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Messages - rongel

#101
AGS Games in Production / Re: The Witch House
Fri 11/09/2020 07:47:11
Quote from: TheFrighter on Thu 10/09/2020 17:43:09
Are you planning to make it commercial? Cool idea... but personally I don't like Steam...

That is the idea currently, and it could make further development possible. There are many places where you can buy and sell games, so you could probably get it from somewhere else too.
#102
AGS Games in Production / Re: The Witch House
Thu 10/09/2020 15:22:42
Quote from: KyriakosCH on Thu 10/09/2020 12:40:46
Looks great :)

Thanks! I haven't read the story in few years, and at this point I kind of dread it. Who knows what I have missed!
#103
AGS Games in Production / Re: The Witch House
Thu 10/09/2020 08:56:55
Hi everybody!

I wanted to share something new, so here's a GIF of the Miskatonic river and the Unvisited Island. What are those mysterious lights on the island? Is someone there?



It's been about two years(!) since I shared the day version of the same location, so it was about time. Fortunately the evening and night versions have been completed long ago, but now there's little more activity on the island.

I've been working on the game now full-time for several months and this quote by Tom Cargill starts to make sense: The first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent of the code accounts for the other 90 percent of the development time.

Because I started to make the game with relatively no experience in coding, I think I have redone it now several times. Nice thing is that when you condense a huge block of bad script into a nice, tight package, it's kind of purifying feeling, like you just cleaned your house. And the game is now much easier to work on and edit, when it's standing on a solid ground.

But a very daunting task is looming in the horizon... Deciding how to publish the game! It is something that I need to focus on quite soon, and make some tough decisions!
#104
AGS Games in Production / Re: The Witch House
Fri 26/06/2020 08:01:08
Quote from: SarahLiz on Thu 25/06/2020 21:56:47
Whew!  I’m so relieved that you’re still working on this gameâ€"I was getting worried!

Every update/new screenshot looks so, so good!!

Thanks, very nice to hear that!

The game is far beyond being abandoned, but real life and other work have a habit of delaying it. I'll try to post updates more often, so that I won't cause any unnecessary worries.  :-D
#105
AGS Games in Production / Re: The Witch House
Wed 17/06/2020 20:10:15
Quote from: ToeKnee on Wed 17/06/2020 17:28:11
So exciting.... Well done with awesome graphics and what will undoubtedly be great game-play... Once you finish it you will have something for the rest of your life you can be proud of and 'own'.... well done
Thanks for the nice words!  ;-D There is still a lot to do, so I need to keep my feet on the ground.
#106
AGS Games in Production / Re: The Witch House
Wed 17/06/2020 09:30:26
Quote from: Laura Hunt on Wed 17/06/2020 09:01:41
Great news! I'm so hyped for this ;-D

Thanks! I'm hyped for Winter's Night!
#107
AGS Games in Production / Re: The Witch House
Wed 17/06/2020 08:10:51
Hello there!

Still alive and kicking! It's been ages since I last updated this thread, I'm sorry about that. First I had too much other work, and after that I started working on the game so furiously, that I had no patience to do updates. So the good news is that for the last 1.5  months I've been working on "The Witch House" full-time. Currently working on the ending, which is a big part of the game. There are several different endings and combinations of endings, depending on player's actions. So it's a lot of work, but finally it's starting to shape up.

And exciting news considering the music! Troy Sterling Nies (who composed The Whisperer in Darkness and The Call of Cthulhu films for example) has started composing music for the game, and it sounds great! Really exciting to see the game coming together.

I don't want to show too much of the ending (at least not yet), so here's a still from Elwood's room:



Elwood is Walter's neighbour, and a fellow university student. Walter can relax at his place, and even spend the night to avoid the nightly terrors at his own room.
#108
AGS Games in Production / Re: The Witch House
Fri 03/01/2020 08:41:09
Quote from: Matti on Thu 02/01/2020 11:15:29
Beautiful gifs  :)

Thanks Matti! It's a pain to make a decent GIF, but I guess it's still the best format for a quick animation preview.
#109
AGS Games in Production / Re: The Witch House
Thu 02/01/2020 10:43:02
Happy New Year!  :=

Here's a couple of GIFs to start the year: Alchemy and Chemistry GUIs.

Walter can make three different potions if he knows the recipes for them (or if he's very lucky). Basically the alchemy and chemistry are the same, so you can replace some of the required ingredients with synthetic substances.  For example you could use Pyrite instead of Fool's Gold if you have basic alchemy / chemistry knowledge. The actual "minigame" is very simple, you just add the right amont of ingredients and the potion will be distilled automatically.

