Favourite | |
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Ratings | |
Release Date | 8 August 2010 |
Release Type | Freeware |
Content Advisory | None | None | None |
Operating System | Windows |
Setting | Sci-Fi |
Genre | Drama |
Story | Original |
Play Length | Non-Adventure Game |
Language | English |
Graphics | 640x400, 16-Bit Colour |
Downloaded | 3,040 All Time |
Travel from waystation to waystation along the unending corridor of the infinity bit. Fly your escape pod, run and jump, collect upgrades. Reach infinity!
-Two gameplay modes
-Puzzle Platforming
-Arcade action flight
-Upgrades to collect
-Awesome music
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The Dwarven Dagger Of Blitz | some testing and tips |
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AGS Awards Ceremony 2010 | Coding/Plugin & Interface Author |
AGS Awards Ceremony 2016 | Coding, sockets and IRC |
AGS Awards Ceremony 2017 | Coding, sockets and IRC |
AGS Awards Ceremony 2018 | IRC module, Mac and Linux porting |
AGS Awards Ceremony 2020 | IRC module, Mac and Linux porting |
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This fun little platformer/tunnel sim shows a lot of effort on the part of VinceXII. Unfortunately, the player controls are too stiff, resulting in overjumps and misjumps more often than not, meanwhile the ship movement is too loose, resulting in a lot of unnecessary collisions while the ship tries to catch up with the mouse. Better controls would improve the game immensely, but fans of old school, difficult arcade games will still find much to like.
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Comments
Showing 5 of 5 comments
This game surprised me. It is very good at what it does. The platforming is superb, however, the controls seem to be a tad bit floaty. Some of the puzzles were trial and error, but the checkpoint system was well done, so it wasn't as much of a problem. The ship bits were also quite well done too.
This is a really interesting take on a non-adventure AGS game. If you have yet not played it play it now!
This game is insane! To start with, I had no idea what I was meant to be doing, it was colourfully confusing. But as I got used to the controls, I found myself quite gripped, determined to get to the finish. It is good that you have inifinite lives, because you will pretty much need them. The game sure is a challenge, and beating such a challenge definitely feels good for me :)
I love the atmosphere achieved especially through perfectly chosen visuals and music. With this in mind, another good title might have been "8bit dreamz", but the infinity motive is of course vital too and excellently used.
I agree that the game is rather difficult to beat (didn't make it to the end yet). The controls are maybe a bit slow in responding. However, they are consistently slow and consequently predictable and perfectly usable.
Overall, a lot of fun and made me think of Tron.
The game is very hard for me, but that doesn't mean it's not worth your view. I personally find the difficulty to equal "challenging". It takes a while to get a grip, but overall its fantastic.