Favourite
Ratings | | x1 | x1
Release Date 25 November 2009
Release Type Freeware
Content Advisory None | None | None
Operating System Windows
Setting Contemporary
Story Original
Play Length Short Game (can be completed within 30 minutes)
Language English
Graphics 320x200, 16-Bit Colour
Downloaded 13,063 All Time

About

THE BARON STRUCK AGAIN!!!
As every Friday, Elfie McMillen wants to visit her dad at the military base where he is working as a scientist on a covert mission.
Unfortunately, the Army is not the only one interested in McMillen's brain power. Baron Borisov, always mean and greeding for power, doesn't hesitate to get him under his thumb. So he and his henchmen hijacked Elfie's father and brought him to his secret sea fortress.
But Elfie sticks to her guns and tries to find her dad... with your help!

Features:

50% classic low-res adventure
* tricky objectives
* classic LEC-style GUI and still no push'n pull puzzles
* GIRL POWER!

50% Retro Arcade
* insane boss fights
* cutscenes like it's 1995 again!
* adjustable difficulty

The newest version also contains a reworked collision detection.

Have fun!

* Winner of the MAGS Competition Nov'09 *
* Winner of the MAGS favourite 2009

abstauber Graphics, Story, Scripting and SFX
Alles Euro / Everything Euro Everything except music
Brothers & Wreckers (demo) Last background of episode 12
Celtic Chaos - Episode Two : Fishermen’s Fiends testing
CGA: Christmas Game Arcade Everything except music
Draculator II: Byte of the Draculator character design
Featherweight Testing
Hitchhiker's Guide To The Galaxy Remake Custom Dialog GUI Module
Indiana Jones and the relic of the Viking Extra scripting
Indiana Jones and the Secret Chamber of Schloss Brunwald everything except sprites and music
Living Nightmare: Freedom Rain Effect
Patchwork Custom Dialog GUI module
Roger's Quest GUI module
Rufus story the 9-verb template
The Bum German proofreading
The Vestibule (demo) Background Art and Scripting
TREX and Muscle SAM: A New Kickstart! CustomDialogGui Module

DrewCCU Music

Ben304 proof-reading
! Graphics, Scripting, "Story"
[Into the series] Carrot Adventures PMQ Art style tutorial
[Into the series] Portable Knights: PMQ Style
^_^ Game Design
<3 Game Design
~airwave~ - I Fought the Law, and the Law One Game design
2034: A.C. (After Canada) II [Bake Sale 2] Music
A Walk in the Park Beta-Tester
AGS Awards Ceremony 2008 Cursors and trophies
Anna's Quest Vol. 1: Winfriede's Tower Tester
Annie Android: Automated Affection Graphics, Story, Scripting
Awakener Graphics, Scripting, Story
Big Blue World Domination [MAGS] Testing
Blackwell Deception Sprite animation
Blackwell Epiphany Art (backgrounds & character sprites)
City (Demo) Graphics, Story, Scripting
Corner's Shiny (2013 edition) Awesome spritework
Dinner for Pigeons Testing
Eternally Us Graphics, Animation, Gameplay Design
Featherweight Graphics, Scripting, Story
Heed Graphics, Story, Scripting
Hitchhiker's Guide To The Galaxy Remake Art Contributions
Hope Art
IWWHIIWWHITOMIROTPG: The Game! Artistry, puzzle design, testing
Man Boy vs Doctor Sock Graphics, scripting, story
Night of the Testicle Guest artwork
Oceanspirit Dennis 2
OceanSpirit Dennis: A Ray of Hope A victim of assets theft
Oceanspirit Dennis: Scourge of the Underworld test game & templet
OceanSpirit Dennis: Scourge of the underworld HD
Oceanspirit Dennis: The Full Name Of This Game Won't Fit In The Subject Line!!1 Art, Voice (Krusty)
OSD Archipelago Adventures 1 Australian Translations
OSD Moby GearWhaleDX Voice Acting
RAM Ghost Object Donation
Shardlight Backgrounds, Animation
Shifter's Box - Outside In Scripting, Graphics, Story, Design
Shoot, I Got Abducted! Graphics, Animation, Design, Programming
Spaceman in Space Creator
Technobabylon Graphics
The Art of Dying Betatester
The Charnel House Trilogy Graphics
The coming of age - a Lorna Bains whodunit Additional Coding
The Journey Down: Over the Edge Testing
The Rebirth/The Reaper The Reaper
The Search for Oceanspirit Dennis Art for Dennis
This City at Night Story, artwork
This City at Night - DEMO Story, graphics
Towel Day - H2G2 Based Game Some Testing
Trance-Pacific Story, artwork and character animations
Unavowed Art

cireja spanish translation
A Second Face - The Eye of Geltz is Watching Us Spanish translation Team
Lema Sabachthani Spanish translation

Awards & Reviews

Image by 4KbShort

AGS Awards 2009 Winner

AGS Awards 2009 Winner

Best Programming in an Adventure
Image by 4KbShort

AGS Awards 2009 Nominee

AGS Awards 2009 Nominee

Best Gameplay

AGS Panel Rating

This impressive MAGS entry has a female protagonist solving puzzles and shooting down enemy planes on her quest to find her dad. Aside from a few grammar mistakes, action and adventure fans will find a lot to like with this short but fun little game.