Chemistry:


Alchemy:
#110
The Rumpus Room / Re: Name the Game
Wed 01/01/2020 20:53:24
Quote from: Jack on Wed 01/01/2020 20:19:38
Silent Hunter 5?

Correct!  :-D

I used to play that like crazy, and even did some modding on it. Like the lifeboat-mod that you see in the picture.
#111
The Rumpus Room / Re: Name the Game
Wed 01/01/2020 18:32:27
Quote from: Mandle on Wed 01/01/2020 11:41:03
World Of Warships?

No, it's more hardcore simulator from 2010...
#112
The Rumpus Room / Re: Name the Game
Wed 01/01/2020 10:08:42
Quote from: Mandle on Tue 31/12/2019 23:36:16
One of the Biohazard (Resident Evil) games? (reminds me of the start of one of the movies)

Nope.
#113
The Rumpus Room / Re: Name the Game
Tue 31/12/2019 09:23:34
Quote from: Mandle on Mon 30/12/2019 16:17:14
Indeed that is the game!!! And, yes, it is both exciting and frustrating! Lets get in touch to play some games! My coach name is Mandle.

I think my coach name is Rongel. I'm planning to get a new pc soon (my current computer is getting old and feeble), so maybe I'll get back into BB 2 after that.

Ok, here's a new screenshot:

#114
The Rumpus Room / Re: Name the Game
Mon 30/12/2019 13:37:42
Quote from: Mandle on Sun 29/12/2019 07:44:55
Hidden because image is a bit big but I kept it that way to show details better.

It's Bloodbowl 2! One of the most exciting / frustrating games ever. I have over 500 hours in it, but haven't played it in a while. I hope the game stays active, and people keep playing it.
#115
The Rumpus Room / Re: What's on TV?
Sat 28/09/2019 20:25:23
Quote from: Jack on Sat 28/09/2019 17:47:06
Correct, it's Chernobyl. What a brilliant show. I've seen it twice and still can't get it out of my head. I give it 3.6 roentgens.

Yay! Someone can take my turn, bit busy now. I saw the image and I just had to react, amazing tv-series, and a super interesting topic.
#116
The Rumpus Room / Re: What's on TV?
Sat 28/09/2019 16:24:22
I know this, it must be Chernobyl! That was an amazing scene.
#117
AGS Games in Production / Re: The Witch House
Fri 13/09/2019 19:49:03
Quote from: mkennedy on Fri 13/09/2019 16:36:10
Can the robbery happen anywhere or is it more likely if Walter is in certain areas? For the fight and escape options is there a random number generated to determine success? The easiest option I would assume would be to hand over all your money, but would it be possible for Walter to store his money and other valuables in his room or Elwood's place and how would the  robber react?

Right now the robbery can happen when travelling at night around Arkham. There is a fancy random room that is generated when the encounter happens. It's quite simple at the moment, the robber might leave you some money by mistake. And if you're broke, there is nothing to lose. Walter isn't a fighter, so that's a bad option unless you have somekind of advantage.
#118
AGS Games in Production / Re: The Witch House
Fri 13/09/2019 07:41:42
Quote from: TheFrighter on Thu 12/09/2019 17:44:54
Game Over are possible in this game?

Yes, if Walter's hitpoints drop to zero before the May-Eve. Ofcourse you gain hitpoints when resting, eating, using medicine or potions. So it's not that easy to die.
#119
AGS Games in Production / Re: The Witch House
Thu 12/09/2019 11:16:13
Quote from: Laura Hunt on Thu 12/09/2019 11:04:40
Loving everything about this so far! How much longer are you going to make us wait for it? ;)

Thanks, nice to hear that! Maybe one year more...?  :-D
#120
AGS Games in Production / Re: The Witch House
Thu 12/09/2019 10:54:40
Hello there!

It's been ages since I last posted an update, so here's something new for you. I've been working a lot on the game recently, and it's starting to be actually fun to play! Still, a lot of work to be done, mostly because of the non-linear structure of the game, and balancing all the game mechanics and variables.



This is a robbery! This encounter is a random event which may or may not happen. There are other encounters too, and I would love to add even more, but best to keep it simple for now. Walter can try to escape, even fight, and a planned feature is that he can file a report to police, and with some luck get back his money later on. So it's not Game Over when robbery happens. And no, there isn't a fight minigame!



What is going on here? Let's hope it's just a bad dream...
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