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Ratings | x2
Release Date 18 May 2011
Release Type Freeware
Content Advisory Mild | Frontal nudity | Occasional, mild
Operating System Windows
Setting Contemporary
Story Original
Language English
Graphics 640x400, 16-Bit Colour
Downloaded 6,158 All Time

About

A retail simulation for windows.

hofmeier Writing, Art, Scripting, Sound + Music
The Jackyard Scripting / Art / Sound+Music

egalotron Testing
! Music & Testing
^_^ Music, Testing, Additional Writing
~airwave~ - I Fought the Law, and the Law One Music, voice, additional writing
AGS Awards Ceremony 2008 Music
All the Magical Things beta testing
Annie Android: Automated Affection Music, Sound, Scripting, Testing
Awakener Music, Sound, Testing
Celtic Chaos - Episode Two : Fishermen’s Fiends speechomatic omnitron
City (Demo) Neo Cyber-Goth poetry
Cold Meat testing, translating
Death Wore Endless Feathers (0 Day Disk 1) Music
Eternally Us Testing
Featherweight Music, Sound, Testing
Heed Music, Testing
Man Boy vs Doctor Sock Music, sound and testing
Re-Agent Orange Research communication management
Shifter's Box - Outside In Music, Testing, Advices
Shoot, I Got Abducted! Music and Beta Testing
Snakes of Avalon tweak suggestion
Technobabylon - Part 3: In Nuntius Veritas Testing
The Vacuum music, beta testing

Ali Smooth Scrolling & Parallax Scripting
9 Months In Smooth Scroll Module
A Second Face - The Eye of Geltz is Watching Us English proof read
AGS Awards Ceremony 2016 Background graphics
AGS Awards Ceremony 2017 Background graphics
AGS Awards Ceremony 2018 Background Graphics
AGS Awards Ceremony 2020 Background Graphics
Brothers & Wreckers (demo) Smooth Scrolling & Parallax module
Draculator II: Byte of the Draculator artistic direction, background art, animation
Earl Bobby is looking for a Loo Additional Puns
Feria d'Arles Additional writing and design
Hitchhiker's Guide To The Galaxy Remake SmoothScrolling & Parallax Module
Jack Trekker - Somewhere in Egypt Smooth Scroll Module
Magic Owl Smooth Scrolling & Simple Parallax module
Nelly Cootalot: Spoonbeaks Ahoy! Graphics, Dialogue, Scripting etc.
Pub master quest Legends v3.0 beta testing
Song Animals Parallax Module
Stediddy in IP1; Employment Making the game work & voices
The Cat Lady Smooth Scrolling & Parallax module

Awards & Reviews

Image by 4KbShort

AGS Awards 2011 Winner

AGS Awards 2011 Winner

Best Non Adventure Game Created with AGS
Best Programming

Pick of the Month

July 2011

Is it a game? Is it entertainment? Or is it social commentary and food for thought? One thing is for certain: This month's pick is Cart Life, the ambitious project by the bohemian game-design entrepreneur Richard Hofmeier. Creative, unique and quite possibly visionary, it's a title you should

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Comments

Showing 4 of 4 comments


By dubaaron on 9 June 2019

This is an amazing game, but full of bugs. The developer gave up in frustration and open-sourced the game; I made a project on github with the code and have started cleaning it up, and making it so it compiles with newer versions of AGS: https://github.com/dubaaron/cartlife_src

That said, the code is an incredible mess. It's no wonder bugs happened with code that was so messy. I think the original author (hofmeier, much respect) was/is a brilliant designer but very inexperienced in quality coding and software construction. If the code is cleaned up to be more according to modern standards and "clean code" in general, I think there would be a much better possibility of fixing the bugs and making it playable.

If you are interested, there are notes in the source code and readme with some of the direction I was trying to take with it.


By Sledgy on 8 August 2014

link is broken


By hofmeier on 17 July 2011

Dear ray: You've done something that, as far as I'm aware, nobody else has done and therefore encountered a situation that Cart Life doesn't accommodate. Let me explain: The newspapers "expire" at midnight (because they're no longer, technically, "today's newspaper"). Since you've taken so long to get through the tutorial, midnight has come and the newspapers can't be sold anymore, and you can't finish the tutorial. I admit, I hadn't foreseen this circumstance ever arising, and you've explored new, unseen territory: congratulations. In the meanwhile, please consider restarting the game and trying to get through Andrus' tutorial in less than six hours. I'll include a suitable fix in the next build of the game. Cheers!


By digitalray on 17 July 2011

i don't know, looks promising, but i cannot play it.
right at the start i am told to pick up newspapers, did that. then i am told to raise price, did that, and raised to 50 cent. get the dialogue again, ok, raised again to 55 cent, get the dialogue again, but when i go to menu, newspapers are gone and i cannot raise them. error ? i cannot pickup new newspapers on tuesday because he wants to sleep, but i cannot sleep anywhere, no option in the menu, cannot enter the newspaper stand to sleep there, and cannot enter any other buldings. game keeps telling me i should raise the price, but there is no object in the menu to raise the price, because i need the newspapers from tuesday, but can't pick them up because he wants to sleep. really getting on my nerves.. no way to play on. tried for 20 minutes now. BUGGY!


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Text Language: English
Filesize: 200,000 kB

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