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Ratings |
Release Date 25 May 2010
Release Type Freeware
Content Advisory None | None | Occasional, mild
Setting Sci-Fi
Genre Comedy
Story Remake
Play Length Medium Length Game
Graphics 640x400, 32-Bit Colour
Downloaded 23,912 All Time

About

Arthur Dent, a typical human, wakes up on an ordinary day, just to find himself trying to stop the local state from demolishing his house for the construction by-pass. His friend Ford, however comes and informs that the world is about to end in 12 minutes, for the construction of an intergalactic expressway.

Special Thanks to Peder for hosting a mirror and Xenogia as well.

Dualnames Music, Art, Scripting
11-11-11 Cinémania Module
A Night in Berry - long version Fog module
AGS Awards Ceremony 2010 Coding/Background Art/Sound Effects
AGS Awards Ceremony 2016 Coding, 2010-2013 versions
AGS Awards Ceremony 2017 Coding, 2010-2013 versions
AGS Awards Ceremony 2018 Original Code
AGS Awards Ceremony 2020 Original code
Among Thorns Music
Barn Runner: The Mayor's New Dress Music
Barn Runner: The Rich Dame Who Cut The Cheese (Bake Sale) Music
Chance Of The Dead Testing
ColourWise Level Design
Cryo Testing
Dakota Game Design, Artwork, Coding, Music & Sound Effects
Disquiet Graphics/Coding/Story
Downfall Additional coding
Go North Music, Artwork, Coding, Design, 20GB RAIN
Go North 2 Music, Artwork, Coding, Design, Rain
Go North 3 Music, Artwork, Coding, Design, Snow
Indiana Jones and the relic of the Viking Music
Indiana Jones™ and the Passage of Saints Coding
Living Nightmare: Freedom Testing; code help
Lone Case 2: Scars Art and Programmer and Story
Lone Case 3: Showdown Programmer, Artist
Lone Case 4 - Epitaph Programmer, Art, Animation
Lone Case: Locomotive Breath Scripting, Code, Art, Animation
Mage's Initiation: Reign of the Elements Code Clean-up
Monkey Island: Carnival of the Damned Everything
NES Quest Beta Tester
Oceanspirit Dennis Gets Textual Music
Oh no not again! Everything
Primordia Coding & Crispin Lover
Procrastinator OROW Host
Red Hot Overdrive Music (Track 02)
Rock, Rock, Rock Sound and Music
Starship Poseidon(Part 1) Creator of All
Strangeland Programming
THAT DAMN DOG! Noise Module
The Cat Lady Interface programming
The Surprisingly Short Adventure of Leopold Kettle Music
Towel Day - H2G2 Based Game Art,Story,Scripting
Troll Song Verse One - Completely Stoned Programming
Until I Have You Music, Design, Coding
Winners Don't Do Drugs MAGS Winner (Booohh)
Zombie Attack (BAKE SALE) Testing

yukonhorror Story/Dialogs

Leon Proofreading - lead beta-testing

Jim Reed Lead beta-testing
AGS Awards Ceremony 2010 Ideas
AGS Awards Ceremony 2017 MAGS trophies
AGS Awards Ceremony 2018 Original trophy design concept, MAGS trophies
AGS Awards Ceremony 2020 Original trophy design concept
Go North Went North
Go North 2 Inspiration
Go North 3 He sucked
Hard Space: Conquest of the Gayliks! Beautiful Background Art
Last & Furious Art & Tech Ideas
Living Nightmare Deluxe Testing/ Up+Down walk cycle
Living Nightmare: Endless Dreams Sprite Frames and Walkcycle
Operation: FORKLIFT Playtesting
Red Hot Overdrive Stunning Graphics and Design

ShiverMeSideways Credits and Main Theme Music
Draculator II: Byte of the Draculator voice acting
Hard Space: Conquest of the Gayliks! Massive Musical Score
Operation: FORKLIFT Music
Procrastinator Coding, writing, and music
Technobabylon - Part 3: In Nuntius Veritas Music maestro
Zombie Attack (BAKE SALE) Design, Art, Scripting, Music & Sound

