Favourite
Release Date 4 July 2008
Release Type Freeware
Demo
Content Advisory None | Suggestive dialog | None
Operating System Windows
Setting Sci-Fi
Genre Drama
Story Original
Play Length Demo
Language English
Graphics 800x600, 32-Bit Colour
Downloaded 5,823 All Time

About

The last chapter of humanity will soon begin.
A game about transformations and destiny,
that confronts ourselves with our own existence.

(You need the Indeo video codec and a fast machine for this demo)

VAN_WOLTER Demo

cat Voice of Gragh
9 Months In VA, Testing
A Second Face - The Eye of Geltz is Watching Us Voice of Fraka
AGS Awards Ceremony 2016 Organizing and hosting
AGS Awards Ceremony 2017 Organizing and hosting
AGS Awards Ceremony 2018 Organizing, Production, Hosting
AGS Awards Ceremony 2020 Organizing
Apfelmännchen Story, graphics, coding
Apple Farm Everything
Big Blue World Domination [MAGS] Testing
Black Sect Remake testing and additional graphics
Blue Lobe Inc. voice acting & beta testing
Captain Disaster in: Death Has A Million Stomping Boots Testing
Cave of Avarice Puzzle design, writing and coding
Cornelius Cat in: How the Cat Saved Christmas Game design, hand-crafted assets and implementation
Cornelius Cat in: The Uncontrollable Pest Game design, hand-crafted assets and implementation
Draculator II: Byte of the Draculator character design, cursor design, voice acting
Earl Bobby is looking for a Loo Testing
Escape the Barn Story, graphics, coding
Feng Shui And The Art Of TV Reception Testing and feedback
Head over Heels Story, graphics and coding
Kanji Gakusei Concept, graphics and coding
Mr Bear Teaches English Concept and coding
Oh du lieber Augustin Gamedesign, writing and coding, German translation
RAM Ghost Object Donation
Sheep Quest Story, graphics, coding
Tales help on early version of the game
Tales - Tech Demo German Version Proofreading
The Bum German proofreading
The hunt for Goldbeard Background art
Toffee Trouble in Creamville Game design, writing, coding, German translation
UNGA needs MUMBA voice acting

jkohen English proofread
A Second Face - The Eye of Geltz is Watching Us Testing, English translation
Earl Bobby is looking for a Loo English Translation
Earl Bobby is looking for his Balls english proofread and testing
Masters of Sound English proofread
Rat Channel translation

Awards & Reviews

Image by 4KbShort

AGS Awards 2008 Winner

AGS Awards 2008 Winner

Best Demo

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Comments

Showing 4 of 4 comments


By sandrina on 31 August 2009

Wheather he makes it commercial or not will be Woltaire's decision. But given all the commercial games around AGS that exist now I am sure that someone would buy this. This author is already among the top 10 of AGS game developers given the AGS game award list as a ranking. So he surely will reach his audience whatever he does... But I also don't see why a demo would point to a commercial release. There never was a production thread about this game at the AGS forums. So I doubt that it will be released in November after all.


By Ersatz on 27 August 2009

Why assume that the game will cost money? Just because there's a demo doesn't mean it's going commercial. The game releases in November so the demo might just be to peak our interests in the interim.


By WhiteNigga on 19 January 2009

I think that AGS is one of the best engines, I don't get this comment about it not being advance enough? Beside of that I think that Le Woltaire deserve to get something from his work! He already gave us 2 of the best AGS games ever to play for FREE isn't that enough?
I support your idea about selling the game! And I think that piracy is not the thing to worry about when adventure game genre is in question, ESPECIALLY AGS games. People here realy love adventure games, somebody will for sure buy it :)


By thepr on 28 December 2008

Good ideea to sell the game (not that anyone would buy it knowing what the pirate teams are capable of), but that thing with the "really fast machine" intrigues me. I'll try and see if it works on mine and then I'll probably comment it more. Anyway, in my opinion all AGS games should be free. Those who want to sell should find a more advanced game engine. Anyway, you decide if you make free or commercial games.


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