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Messages - rongel

#161
AGS Games in Production / Re: The Witch House
Thu 07/09/2017 20:55:14
Quote from: ClickClickClick on Thu 07/09/2017 17:47:32
Is this going to be a commercial release?

Short answer is that I don't know yet! This started as a hobby project, but is much more serious work now. And I still want to continue without any limits or deadlines. Publishing the game is something that I have no experience on. I have some plans/hopes but nothing concrete yet. So the answer is maybe!
#162
AGS Games in Production / Re: The Witch House
Thu 07/09/2017 17:37:10
Thanks all! :-D

It's my first time working on pixel graphics, so the art style formed quite naturally, it sort of just became that way. My background is in animation, so that helps too!

These screen caps are quite old, and there is more stuff in the storage. Miskatonic University is keeping me occupied currently, as it's a big block in the game.
#163
AGS Games in Production / Re: The Witch House
Wed 06/09/2017 20:45:27
The lobby of the Dombrowski's lodging house:



Walter is complaining about the scurrying of the rats.
#164
AGS Games in Production / Re: The Witch House
Tue 29/08/2017 06:45:01
Quote from: SarahLiz on Fri 25/08/2017 20:44:38
Oh hell yeah...this looks awesome!! 
Quote from: xBRANEx on Wed 23/08/2017 13:11:27
I'm in love with this project! I wish you luck!

Thanks, nice to hear that!

Another screenie:



Walter is attending a lecture at Miskatonic University. At this moment there are four lectures and exams that you can attend (but you don't have to!). If you have studied enough, you'll get better grades. There is also a little query in exams that checks if you remember what you have read, so that affects the grades too.

Currently working with the university library, and building a system how to borrow borrow specific books for the right course. The occult books are kept under lock and key, and you need a special permission from the Chief Librarian Dr. Armitage to use those.
#165
AGS Games in Production / Re: The Witch House
Wed 23/08/2017 09:46:52
This page needs some animation:

 

Walter Gilman, Landlord Mrs. Dombrowski, and a generic Arkham Citizen marching away.



#166
AGS Games in Production / Re: The Witch House
Mon 21/08/2017 16:53:34
Thanks for the comments! I'll update the page now and then, there is quite a lot of things already done, but don't want to spoil the exciting stuff too much.

Selmiak, that's a interesting comment about the house looking too friendly. You are right that I don't want it to look too much like a "haunted house". Things will get grim, but at start it's just another old house. I think that Arkham is presented many times too ghastly, like it's almost a cemetary. But ofcourse the right balance is important, it can't be a fairytale house either.
#167


Whether the dreams brought on the fever or the fever brought on the dreams Walter Gilman did not know. - H.P. Lovecraft, The Dreams in the Witch House

WISHLIST NOW!

STEAM: https://store.steampowered.com/app/1902850/Dreams_in_the_Witch_House/
GOG: https://www.gog.com/en/game/dreams_in_the_witch_house

Story :

Walter Gilman has just moved to Arkham and is starting his studies at the Miskatonic University. The Dombrowski's boarding house where he resides has a bad reputation, but Walter doesn't mind the old rumours.
Until the dreams start. Can Walter hang on for two months and suffer through the dreaded May-Eve when witches roam the earth and the slaves of Satan gather for nameless rites and deeds?

Description:

The Witch House is an urban survival adventure game, where the player has to survive for two months, and face the May-Eve night. The game combines RPG elements to classic adventure game genre.
The player can choose to explore the old rumours, read the forbidden books at Miskatonic University, or concentrate on studies and keeping Walter in a good physical and mental state.

Based on the short story "Dreams in the Witch House" by H.P. Lovecraft.

Features:

- Open world sandbox meets traditional point and click adventure game
- Set in the late 1920's Arkham city
- Advancing time and day/evening/night - cycles
- RPG elements: Money, health, sanity, hunger and several other character states 
- Random events, city activities and encounters
- Several endings depending on player's actions
- 320 x 180 pixel graphics
- Two click-interface
- Music by Troy Sterling Nies (Call of Cthulhu, The Whisperer in the Darkness)

Release date: February 16th 2023

Developer: Atom Brain Games

Publisher: Bonus Stage Publishing

Teaser Trailer:

https://youtu.be/Z889XCE-Zq0

Screenshots:








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