Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - subspark

#1
Hey folks.

Forgive the thread necro. Has there been any progress on AGS for OS X 10.6+?

I ask this with high optimism because we're in the final release phase for our first commercial AGS game.
So, obviously broadening our audience is in our best interests. Porting to OS X will cover a significant market portion for us (approx. 47% consumer uptake) if our previous consumer base is anything to go by.

8-bit image loading for Allegro 5 is happening here:
https://www.allegro.cc/forums/thread/610190
#2
Engine Development / Re: AGS engine iOS port
Wed 16/05/2012 06:42:52
I knew you'd deliver the goods here my friend. Nice going. You are pioneer of multiplatformobility here!

Kudos and congratulations.  :wink:
#3
About working with scripts, does anyone remember The Conversation Engine from The Forgotten Element?

They had something fairly comprehensive going on there for a while.
#4
Huh?  :)

Agrees about the cup contents, btw.
Sparky.
#5
Quoteas with the splash screen's tagline, this is something that can be continually added to over time.
The splash screen loads/disappears too quickly for me to be of any tipping use. Incidentally, CJ, are you still considering taking me up on our new AGS 3.3 splash screen I designed for you a couple of years ago?

To refresh your memory:


You should still have the PM with all necessary files/icons, chief!

Cheers,
Sparky.
#7
1) you double posted.
2) you revived an old thread.
3) A mod will get grumpy. ;)

The best info in creating a LucasArts gui is right in this thread! Take a look.

Cheers,
Spary.
#8
Yes and no. It's important to work with the developer to ensure a smooth and comfortable workflow. Obviously some major things have been changed since 2.7 (which we were warned about naturally) however I need 2.71's new features to work with. I've only just begun my game so theres really no harm in making a swift change over to the latest build.

In addition, after the upgrade and proper adjustments I don't think my game will become incompatible like it is now for quite some time. But as you said, it needs a few minor adjustments and at this stage, I'm prepared to try anything to get my games to work with the latest tools.

Again, if anyone could help me get the obsolete code to work with AGS v2.71 RC2 I would be most appreciative.

BTW: I've started a new thread. So please post there in regards to this issue.
http://www.adventuregamestudio.co.uk/yabb/index.php?PHPSESSID=ef5c5e1983193a0baabe32bb6a8a9a39opic=23252.0

Thanks again.
#9
Yes but it is safe to assume these changes in the way RC2 handles string constants is permanent. And I want my game to work with it as soon as possible. RC2 has been thouraghly tested or it would not be a release candidate.Ã,  :)

Minor bugs and hickups asside, I want my game to be compatible with the lastest + stablest version of AGS.

The point is, my game code isn't going to work with AGS 2.71 Final nor any future version. So I am asking anybody who 'knows what they're doing' for help in adjusting these minor errors to work with the new version's architecture sooner rather than later.

Too much?

Cheers.
#10
Still no update for MI2 Template? RC2 has been released and the MI2 template remains ever so.....incompatible.  :'(
#11
Hey. It's been a while...but, I am curious. Has anyone actually managed to recompile ANY of the LEC Templates for use with AGS 2.7 Beta 3 and succeeded with testing it fully?

Also, I wish to have a DOTT,FOA,MI2 style interface but my game resolution is 640x480. Is there an easy way of adjusting the code to take the > resolution into account?

In my opinion JAVA and .net fx is going to give AGS an expidential increase in functionality and user friendliness. But thats beside my point. Just loving the moment! Purely loving it!  :D

Any ideas about the resolution and any news on the LEC game templates' full compadability with 2.7b3 would be greatly appreciated.

Beers,

Subspark.
SMF spam blocked by CleanTalk