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Ratings | | x3 | x12
Release Date 23 December 2008
Release Type Freeware
Content Advisory Mild | Sex scenes | Strong
Operating System Windows
Setting Fantasy
Genre Investigative
Story Original
Play Length Full Length Game
Languages English, German, Italian, Polish, Spanish
Voice Acting
Graphics 640x480, 32-Bit Colour
Downloaded 66,838 All Time

About

Now playable in English, German, Italian, Polish and Spanish.

In the infinity of space there is a planet with two faces turning around an old, white sun to which it always shows the same side. The other is enveloped in total darkness.

On each face life has developed in a different way. The bright side is inhabited by people who call themselves Strefis, the illuminated ones, while the dark side is populated by the Ugeltz, the people of night.

No Ugeltz has ever seen a Strefis however each civilisation remembers the other, in legends.

Extended Trailer: http://www.youtube.com/watch?v=1mK_xlqIzfc

VAN_WOLTER Game

jkohen Testing, English translation
Dust to Water (DEMO) English proofread
Earl Bobby is looking for a Loo English Translation
Earl Bobby is looking for his Balls english proofread and testing
Masters of Sound English proofread
Rat Channel translation

Ali English proof read
9 Months In Smooth Scroll Module
AGS Awards Ceremony 2016 Background graphics
AGS Awards Ceremony 2017 Background graphics
AGS Awards Ceremony 2018 Background Graphics
AGS Awards Ceremony 2020 Background Graphics
Brothers & Wreckers (demo) Smooth Scrolling & Parallax module
Cart Life Smooth Scrolling & Parallax Scripting
Draculator II: Byte of the Draculator artistic direction, background art, animation
Earl Bobby is looking for a Loo Additional Puns
Feria d'Arles Additional writing and design
Hitchhiker's Guide To The Galaxy Remake SmoothScrolling & Parallax Module
Jack Trekker - Somewhere in Egypt Smooth Scroll Module
Magic Owl Smooth Scrolling & Simple Parallax module
Nelly Cootalot: Spoonbeaks Ahoy! Graphics, Dialogue, Scripting etc.
Pub master quest Legends v3.0 beta testing
Song Animals Parallax Module
Stediddy in IP1; Employment Making the game work & voices
The Cat Lady Smooth Scrolling & Parallax module

Sinitrena English translation

cat Voice of Fraka
9 Months In VA, Testing
AGS Awards Ceremony 2016 Organizing and hosting
AGS Awards Ceremony 2017 Organizing and hosting
AGS Awards Ceremony 2018 Organizing, Production, Hosting
AGS Awards Ceremony 2020 Organizing
Apfelmännchen Story, graphics, coding
Apple Farm Everything
Big Blue World Domination [MAGS] Testing
Black Sect Remake testing and additional graphics
Blue Lobe Inc. voice acting & beta testing
Captain Disaster in: Death Has A Million Stomping Boots Testing
Cave of Avarice Puzzle design, writing and coding
Cornelius Cat in: How the Cat Saved Christmas Game design, hand-crafted assets and implementation
Cornelius Cat in: The Uncontrollable Pest Game design, hand-crafted assets and implementation
Draculator II: Byte of the Draculator character design, cursor design, voice acting
Dust to Water (DEMO) Voice of Gragh
Earl Bobby is looking for a Loo Testing
Escape the Barn Story, graphics, coding
Feng Shui And The Art Of TV Reception Testing and feedback
Head over Heels Story, graphics and coding
Kanji Gakusei Concept, graphics and coding
Mr Bear Teaches English Concept and coding
Oh du lieber Augustin Gamedesign, writing and coding, German translation
RAM Ghost Object Donation
Sheep Quest Story, graphics, coding
Tales help on early version of the game
Tales - Tech Demo German Version Proofreading
The Bum German proofreading
The hunt for Goldbeard Background art
Toffee Trouble in Creamville Game design, writing, coding, German translation
UNGA needs MUMBA voice acting

