Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - qptain Nemo

#101
The Rumpus Room / Re: Name the Game
Mon 22/07/2013 17:24:31
Haha, I actually consdered posting this! It's Ooze: Creepy Nites.

#102
The Rumpus Room / Re: Name the Game
Mon 22/07/2013 16:36:06
I knew you'd guess in 3 seconds, but the screenie was too fun not to use. :) Yeah, lovely game.
#103
The Rumpus Room / Re: Name the Game
Mon 22/07/2013 13:35:14
[imgzoom]http://i.imgur.com/ZSgGPk2.png[/imgzoom]
#104
The Rumpus Room / Re: Name the Game
Mon 22/07/2013 12:29:49
Cosmology of Kyoto?
#105
The Rumpus Room / Re: Name the Game
Wed 17/07/2013 14:06:29
Yep.
#106
The Rumpus Room / Re: Name the Game
Wed 17/07/2013 13:37:33
Bring it on.

[imgzoom]http://i.imgur.com/eRT9E4o.png[/imgzoom]
#107
The Rumpus Room / Re: Name the Game
Wed 17/07/2013 13:22:18
on abstauber's hunch, is it Fascination?
#108
The Rumpus Room / Re: Name the Game
Tue 16/07/2013 12:05:21
Quote from: abstauber on Tue 16/07/2013 12:00:35
Frederik Pohl's Gateway it is!
Right you are!

Quote from: abstauber on Tue 16/07/2013 12:00:35
Those Legend games are so tricky to guess
Depends on the exposure to them I'd say. :P
#109
The Rumpus Room / Re: Name the Game
Tue 16/07/2013 10:51:52
Nope, nope, nope.

Abstauber, you're getting closer though.
Time to try to make it easier I suppose.

#110
The Rumpus Room / Re: Name the Game
Sun 14/07/2013 22:13:51
Blade Runner


the GUI was removed and all that
#111
The Rumpus Room / Re: Name the Game
Sun 14/07/2013 21:39:37
You know your games, Gribbler. Yes.
#112
The Rumpus Room / Re: Name the Game
Sun 14/07/2013 15:01:30
Silent Hill 1 ^_^

How about this one?
#113
The Rumpus Room / Re: Name the Game
Sun 14/07/2013 12:01:29
Aw man, and here I thought I'm giving a hardish game. I'll be less merciful the next time. :P You're absolutely correct.
#114
The Rumpus Room / Re: Name the Game
Sun 14/07/2013 11:51:20
Not to somebody who's in love with the game to the point of unhealthy obsession!

Anyway,
[imgzoom]http://i.imgur.com/aLS4LmO.png[/imgzoom]
#115
The Rumpus Room / Re: Name the Game
Sun 14/07/2013 11:19:45
Legend of Kyrandia: Book One, Timbermist Woods (if memory serves), under Brandon's Treehouse. Amiga port, if I'm not mistaken.
#116
The Rumpus Room / Re: Happy Birthday Thread!
Wed 10/07/2013 20:07:28
Happy Technobirthday, Technocrat!
#117
Ladies and gentlemen, I'd like you to know that people who liked the music in the game may now get it in good quality for whatever price including 0. :)
http://qptainnemo.bandcamp.com/album/falling-skywards
#118
Quote from: Cuiki on Fri 23/07/2010 17:35:44
But if you show your progress each week, then you kinda reveal what your game is about, no?
Well... yeah. But:
1. Not everybody has to check on your game every week and obviously not everybody will. Only the competition hosts have to check if you're making progress or not. To the majority of public your game will still be completely fresh after the moment of final release.
2. It's very likely you're revealing stuff in your game in chronological order anyway unless you have some exotic non-linear development methods. So even if somebody plays every week's demo, he still gets everything in the kinda appropriate order without really spoiling anything I guess.
3. If you're really concerned about this, you can follow the rule very formally, i.e. submit demo with new rooms available, but make all hotspots not fully interactive or in some other way make demo non-revealing.
4. And finally the quite obvious measure which I came up with only after writing all previous stuff: the demos that are submited to the compo can be made non-public. Or they can be made either public or non-public by the will of the developers. Because it only matters that the competition hosts check on your progress after all.
#119
Andail, I wouldn't just test the endurance of makers, because it can be fun to watch but the games' quality can suffer if it's just a some sort of race instead of a game-making event.

I'd do it like this. There's a fixed deadline - 1 month or 3 months or 6 months - depending on how complex the contest's topic & concept are. Everybody must show progress at least once each week until this date strikes. Anyone who doesn't show an update in a week drops out and his game doesn't participate in the final voting/choosing of the winner. But anyone can at any moment claim that his game is finished, in which case his game remains eligible in the end, but obviously he can't update it anymore and will have to compete with games which were worked on for a longer time. Games that make it to the end are judged/voted for as they usually are: by the overall quality, how enjoyable and well-executed they are, etc.
#120
I was babbling random crap on #ags as usual while people hinted that one particular idea is worth sharing so here you go.

The idea for the competition is about that it lasts relatively long - a month, two months, three months or whatever - but each participant must submit a demo of his/her game every week. Moreso the demo must contain new content every week. For example each new week there must be 2 new rooms in the game. Of course some variety in this rule can be made, i.e. if the maker doesn't want to add 2 more rooms at the moment or at all he must add 15 more interactive hotspots, or 10 more dialogues or some puzzles or some other original content. If he doesn't he either claims his game to be complete or drops out of the competition with much much shame.

As the one last note - as much as i love AGS i'd like such compo to be engine-wide.

Thank you for your attention.
SMF spam blocked by CleanTalk