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Show posts MenuQuote from: SimB on Sat 31/03/2007 20:42:00
I really think there isn't enough focus on actually making AGS games. Sure the activities help, especially things like the BG Blitz and Sprite Jam, but the MAGS is the only regular games activity.
I'm quite aware that the MAGS doesn't get many entries, and I think that's simply due to it being very long and demanding. Most people work alone, and the motivation to plough in several hours of work a day for a month, with no encouragement (in most cases) and a looming deadline is hard to find.
I'm suggesting a new game making activity similar to the ATC that runs once every 2 months. A team of 3 people is given 2 weeks to produce a game. Here is the timeline:
- Day 1: First day of month. Participants have until the 10th to post in the activity thread to sign up. All entrants names are collected and teams of 3 are randomly selected. People may not form their own teams.
- Day 11: Teams are announced. Team members are encouraged to contact each other during this time and check that they are still active. Any members AWOL must be reported by the end of the 12th or the team must make do without.
- Day 13: Each team is given 2 quite strict sets of guidelines governing game theme, characters, puzzles etc. Think MAGS but not so broad. Each team in the competition has been given different guidelines (not sure about this). Work, and planning, may now begin. Some teams may prefer to spend more time planning.
- Day 29: Deadline. Entries are posted in the activity thread by one team member.
- Day 30: Voting opens.
- Day ~ 40 (second month): Voting closes. Winner announced.
I think this timescale might work quite nicely because people who begin a MAGS entry and give up can still apply to this activity if they are early enough. With any luck they will have just been using AGS and their graphics/music programs for their MAGS entry so they are well prepared. This competition differs from the ATC by being shorter and having randomly chosen teams, so hopefully more and less experienced members will be mixed together more evenly. Newbies will learn from more experienced members and hopefully try their best to keep a high standard, but I'd like to add that this shouldn't be a fiercely competitive activity.
I remember being in an ATC and really enjoying it. We had a randomised team (since those remamining without a team were grouped up) but had 2 AWOLS, which hopefully should not be able to happen so often here.
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