Other Players Rated


27 votes

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Comments

Showing 5 of 9 comments


By Blondbraid on 29 November 2019

The story and puzzles are pretty average, with a bit cheesy dialogues, but it's in the arcade flying sections this game shines and it was pretty fun flying around peppering evil enemy planes with bullets.


By selmiak on 1 June 2018

Find a Longplay / Walkthrough here:
https://www.youtube.com/watch?v=CTUmJXbB0Xw

Aeronuts draws you in with its pixelart and a bit generic but compellingly told storyline. Some funny and clever puzzles make it a nice experience, that one dialog puzzle is a bit annoying but still okay.
The 2 arcade shmup sequences are fun to play and really well balanced and a welcome addition to the otherwise way too short game.
What are you waiting for, help Elfie and defeat the evil Baron now!


By CaptainD on 23 March 2016

Really fun game, recommended.


By Unknown on 2 June 2013

Overall, a nice, little game. The graphics are a bit odd, though. The characters are very skinny, and the backgrounds are very tiny. There is like only one 'full screen' room, and you can't walk in most of it. I was hoping more 'adventuring', finding out places to explore and all we got was a tiny room after all that arcade-trouble (which was really easy, though - at least with the easiest setting - I took one hit).

The proportions are quite odd - look at the desk in the background, and imagine the main character sitting in front of it - would be like a toy desk, wouldn't it?

Some of the graphics are well done though, even atmospheric - there's just not enough of them, and they are too tiny. LucasArts/Lucasfilm Games always gave us glorious, big, CLEAR graphics with characters that look believable.

I know how much work this must have been, so I can appreciate that (I have made a similar arcade game myself, and it took like 4000 lines of BASIC code, and making my own, tiny, few-room-game, although very small and humble, is proving to be quite a huge and complex effort).

The arcade music was quite bland, didn't give you an excitement or feel for it (look for old arcade vertical shooters with MAME, for example, in comparison - just listen to Truxton soundtracks etc), and the ending music was quite boring instead of 'touching', but there was nothing else really wrong with it, though (sometimes you hear really awful things that are supposed to be music, this was instead very well made).

The graphics were a bit colorless, lifeless and dull, except in the arcade sequences, where the brightly colored planes, bullets and some of the clouds were a nice delight.

Then there was the awful combination of misandry and militarism that I can't understand why people even voluntarily bring into their productions. You can create -anything- in the Universe, from dimensional or time travel adventures to mansions and underground lairs, and people choose this stuff instead.

Also, is there something that AGS users have against bottled water and vegetarianism? It seems they have been mentioned in two separate games in a similar tone. What the heck? Is there an agenda that I am aware of?

Spring water certainly has 'flavor', and it certainly tastes different than 'tap water from near nuclear facility', unlike the Dr. Lutz-game stated. Tap water is harder to swallow - you have to make your throat "gulp", whereas spring water just slides down your throat before you know it, almost without any effort on your part. It also looks, tastes and feels clear, while tap water has visible chemicals in it that sometimes color the water grey!

Having said all this, the game still ended too soon, and I wished there were more. I wanted to see insides of some exciting places, maybe even the airport offices or something, or some secret, underground facility where they test experimental propulsion systems or something.

The whole 'stanley'-bit was so typically awful that I almost stopped playing right then and there. Did we really need another example of a 'man-who-thinks-he-is-really-macho-trying-to-hit-a-woman-but-the-woman-proving-to-be-oh-too-empowered-to-be-lured-by-him' scene, where we can all laugh at the stupid MAN, and embrace the intelligent superiority of the beautiful and charming WOMAN? Did we really need another fema-fascist statement in a world that's ruled by a matriarchy, and where men are merely seen as slaves for women?

I play games for ESCAPISM, not to have to deal with the corruption that has poisoned the world. Escapism means that one can escape the pressures, stresses, frustrations, inequalities and injustices of the world and spend some time in a more wonderful place, better atmosphere, and delightful experience.

Bringing military and misandry into any entertainment simply destroys any possibility for escapism.

If some of the unnecessary dialog and the stanley-bits could be exchanged for more exploration and more interesting locations, this could be a really excellent game.

And mixing genres like this.. I don't know. I even thought the first Indy adventure game was ruined by it's awful action sequences that one had to master, not to mention the mazes, but that's another complaint (Maniac Mansion is probably the only Lucasfilm/Arts game that does not have mazes or labyrinths - just the CORE adventure with exploring different rooms etc.)

I mean, I did enjoy the arcade sequences somewhat, vertical shooters being one of my very big favorites as far as genres go, but I'd rather have more of exploration in the adventure side - I can always fire up MAME for good arcade shooters anyway.

I also didn't like the fart humor or everything being so 'greasy' and 'smelly' and whatnot. That's not a pleasant idea to bring to your players.

All in all, I think this was way better than the Indy game where you have to kill Kevin Spacey (that was pretty horrible in pretty much all senses of the word, except for the ripped stuff), but it's no DOTT.

I appreciate the work, but as a player, it would have been more pleasant to

a) Always have FULL-SIZE rooms (at least fullscreen!)
b) Have MORE rooms/locations to explore

That's pretty much what I have to say about this game.

One funny thing: when you do "use Rufus", the main character calmly replies: "I can't use that".


By curtinparloe on 21 June 2011

Fun game, I'll be stealing ideas from your graphics tute...


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