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Messages - yukonhorror

#1
I had a really neat idea for a competition.  I am very interested in education and educational research.  One thing I have come across is this study on IT and education.  Out of the 20,000 (or so) people interviewed, over 50% liked learning by using interactive games they could control. 

The suggestion I have for a competition is to design a game to teach something.  This can be anything from teaching calculus for college students or teaching chemistry to high school students.  I think you could have some really neat things to teach using AGS as the chalkboard. 

I am not talking about a multiple choice game to test rote knowledge.  I am saying design a game where the player investigates and explores, and as a result will learn the things of importance. 
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