Favourite | |
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Ratings | |
Release Date | 23 December 2008 |
Release Type | Freeware |
Content Advisory | None | None | None |
Play Length | Non-Adventure Game |
Graphics | 640x480, 16-Bit Colour |
Downloaded | 2,374 All Time |
Updated on Dec 31, 2008:
Two new levels and some new features to improve control.
Race against the clock in this finger mashing arcade racing game!
Top view racing game with a fully 360 degree rotating car.
Three difficulty settings each different from another.
Game includes 7 levels.
First game made by Ryan Timothy - Bryvis.
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A very fluid and enjoyable driving game. Fully customizable in the type of challenge and difficulty, and the little touches such as reverse lights and type of steering make this a very well polished game.
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Comments
Showing 5 of 7 comments
A huge improvement over Dumbass Drivers.
The steering feeling is excellent. I just wish the damages were reset at each new section because it may force you to restart the game if you haven't been careful enough at the beginning.
A must play for all Death Rally / Double Clutch fans :D
Impressively smooth scrolling and controls add up to making Road Racer a great technical achievement. The music was great, the game played well and although I'd definitely have liked to see more to do in the game, with 3 difficulty levels and 3 game modes, there is certainly enough challenge here to keep any racing fan happy for a while. This reminded me very much of the missions in Need For Speed 2000 (probably other NfS games but that's the one I've played).
Just to add, yes I found the game difficult with the times but that's what made me enjoy the game more. And made me keep playing till I had completed it. Maybe racing games aren't your forte, they are not mine and they definatly weren't before I played this game. Still a very nice poilshed game and the best AGS racing game I've played.
QUOTE: "I can't do it! I'm an adventure gamer not a crap gamer."
Thanks for the nice feed back.
Not sure why you bothered to even respond.
The game wasn't made to hold your hand.
But I'll certainly take a look at the times, and think about putting in a 'Baby' difficulty.
Sorry for the double post, but the first one was written after I played the first level and this one after playing the third one. I suddenly realised that AGS is not a suitable engine for racing games. The car moves slow on turns and therefore there's no way you can get to the end of the level in time. BY THE WAY, RYAN: THOSE TIMINGS ARE CRAZY! I can't even win "easy" mode! You have to be an addict of this game type and play it perfectly to win. I can't do it! I'm an adventure gamer not a crap gamer.