Ptraci Spanish translation Team

cireja Spanish translation Team
Aeronuts spanish translation
Lema Sabachthani Spanish translation

Peder Johnsen hosting
[Into the series] Shogin Crystal Legends B2 Testing
Archeos Music
Black Sect 2: The Cursed Crypt (PnC Remake) Testing
Cryo Coding, lead tester
Don't Drink the Pink Testing
Earl Bobby is looking for a Loo Publisher
Earl Bobby is looking for his Balls testing and hosting
Earl Bobby is looking for his Shoes Hosting
Fallen Angel Everything.
Go North Port, Design, Mumble
Heaven, Hell and the Neitherworld Technical help and hosting
Masters of Sound Hosting
Nelly Cootalot: Spoonbeaks Ahoy! Beta Testing / Hosting
NES Quest Beta Tester
Operation Save Blue Cup Everything.
Red Hot Overdrive Music (Track 04)
The Art of Dying Betatester
Trapped In A Building Everything.
U-ROPA Code
Where did Sam go? Scripting, GUIs, cursors, INV items.

paolo Italian translation
-Space Hunter- English translation
** DELETED GAME** English translation
** DELETED GAME** English translation
A Cat's Night English translation
A Cat's Night 2 English translation
A la Recherche de Dread Mac Farlane english translation
Anti-heroes The lot, except plot ideas from "Heroes"
Barn Runner 5: The Forever Friday 3 French translations
Chasing Hoagie (Maniac Mansion Mania Episode 83) English proofreading, translation help
Doc Apocalypse English Translation & Help
DoVaDuLa'S BuRn English translation, some debugging
Earl Bobby is looking for a Loo Italian Translation
Inside Monkey island English translation
Inside Monkey Island: 2nd chapter English translation
Inside Monkey Island: 3rd chapter English translation
Looking for Dread Mac Farlane english translation
Norbi's quest 1,5 proofreading
Odissea - An Almost True Story Translation & Help
Oz Orwell and the Crawling Chaos Translation, Beta Test & Help
Oz Orwell and the Exorcist English Translation
QN2 [Demo] English Translation
Quantumnauts Translation & Beta Tester
Quantumnauts [Demo] English Translation & Help
Righteous City - Part II English Translation
Roccio's Quest French translation / Walkthrough
Shoot, I Got Abducted! Additional Scripting
Submerged - LaSol (MAGS) Translating
T-REX and MUSCLE SAM big trouble in S.P.F. english translation
Tao Through Space and Time english translation
The Apotheosis Project English Translation
The experiment - Part 2: Menacing darkness proof-reading
The Path of the Pumpkin English translation
The Vacuum Italian translation
This City at Night Story, artwork, scripting, etc, etc
This City at Night - DEMO Scripting, graphics, story
Trance-Pacific Story, scripts, object anims, Italian
TREX and Muscle SAM: A New Kickstart! English translation

Kastchey Polish translation
A Landlord's Dream Art, Design
AGS Awards Ceremony 2017 GUI graphics and AGS trophy
AGS Awards Ceremony 2018 Graphics, Production, Intro Show (graphics)
AGS Awards Ceremony 2020 Organizing, Production, Graphics
Birdy Birdy Graphics
Blue Lobe Inc. pixel art
Captain Disaster in: Death Has A Million Stomping Boots Promo Art
Content Dialog Check & Modify
Ego in Planet of the Apes Beach background
FALL translation, dialog check
Fanbots Art, Design
Here Be No Sirens Story, Art, Scripting
If On A Winter's Night, Four Travelers testing
Space Tunneler Title Screen
Space Tunneler Deluxe title screen
Spot The Difference Graphics
State of Mind Backgrounds and Tester
Suspicious mind Graphics and dialogs
The Ancient Art of Staying Alive Title Screen and promo art
The Awakening Art
The Cradle Character art, animations, additional scripting
The Potion Master (MAGS version) Graphics / coding / additional puzzles and story design
The Rat Pack (Full version) Graphics
The Rat Pack (MAGS version) Artwork, testing
The Shaft Art, scripting, story, writing
Wages of Darkness graphics and animation

