Favourite | |
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Ratings | |
Release Date | 25 May 2010 |
Release Type | Freeware |
Content Advisory | None | None | Occasional, mild |
Setting | Sci-Fi |
Genre | Comedy |
Story | Remake |
Play Length | Medium Length Game |
Graphics | 640x400, 32-Bit Colour |
Downloaded | 23,912 All Time |
Arthur Dent, a typical human, wakes up on an ordinary day, just to find himself trying to stop the local state from demolishing his house for the construction by-pass. His friend Ford, however comes and informs that the world is about to end in 12 minutes, for the construction of an intergalactic expressway.
Special Thanks to Peder for hosting a mirror and Xenogia as well.
Dualnames | Music, Art, Scripting |
yukonhorror | Story/Dialogs |
Leon | Proofreading - lead beta-testing |
An Entertaining Speech (A Manhunt for a Serial Killer) | Playtester |
Blue Moon Demo 1.1 | testing |
Bob Escapes | Proofreading |
Danny Dread is On Call | Testing |
Decisions of the Elders - A Space Quest Prequel - Complete Full Length Retro Game | walkthrough part 1 |
DoVaDuLa'S BuRn | Walkthrough |
Infection - Episode 1 - The Ship | Bug-Hunting |
Living Nightmare Deluxe | Testing |
Murran Chronicles 3: Lifedrinker of Landsdowne | Beta Tester |
Murran Chronicles Episode 2: Talons of Terror | Lead Tester |
Secret of Hutton: Special Edition | Testing |
Snakes of Avalon | beta-testing |
Submerged - LaSol (MAGS) | Testing, translating |
T-REX and MUSCLE SAM big trouble in S.P.F. | walkthrough |
The Dwarven Dagger Of Blitz | beta-tester & concept advisor |
This City at Night | Beta-testing |
Jim Reed | Lead beta-testing |
AGS Awards Ceremony 2010 | Ideas |
AGS Awards Ceremony 2017 | MAGS trophies |
AGS Awards Ceremony 2018 | Original trophy design concept, MAGS trophies |
AGS Awards Ceremony 2020 | Original trophy design concept |
Go North | Went North |
Go North 2 | Inspiration |
Go North 3 | He sucked |
Hard Space: Conquest of the Gayliks! | Beautiful Background Art |
Last & Furious | Art & Tech Ideas |
Living Nightmare Deluxe | Testing/ Up+Down walk cycle |
Living Nightmare: Endless Dreams | Sprite Frames and Walkcycle |
Operation: FORKLIFT | Playtesting |
Red Hot Overdrive | Stunning Graphics and Design |
ShiverMeSideways | Credits and Main Theme Music |
Draculator II: Byte of the Draculator | voice acting |
Hard Space: Conquest of the Gayliks! | Massive Musical Score |
Operation: FORKLIFT | Music |
Procrastinator | Coding, writing, and music |
Technobabylon - Part 3: In Nuntius Veritas | Music maestro |
Zombie Attack (BAKE SALE) | Design, Art, Scripting, Music & Sound |
SuperScottishHero | Hypertext/GUI Portrait/QBSpeech |
Scorpiorus | QBSpeech Module |
_Access | CCS plugin |
A Night in Berry - long version | Parallax scrolling module |
All Pigs Deserve to Burn in Hell | SnowRain plugin |
I Forgot | Snow Effect Plugin |
Mysteries of Peak Valley: Case 2 The White Lady | Rain module |
The Cat Lady | QBGSPEECH module |
ryanb84 | FOG Module |
! | Testing |
~airwave~ - I Fought the Law, and the Law One | Testing |
2034 A.C. (After Canada) (MAGS) | Playtesting Cowhoser |
Featherweight | Testing, Additional scripting |
Road Racer | Everything - Programming, Art |
The Journey Down: Over the Edge | Testing |
The Journey of Iesir Demo | Programming |
abstauber | Custom Dialog GUI Module |
Aeronuts | Graphics, Story, Scripting and SFX |
Alles Euro / Everything Euro | Everything except music |
Brothers & Wreckers (demo) | Last background of episode 12 |
Celtic Chaos - Episode Two : Fishermen’s Fiends | testing |
CGA: Christmas Game Arcade | Everything except music |
Draculator II: Byte of the Draculator | character design |
Featherweight | Testing |
Indiana Jones and the relic of the Viking | Extra scripting |
Indiana Jones and the Secret Chamber of Schloss Brunwald | everything except sprites and music |
Living Nightmare: Freedom | Rain Effect |
Patchwork | Custom Dialog GUI module |
Roger's Quest | GUI module |
Rufus story | the 9-verb template |
The Bum | German proofreading |
The Vestibule (demo) | Background Art and Scripting |
TREX and Muscle SAM: A New Kickstart! | CustomDialogGui Module |
Ali | SmoothScrolling & Parallax Module |
9 Months In | Smooth Scroll Module |
A Second Face - The Eye of Geltz is Watching Us | English proof read |
AGS Awards Ceremony 2016 | Background graphics |
AGS Awards Ceremony 2017 | Background graphics |
AGS Awards Ceremony 2018 | Background Graphics |
AGS Awards Ceremony 2020 | Background Graphics |
Brothers & Wreckers (demo) | Smooth Scrolling & Parallax module |
Cart Life | Smooth Scrolling & Parallax Scripting |
Draculator II: Byte of the Draculator | artistic direction, background art, animation |
Earl Bobby is looking for a Loo | Additional Puns |
Feria d'Arles | Additional writing and design |
Jack Trekker - Somewhere in Egypt | Smooth Scroll Module |
Magic Owl | Smooth Scrolling & Simple Parallax module |
Nelly Cootalot: Spoonbeaks Ahoy! | Graphics, Dialogue, Scripting etc. |
Pub master quest Legends v3.0 | beta testing |
Song Animals | Parallax Module |
Stediddy in IP1; Employment | Making the game work & voices |
The Cat Lady | Smooth Scrolling & Parallax module |
netmonkey | Tween Module |
jerakeen | ParticleSystem Manager Module |
Bustin' the Bastille | Particle System Manager module |
Dakota | Particle System Manager Module |
Kill Joseda (2D shoot'em up) | Additional code |