SuperScottishHero Hypertext/GUI Portrait/QBSpeech
10 Ways From Sunday Credits module
2034: A.C. (After Canada) II [Bake Sale 2] Simple Snow Module
9 Months In Credits Module
A Day with Michael Yes/no, Credits, Save/Restore Module
A Night in Berry - long version Description, zoom and credits modules
Agent Trinity - Episode 0 - The Ultimatum Description module
AGS Awards Ceremony 2008 Compilation
Alba the Explorer: Princess Marian part V pretty much everything
All Pigs Deserve to Burn in Hell Description and Credits module
Awakening of the Sphinx DEMO Everything
Bolt Action Description, Credits, and Pixel Perfect Collision Module Supplier
Brothers & Wreckers (demo) Credits module
Buccaneer Scripting help
Bustin' the Bastille Description, Credits and Pixel Perfect Collisions modules
C.U.T.E. The Marvellous Adventures of Princess Marian part VII The whole bally lot
Christmas Quest 3: Santa's Little Help Desk Additional support
Craft Of Evil Credits Module
Dakota Credit Module
Darkness and Denim (MAGS) LEC Template
Diamonds in the Rough Additional scripting
Fallen Angel Credits Module.
Lost & Found Description module
Lost in the Nightmare: 'Save Our Souls' Credits module
Lost In The Woods Save Game and Yes/No Modules
Magic Owl Simple snow module
Nelly Cootalot: Spoonbeaks Ahoy! Beta Testing / Musical Continuity
OceanSpirit Dennis: A Ray of Hope Credits Module
Operation Save Blue Cup Credits Module.
Pixel Hunt Writer, Scripting, Voice acting
PMX: The Magic Hat Writing, graphics
Princess Marian and the Fountain of Unicorns most of the work
Princess Marian IX: The Phantom of the Ballet Everything
Princess Marian VIII: Snowfight almost everything
Princess Marian XI: Light re-leaf Programming
Princess Marian's Pigeon Pinger Everything
Roast Mother Goose Yes/No, SaveGame, Quit Modules
Robolution Starwars scroller Module
Rock, Rock, Rock Design, Programming, Modules
Scared Stiff Save/Load & Quit Modules
Secret of Hutton: Special Edition MultiResponse Module
Snakes on a Plane the muthalovin lot
SSH's Walkcycle Generator Everything
STRANDED Save/Load, Yes/No Modules
Suspicious mind Description module
Tempus Fugit Credits, Save/Load, and Yes/No Modules
THAT DAMN DOG! Credits Module
The Adventures of Princess Marian
The Adventures of Princess Marian II: Mother's Day
The Cat Lady SmoothScrollInv module
The Dark Cave: Adventure of Princess Marian IV everything
The Energizer Walkcycle generator
The Seven Doors Save Game and Yes/No Modules

Scorpiorus QBSpeech Module
_Access CCS plugin
A Night in Berry - long version Parallax scrolling module
All Pigs Deserve to Burn in Hell SnowRain plugin
I Forgot Snow Effect Plugin
Mysteries of Peak Valley: Case 2 The White Lady Rain module
The Cat Lady QBGSPEECH module

ryanb84 FOG Module
! Testing
~airwave~ - I Fought the Law, and the Law One Testing
2034 A.C. (After Canada) (MAGS) Playtesting Cowhoser
Featherweight Testing, Additional scripting
Road Racer Everything - Programming, Art
The Journey Down: Over the Edge Testing
The Journey of Iesir Demo Programming

abstauber Custom Dialog GUI Module
Aeronuts Graphics, Story, Scripting and SFX
Alles Euro / Everything Euro Everything except music
Brothers & Wreckers (demo) Last background of episode 12
Celtic Chaos - Episode Two : Fishermen’s Fiends testing
CGA: Christmas Game Arcade Everything except music
Draculator II: Byte of the Draculator character design
Featherweight Testing
Indiana Jones and the relic of the Viking Extra scripting
Indiana Jones and the Secret Chamber of Schloss Brunwald everything except sprites and music
Living Nightmare: Freedom Rain Effect
Patchwork Custom Dialog GUI module
Roger's Quest GUI module
Rufus story the 9-verb template
The Bum German proofreading
The Vestibule (demo) Background Art and Scripting
TREX and Muscle SAM: A New Kickstart! CustomDialogGui Module