Awards & Reviews

Image by 4KbShort

AGS Awards 2008 Winner

AGS Awards 2008 Winner

Best Background Art
Best Game Created with AGS
Best Original Story
Image by 4KbShort

AGS Awards 2008 Nominee

AGS Awards 2008 Nominee

Best Animation
Best Character Art
Best Dialogue Writing
Best Gameplay
Best Music
Best Non Player Character
Best Player Character
Best Programming in an Adventure
Best Puzzles
Best Sound Effects
Best Tutorial or Documentation
Best Voice Work

AGS Panel Rating

Impressive in both scope and creativity, but suffers from some directionless gameplay and ill-defined play mechanics. Graphic design is atmospheric, though at times inconsistent. Strong storyline overcomes slightly confusing characterizations.

Other Players Rated


50 votes

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Comments

Showing 5 of 28 comments


By aedler on 10 December 2011

I've got this version in september 2011, and I can say I loved it! I am a former gamer of Lucasarts adventures, like Maniac Mansion, Monkey Island, DOTT, Indiana Jones, and even ancient ones, like Hugo for DOS, since 1991 and older. The Second Face is different, because of the atmosphere and the 'alien' of 'another world' place. Its so interesting as OoO (out of order), another game that uses 'alien worlds', which let our minds crazy to discover things!

Second Face is a world of mistery. Misteries everywhere!

I'm sure what I will say now will not spoil the game because it will just describe some objects. Its more to give some examples, ideas and suggestions. I'm not giving clues. Anyway, beware.

Second face has some areas, like the bedrooms, with the windows showing part of a large building! Very immersive and I really appreciated it!

As a 'veteran', I noticed positive and memoring areas, like the afore mentioned feeling of 'living in a different world', and the anxiety to discover things like: see his father, cure his father, read more about the trees, the large creature and this world, go to the underGROUND to see the margin being pumped up, and tons of inimaginable actions that let me fixed in the game until its end.

A thing that will let us extremmelly happy and focused is the freedom to search and discover things that let our imagination more and more inner, like living in the game! The 'drama' increases!

Only to mention, I work and study everyday, but in a given time of the day (say, 18 to 20hrs) I shutted the door just to enjoy this game, in a total dark room and with some really light food :) And whenever I was (in the school, at work, jogging, in the camp), I was thinking about this game and how to go in some puzzles! These games really change our daily lives until its end.

For about the box of texts: its IMPRESSIVE! I've learned to use it quickly and I liked it because you have more freedom to ask, typing words that you remember, and you can get really puzzle-clues with right words. Its really nice to remember a given word (like a people name) and the person says 'oh...He?? I remember him destroying everything', or something like that. Its immersive because you will associate a given person with his abilities and how to find him/her.

Now the negative sides:
I didnt notice anything 'so wrong' or non enjoyable. On the contrary: I praise the author and his efforts! I've read about his imagination of a main map like the babilonian civilization, and that was stunning!

But:
- We, gamers, became more and more enticed by a long adventure game (really long). At least for me and the contacts I have. Its a subject of days and weeks of chatting. We do know its good for the brain and for the life in general: games that lasts long (with much more puzzles, chatting and ambiances). So I've found this game 'a medium to short lenght game', and I became a bit frustrated, because I've thought I would do many more things, like going underground to see margin being pumped up, get more itens that was mentioned in the game (e.g. the character can touch them and say it can rip it up but we never get them), get people out of some places like Kargon (letting us explore more the room), use boats, open some doors, go upstairs in some rooms, as well as more interesting things in the tower to gather any artifact and information, as well as take more itens from the council, and even read some books about the people in the library (as some in the undertown, for example, can mention), so the protagonist can ask the librarian, even it the book contents will not unlock a given area of the game (for culture and immersion only).

