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Messages - strazer

#21
As for the room slide transition, I tried the method you suggest a while ago.
#22
The Rumpus Room / Re: Happy Birthday Thread!
Wed 18/05/2005 12:20:13
Happy Birthday, Rich!
#24
QuoteActually, I figured out what all was wrong.

Care to tell us what was wrong?

As for the quit screen, in addition to the GUI a control was clicked on, you also have to check which control it was, hence your interface_click function should look something like this:

Code: ags

function interface_click(int interface, int control) {

  if (interface == YOURGUI) { // if any control on that GUI was clicked
    if (control == 2) { // if control no. 2 was clicked (quit button)
      QuitGame(0); // quit game without asking
    }
  }

}


Note I have used "control" as the variable name instead of the default "button" since I like that term better.

And please, if you have basic questions such as this that are not directly related to the subject of the thread, please open a new thread in the Beginner's Forum instead of posting to the sticky threads. Thanks.
#25
Before it fades into oblivion, here's Eric's (MrColossal's) character template: http://kafkaskoffee.com/tutorials/walkcycletut.shtml
#26


After running to the train to the world cup 2006 semi-final here in Germany.
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