Favourite | |
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Release Date | 4 July 2008 |
Release Type | Freeware |
Demo | |
Content Advisory | None | Suggestive dialog | None |
Operating System | Windows |
Setting | Sci-Fi |
Genre | Drama |
Story | Original |
Play Length | Demo |
Language | English |
Graphics | 800x600, 32-Bit Colour |
Downloaded | 5,823 All Time |
The last chapter of humanity will soon begin.
A game about transformations and destiny,
that confronts ourselves with our own existence.
(You need the Indeo video codec and a fast machine for this demo)
VAN_WOLTER | Demo |
cat | Voice of Gragh |
9 Months In | VA, Testing |
A Second Face - The Eye of Geltz is Watching Us | Voice of Fraka |
AGS Awards Ceremony 2016 | Organizing and hosting |
AGS Awards Ceremony 2017 | Organizing and hosting |
AGS Awards Ceremony 2018 | Organizing, Production, Hosting |
AGS Awards Ceremony 2020 | Organizing |
Apfelmännchen | Story, graphics, coding |
Apple Farm | Everything |
Big Blue World Domination [MAGS] | Testing |
Black Sect Remake | testing and additional graphics |
Blue Lobe Inc. | voice acting & beta testing |
Captain Disaster in: Death Has A Million Stomping Boots | Testing |
Cave of Avarice | Puzzle design, writing and coding |
Cornelius Cat in: How the Cat Saved Christmas | Game design, hand-crafted assets and implementation |
Cornelius Cat in: The Uncontrollable Pest | Game design, hand-crafted assets and implementation |
Draculator II: Byte of the Draculator | character design, cursor design, voice acting |
Earl Bobby is looking for a Loo | Testing |
Escape the Barn | Story, graphics, coding |
Feng Shui And The Art Of TV Reception | Testing and feedback |
Head over Heels | Story, graphics and coding |
Kanji Gakusei | Concept, graphics and coding |
Mr Bear Teaches English | Concept and coding |
Oh du lieber Augustin | Gamedesign, writing and coding, German translation |
RAM Ghost | Object Donation |
Sheep Quest | Story, graphics, coding |
Tales | help on early version of the game |
Tales - Tech Demo | German Version Proofreading |
The Bum | German proofreading |
The hunt for Goldbeard | Background art |
Toffee Trouble in Creamville | Game design, writing, coding, German translation |
UNGA needs MUMBA | voice acting |
jkohen | English proofread |
A Second Face - The Eye of Geltz is Watching Us | Testing, English translation |
Earl Bobby is looking for a Loo | English Translation |
Earl Bobby is looking for his Balls | english proofread and testing |
Masters of Sound | English proofread |
Rat Channel | translation |
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Comments
Showing 4 of 4 comments
Wheather he makes it commercial or not will be Woltaire's decision. But given all the commercial games around AGS that exist now I am sure that someone would buy this. This author is already among the top 10 of AGS game developers given the AGS game award list as a ranking. So he surely will reach his audience whatever he does... But I also don't see why a demo would point to a commercial release. There never was a production thread about this game at the AGS forums. So I doubt that it will be released in November after all.
Why assume that the game will cost money? Just because there's a demo doesn't mean it's going commercial. The game releases in November so the demo might just be to peak our interests in the interim.
I think that AGS is one of the best engines, I don't get this comment about it not being advance enough? Beside of that I think that Le Woltaire deserve to get something from his work! He already gave us 2 of the best AGS games ever to play for FREE isn't that enough?
I support your idea about selling the game! And I think that piracy is not the thing to worry about when adventure game genre is in question, ESPECIALLY AGS games. People here realy love adventure games, somebody will for sure buy it :)
Good ideea to sell the game (not that anyone would buy it knowing what the pirate teams are capable of), but that thing with the "really fast machine" intrigues me. I'll try and see if it works on mine and then I'll probably comment it more. Anyway, in my opinion all AGS games should be free. Those who want to sell should find a more advanced game engine. Anyway, you decide if you make free or commercial games.