Other negative side was already mentioned: when we want to go to some places in the main map, we must pass the corridor. It should be , at least, skipped, pressing, say, an ESC key. Or he could just pass the corridor area quickly, without lefting the map area, just to transport us to the new area we want.

Another one regards to the ability to 'repeat' a given chatting session. I've pressed ESC by mistake, so something important that was said before cannot be repeated, because when I went there again, the people was not there anymore, of they refuse to let me in. It should have a 'list of quest items', with those long conversations typed like a 'hyperlink phrase', so you can retrieve the scenes.

Another thing is in regard to some juices. Its not clear we need to make more juices of the same type (buying the ingredients again and again). It could have, at least, some indication, like a person of the undertown or in the market, that tells you something you can think: 'hmmmm I can make another juice!!'. And then try the new juice in areas you have a 'gotcha'.

Nevertheless, I'm so happy I knew this game exists, and I´m also eager for the sequel, not forgetting to help the game anyway I can (ideas, donations, and , mainly: sharing it with my friends!)

Regards, and thank you!!


By Karens on 9 July 2011

amazing undertaking, and the truly first aGS game Ive seen with a deep philosophical (and truly interesting, mind you!:) undercurrent,,

While I had to give up after a couple of hours,, too drab environments and monotonous atmosphere and gameplay, (kinda hated the text boxes too,,sorry bout that), I felt the puzzles weren't really effectively moving the storyline forward, they kinda fell into the pit as so many other ags games,, as fillers.
A lot fetch puzzles,, a-b-c linear boring "use knife on break, make sandwich, kind of things, not really a dynamic part of the amazing storyline, I would have loved to follow the story if the puzzles and gameplay were more varied and creative and less linear and trivial,

on the positive side, I loved the style, didn't mind the simplistic graphics,, cool characters and grim, bleak setting (it just got too monotonous at times,, almost claustrophobic and paranoid, a good indicator of the game world and characters,, but no so good when you had to do a lot of walking and running through the same places over and overa gain, (it got a little depressing to be honest, at least for me),

so the worst thin imo, the gameply,

best thing, the story,, and.,. like woooow, *lol (the reason why Im writing this), it's like nothing Ive seen before in an adv game,, that's for sure and I really wanted to know more about those deeper sides of the plot and story! plus the otehr cool elements,, the cult, the sex religion, the second face, alien techology, dual civilizations,, wow,, super fascinating concepts,

impressive effort, I hope the sequel will have better puzzles and gameplay that are more dynamic and integral to the plot and pace of storyline,


By Sauerkraut on 16 June 2011

Excellent game with high artistic qualities and very good direction. Definitely one of the blockbusters of the independent adventure game scene.


By VAN_WOLTER on 9 October 2010

Hi Licorice,
thank you for the feedback.

The most important information for me is the point when you stopped to play the game. Since I constructed the game as a continous climax the most interesting parts should come towards the end. If you could tell me exactly where you stopped, it would help me a lot for the sequel.

I am trying to improve the voice overs as much as I can. A new micro and new voice actors are already there. So probably it will make a step in quality.


By licorice on 1 October 2010

Visuals were clean, a little too dark for me though even though the screen brightness was turned all the way up. This game is a dead cert for eye strain.

Although it's nice that some voices are provided for dialogue, they were too monotonous and dull and didn't really lend anything in terms of immersion or enjoyment, similar to listening to robots droning in slow-mo.

Puzzles are fairly logical. In terms of the atmosphere of the game, the gaming environment contributed to its dull, dreariness - grim atmosphere? Background music - very simplistic, serves it's purpose.

A good effort by the author - some suggestions to be made:

I felt the script & dialogue, plus voiceovers, could have been more engrossing. Characterisation is lacking. Environments could be less drab - more of a variety in terms of environmental design.

Unfortunately I gave up on it within 2 hours, there just wasn't enough in terms of motivation to make me want to continue playing.

Rating:

6 out of 10.


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