Lost & Found | ParticleSystemManager module |
OceanSpirit Dennis: A Ray of Hope | Particles Engine Module |
Robolution | Particles Engine Module |
Suspicious mind | ParticleSystemManager module |
THAT DAMN DOG! | Particle System Module |
SteveMcCrea | Lake Module |
Deep Hope | Underwater Module |
Emily Enough: Imprisoned | Betatesting |
Frank the Farmhand Part 2 | beta-testing |
Frantic Franko: Bergzwerg Gone Berzerk | Underwater module |
Heartland Deluxe | Panorama Module |
III Spy | |
Nelly Cootalot: Spoonbeaks Ahoy! | Smooth Scrolling Script |
Reality-On-The-Norm: The Affair of the Weirdo | beta testing |
Space Pool Alpha | Programming and game design |
Spooks | Beta testing |
The Energizer | Walkcycle generator |
The Lost Prince Of Lorden - Part 1 | Lake Module. |
The Quest For The Holy Salsa | Rope Module |
The Young Gabriel King Chronicles | |
Unbound | Panorama Module |
What Linus Bruckman Sees When His Eyes Are Closed | Beta Testing |
Float On | Last minute beta-tester |
A Night To Remember | Story, Design, Programming. |
Secret of Hutton: Special Edition | Testing |
Janik | Animation Run Script Module |
monkey0506 | Character Control Module (also strazer) |
! | Scripting Advice |
Agent Trinity - Episode 0 - The Ultimatum | Countdown module |
Background Blitz Collection Screensaver | Randomizer help |
CGA games screensaver | Playlist v1.1 module |
Dakota | Flashlight Module |
Diamonds in the Rough | Additional scripting |
Featherweight | Scripting help |
Heed | Testing |
Heroine's Quest: The Herald of Ragnarok | Additional coding |
IWWHIIWWHITOMIROTPG: The Game! | Programming, design, dialogues |
Living Nightmare: Freedom | Flashlight |
Mysteries of Peak Valley: Case 2 The White Lady | Flashlight module |
Oceanspirit Dennis: The Full Name Of This Game Won't Fit In The Subject Line!!1 | Creation, Compilation, Voice (Santa) |
Palette Quest | Everything |
Palette Quest 2.0 | Everything |
Pub master quest Legends v3.0 | DLC feature scripting |
THAT DAMN DOG! | Playlist Module |
The Samaritan Paradox | Steam intergration |
The Secret Plan 1- Running to stand still | Character Control Module. |
Trance-Pacific | Beta-testing |
Ben304 | Art Contributions |
Grim Reaper | Art Contributions |
Downfall | Graphics,coding,sound,animation |
Downfall (2016) | Design & programming |
Draculator II: Byte of the Draculator | background art |
The Cat Lady | Author, story, programming, art |
The Cat Lady DEMO | Author |
The Parrot Snatchers | Author |
AngelicCharon | Special Thanks |
Hard Space: Conquest of the Gayliks! | Terrific Testing and feedback |
Living Nightmare Deluxe | Testing |
Living Nightmare: Endless Dreams | Testing |
Space Pool Alpha | Portraits and victory screen |
Star Trek Newton: Part One - Anomaly | Testing |
A great attempt at a graphical remake of a fairly frustrating and illogical game. While it is understood that it was meant to be this way, even in easy mode, this frustration is far too evident. Being faithful to the source, the writing should be enjoyable to the fans, and even those who have not experienced The Highhiker's Guide before.
June 2010
At last, the classic classic remade as a point-and-click. For hoopy froods only!
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Comments
Showing 5 of 7 comments
@azerty: thank you so much, i didn't remember playing this game.
Too easy to die in the easy mode.
@Sarah: I wasn't planning to comment on my own game, but Sarah isn't an AGS nickname, and well, it would be easier to track if I knew it.
"The puzzles are completely non-sensical, the dead-ends and deaths constant, and the number of possibilities to try is massive."
That's the most false argument I've ever heard about this game. The puzzles are ADEQUATELY HINTED. If you played this on hitchhiker mode (hard) and expected gentle manners, then yes this game isn't for you.
The dead-ends don't exist in strag mode as explained on the choose difficulty screen of the game.
I'd like to really tell me a puzzle that isn't hinted. The number of possibilities is massive especially if you skip text.
This has the honour of being crowned the most frustrating game I have ever played in my whole life (and believe me, I have played a lot!). The puzzles are completely non-sensical, the dead-ends and deaths constant, and the number of possibilities to try is massive. I would not recommend it unless you love a huge challenge, have a lot of time on your hands, and are very tolerant!
Also, I had quite a few problems with the game crashing and errors when trying to load saved game. In the end I had to give up completely because the drop button disappeared for some reason, I suppose a bug, and so I couldn't continue.
As the game is long, the manipulation of the inventory is also a big problem. It takes an awful lot of time to remember where different items have been stored and to extract them so that they can be used.
I just thought I should point out that this is a Windows (.exe) game. This page doesn't mention the operating system requirements, and the download is hidden inside a .RAR file so you can't tell until after you have downloaded it. (I'm a Linux user, and followed a link to this page. I originally assumed that if there was no OS mentioned it was in a cross-platform language such as Java. It isn't. And I had to answer a *lot* of stupid questions to register to be allowed to post this.)