Ali SmoothScrolling & Parallax Module
9 Months In Smooth Scroll Module
A Second Face - The Eye of Geltz is Watching Us English proof read
AGS Awards Ceremony 2016 Background graphics
AGS Awards Ceremony 2017 Background graphics
AGS Awards Ceremony 2018 Background Graphics
AGS Awards Ceremony 2020 Background Graphics
Brothers & Wreckers (demo) Smooth Scrolling & Parallax module
Cart Life Smooth Scrolling & Parallax Scripting
Draculator II: Byte of the Draculator artistic direction, background art, animation
Earl Bobby is looking for a Loo Additional Puns
Feria d'Arles Additional writing and design
Jack Trekker - Somewhere in Egypt Smooth Scroll Module
Magic Owl Smooth Scrolling & Simple Parallax module
Nelly Cootalot: Spoonbeaks Ahoy! Graphics, Dialogue, Scripting etc.
Pub master quest Legends v3.0 beta testing
Song Animals Parallax Module
Stediddy in IP1; Employment Making the game work & voices
The Cat Lady Smooth Scrolling & Parallax module

netmonkey Tween Module

jerakeen ParticleSystem Manager Module
Bustin' the Bastille Particle System Manager module
Dakota Particle System Manager Module
Kill Joseda (2D shoot'em up) Additional code
Lost & Found ParticleSystemManager module
OceanSpirit Dennis: A Ray of Hope Particles Engine Module
Robolution Particles Engine Module
Suspicious mind ParticleSystemManager module
THAT DAMN DOG! Particle System Module

SteveMcCrea Lake Module

Float On Last minute beta-tester
A Night To Remember Story, Design, Programming.
Secret of Hutton: Special Edition Testing

Janik Animation Run Script Module

monkey0506 Character Control Module (also strazer)
! Scripting Advice
Agent Trinity - Episode 0 - The Ultimatum Countdown module
Background Blitz Collection Screensaver Randomizer help
CGA games screensaver Playlist v1.1 module
Dakota Flashlight Module
Diamonds in the Rough Additional scripting
Featherweight Scripting help
Heed Testing
Heroine's Quest: The Herald of Ragnarok Additional coding
IWWHIIWWHITOMIROTPG: The Game! Programming, design, dialogues
Living Nightmare: Freedom Flashlight
Mysteries of Peak Valley: Case 2 The White Lady Flashlight module
Oceanspirit Dennis: The Full Name Of This Game Won't Fit In The Subject Line!!1 Creation, Compilation, Voice (Santa)
Palette Quest Everything
Palette Quest 2.0 Everything
Pub master quest Legends v3.0 DLC feature scripting
THAT DAMN DOG! Playlist Module
The Samaritan Paradox Steam intergration
The Secret Plan 1- Running to stand still Character Control Module.
Trance-Pacific Beta-testing

