Favourite | |
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Ratings | |
Release Date | 18 May 2011 |
Release Type | Freeware |
Content Advisory | Mild | Frontal nudity | Occasional, mild |
Operating System | Windows |
Setting | Contemporary |
Story | Original |
Language | English |
Graphics | 640x400, 16-Bit Colour |
Downloaded | 6,158 All Time |
A retail simulation for windows.
hofmeier | Writing, Art, Scripting, Sound + Music |
The Jackyard | Scripting / Art / Sound+Music |
egalotron | Testing |
! | Music & Testing |
^_^ | Music, Testing, Additional Writing |
~airwave~ - I Fought the Law, and the Law One | Music, voice, additional writing |
AGS Awards Ceremony 2008 | Music |
All the Magical Things | beta testing |
Annie Android: Automated Affection | Music, Sound, Scripting, Testing |
Awakener | Music, Sound, Testing |
Celtic Chaos - Episode Two : Fishermen’s Fiends | speechomatic omnitron |
City (Demo) | Neo Cyber-Goth poetry |
Cold Meat | testing, translating |
Death Wore Endless Feathers (0 Day Disk 1) | Music |
Eternally Us | Testing |
Featherweight | Music, Sound, Testing |
Heed | Music, Testing |
Man Boy vs Doctor Sock | Music, sound and testing |
Re-Agent Orange | Research communication management |
Shifter's Box - Outside In | Music, Testing, Advices |
Shoot, I Got Abducted! | Music and Beta Testing |
Snakes of Avalon | tweak suggestion |
Technobabylon - Part 3: In Nuntius Veritas | Testing |
The Vacuum | music, beta testing |
Ali | Smooth Scrolling & Parallax Scripting |
9 Months In | Smooth Scroll Module |
A Second Face - The Eye of Geltz is Watching Us | English proof read |
AGS Awards Ceremony 2016 | Background graphics |
AGS Awards Ceremony 2017 | Background graphics |
AGS Awards Ceremony 2018 | Background Graphics |
AGS Awards Ceremony 2020 | Background Graphics |
Brothers & Wreckers (demo) | Smooth Scrolling & Parallax module |
Draculator II: Byte of the Draculator | artistic direction, background art, animation |
Earl Bobby is looking for a Loo | Additional Puns |
Feria d'Arles | Additional writing and design |
Hitchhiker's Guide To The Galaxy Remake | SmoothScrolling & Parallax Module |
Jack Trekker - Somewhere in Egypt | Smooth Scroll Module |
Magic Owl | Smooth Scrolling & Simple Parallax module |
Nelly Cootalot: Spoonbeaks Ahoy! | Graphics, Dialogue, Scripting etc. |
Pub master quest Legends v3.0 | beta testing |
Song Animals | Parallax Module |
Stediddy in IP1; Employment | Making the game work & voices |
The Cat Lady | Smooth Scrolling & Parallax module |
July 2011
Is it a game? Is it entertainment? Or is it social commentary and food for thought? One thing is for certain: This month's pick is Cart Life, the ambitious project by the bohemian game-design entrepreneur Richard Hofmeier. Creative, unique and quite possibly visionary, it's a title you should…
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Comments
Showing 4 of 4 comments
This is an amazing game, but full of bugs. The developer gave up in frustration and open-sourced the game; I made a project on github with the code and have started cleaning it up, and making it so it compiles with newer versions of AGS: https://github.com/dubaaron/cartlife_src
That said, the code is an incredible mess. It's no wonder bugs happened with code that was so messy. I think the original author (hofmeier, much respect) was/is a brilliant designer but very inexperienced in quality coding and software construction. If the code is cleaned up to be more according to modern standards and "clean code" in general, I think there would be a much better possibility of fixing the bugs and making it playable.
If you are interested, there are notes in the source code and readme with some of the direction I was trying to take with it.
link is broken
Dear ray: You've done something that, as far as I'm aware, nobody else has done and therefore encountered a situation that Cart Life doesn't accommodate. Let me explain: The newspapers "expire" at midnight (because they're no longer, technically, "today's newspaper"). Since you've taken so long to get through the tutorial, midnight has come and the newspapers can't be sold anymore, and you can't finish the tutorial. I admit, I hadn't foreseen this circumstance ever arising, and you've explored new, unseen territory: congratulations. In the meanwhile, please consider restarting the game and trying to get through Andrus' tutorial in less than six hours. I'll include a suitable fix in the next build of the game. Cheers!
i don't know, looks promising, but i cannot play it.
right at the start i am told to pick up newspapers, did that. then i am told to raise price, did that, and raised to 50 cent. get the dialogue again, ok, raised again to 55 cent, get the dialogue again, but when i go to menu, newspapers are gone and i cannot raise them. error ? i cannot pickup new newspapers on tuesday because he wants to sleep, but i cannot sleep anywhere, no option in the menu, cannot enter the newspaper stand to sleep there, and cannot enter any other buldings. game keeps telling me i should raise the price, but there is no object in the menu to raise the price, because i need the newspapers from tuesday, but can't pick them up because he wants to sleep. really getting on my nerves.. no way to play on. tried for 20 minutes now. BUGGY!