever the character speaks it turns in the mugshot, as the SpeechView is still the mugshot. Then I change the SpeechView to the standard view of the caracter, and then whenever the character speaks it does the walking movement.
How can I deal with this problem?

Regards.
#43
Hello.

I am having a Null Pointer Exception with an Audio Channel set in one room, but it happens the second time I visit the room.

Code: ags
AudioChannel *acPropaganda;

function room_Load() {
 acPropaganda = aSpeech_close.Play();
 acPropaganda.SetRoomLocation(866, 252);
}

function room_Leave(){//Always exit from Station Out
 if(acPropaganda.IsPlaying) {
    acPropaganda.Stop();
 }
}

The SetRoomLocation line is the one which is returning the error, I tried using
Code: ags
function room_Load() {
 acPropaganda = aSpeech_close.Play();
 if (acPropaganda == null) 
  acPropaganda.SetRoomLocation(866, 252);
}
but then I'm having the Null Pointer Exception in the if.
I don't know what I'm doing wrong.
#44
Hello,

I've been trying to make my character to change the view but it is not doing it.

Code: ags
    Isaac.ChangeView(583);
    Display("%d", Isaac.View);

The display it shows the number 583 rightly, but it is showing the normal view of the character. The view 583 is showing other sprites.

I think that this is a kind of bug.

I'm still using the 3.5.1 and the last patch, by the way.
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