Ben304 Art Contributions
! Graphics, Scripting, "Story"
[Into the series] Carrot Adventures PMQ Art style tutorial
[Into the series] Portable Knights: PMQ Style
^_^ Game Design
<3 Game Design
~airwave~ - I Fought the Law, and the Law One Game design
2034: A.C. (After Canada) II [Bake Sale 2] Music
A Walk in the Park Beta-Tester
Aeronuts proof-reading
AGS Awards Ceremony 2008 Cursors and trophies
Anna's Quest Vol. 1: Winfriede's Tower Tester
Annie Android: Automated Affection Graphics, Story, Scripting
Awakener Graphics, Scripting, Story
Big Blue World Domination [MAGS] Testing
Blackwell Deception Sprite animation
Blackwell Epiphany Art (backgrounds & character sprites)
City (Demo) Graphics, Story, Scripting
Corner's Shiny (2013 edition) Awesome spritework
Dinner for Pigeons Testing
Eternally Us Graphics, Animation, Gameplay Design
Featherweight Graphics, Scripting, Story
Heed Graphics, Story, Scripting
Hope Art
IWWHIIWWHITOMIROTPG: The Game! Artistry, puzzle design, testing
Man Boy vs Doctor Sock Graphics, scripting, story
Night of the Testicle Guest artwork
Oceanspirit Dennis 2
OceanSpirit Dennis: A Ray of Hope A victim of assets theft
Oceanspirit Dennis: Scourge of the Underworld test game & templet
OceanSpirit Dennis: Scourge of the underworld HD
Oceanspirit Dennis: The Full Name Of This Game Won't Fit In The Subject Line!!1 Art, Voice (Krusty)
OSD Archipelago Adventures 1 Australian Translations
OSD Moby GearWhaleDX Voice Acting
RAM Ghost Object Donation
Shardlight Backgrounds, Animation
Shifter's Box - Outside In Scripting, Graphics, Story, Design
Shoot, I Got Abducted! Graphics, Animation, Design, Programming
Spaceman in Space Creator
Technobabylon Graphics
The Art of Dying Betatester
The Charnel House Trilogy Graphics
The coming of age - a Lorna Bains whodunit Additional Coding
The Journey Down: Over the Edge Testing
The Rebirth/The Reaper The Reaper
The Search for Oceanspirit Dennis Art for Dennis
This City at Night Story, artwork
This City at Night - DEMO Story, graphics
Towel Day - H2G2 Based Game Some Testing
Trance-Pacific Story, artwork and character animations
Unavowed Art

Grim Reaper Art Contributions
Downfall Graphics,coding,sound,animation
Downfall (2016) Design & programming
Draculator II: Byte of the Draculator background art
The Cat Lady Author, story, programming, art
The Cat Lady DEMO Author
The Parrot Snatchers Author

AngelicCharon Special Thanks

Awards & Reviews

AGS Panel Rating

A great attempt at a graphical remake of a fairly frustrating and illogical game. While it is understood that it was meant to be this way, even in easy mode, this frustration is far too evident. Being faithful to the source, the writing should be enjoyable to the fans, and even those who have not experienced The Highhiker's Guide before.

Pick of the Month

June 2010

At last, the classic classic remade as a point-and-click. For hoopy froods only!

Other Players Rated


9 votes

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Comments

Showing 5 of 7 comments


By azerty on 9 November 2012

@azerty: thank you so much, i didn't remember playing this game.


By azerty on 18 August 2012

Too easy to die in the easy mode.


By Dualnames on 22 September 2010

@Sarah: I wasn't planning to comment on my own game, but Sarah isn't an AGS nickname, and well, it would be easier to track if I knew it.

"The puzzles are completely non-sensical, the dead-ends and deaths constant, and the number of possibilities to try is massive."

That's the most false argument I've ever heard about this game. The puzzles are ADEQUATELY HINTED. If you played this on hitchhiker mode (hard) and expected gentle manners, then yes this game isn't for you.

The dead-ends don't exist in strag mode as explained on the choose difficulty screen of the game.

I'd like to really tell me a puzzle that isn't hinted. The number of possibilities is massive especially if you skip text.


By placebo_effect on 16 September 2010

This has the honour of being crowned the most frustrating game I have ever played in my whole life (and believe me, I have played a lot!). The puzzles are completely non-sensical, the dead-ends and deaths constant, and the number of possibilities to try is massive. I would not recommend it unless you love a huge challenge, have a lot of time on your hands, and are very tolerant!
Also, I had quite a few problems with the game crashing and errors when trying to load saved game. In the end I had to give up completely because the drop button disappeared for some reason, I suppose a bug, and so I couldn't continue.

As the game is long, the manipulation of the inventory is also a big problem. It takes an awful lot of time to remember where different items have been stored and to extract them so that they can be used.


By Peet42 on 11 August 2010

I just thought I should point out that this is a Windows (.exe) game. This page doesn't mention the operating system requirements, and the download is hidden inside a .RAR file so you can't tell until after you have downloaded it. (I'm a Linux user, and followed a link to this page. I originally assumed that if there was no OS mentioned it was in a cross-platform language such as Java. It isn't. And I had to answer a *lot* of stupid questions to register to be allowed to post this.)


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